LEADER 00846nam2 22002291i 450 001 990007807110403321 035 $a000780711 035 $aFED01000780711 035 $a(Aleph)000780711FED01 035 $a000780711 100 $a20030801d--------km-y0itay50------ba 200 1 $aSegni distintivi con prevalente funzione digaranzia qualitativa ed il marchio di qualità per prodotti agroalimentari.Profili genetici e strutturali v.2. pp449-474 463 0$1001000777029 610 0 $a 701 1$aSordelli,$bLuigi$0228505 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990007807110403321 959 $aDDCP 996 $aSegni distintivi con prevalente funzione digaranzia qualitativa ed il marchio di qualità per prodotti agroalimentari.Profili genetici e strutturali v.2. pp449-474$9662102 997 $aUNINA DB $aGEN01 LEADER 03017oam 2200577 450 001 996466124903316 005 20230214202627.0 010 $a3-540-48957-6 024 7 $a10.1007/3-540-48957-6 035 $a(CKB)1000000000211055 035 $a(SSID)ssj0000322163 035 $a(PQKBManifestationID)11246835 035 $a(PQKBTitleCode)TC0000322163 035 $a(PQKBWorkID)10281459 035 $a(PQKB)10633071 035 $a(DE-He213)978-3-540-48957-3 035 $a(MiAaPQ)EBC3073008 035 $a(MiAaPQ)EBC6486335 035 $a(PPN)155228277 035 $a(EXLCZ)991000000000211055 100 $a20210715d1999 uy 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 00$aComputers and games $eFirst International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998 : proceedings /$fH. Jaap van den Herik, Hiroyuki Iida, editors 205 $a1st ed. 1999. 210 1$aBerlin :$cSpringer,$d[1999] 210 4$d©1999 215 $a1 online resource (XVIII, 335 p. 122 illus., 7 illus. in color.) 225 1 $aLecture Notes in Computer Science,$x0302-9743 ;$v1558 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-65766-5 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aSearch and Strategies -- Relevance Cuts: Localizing the Search -- Multi-cut Pruning in Alpha-Beta Search -- A Solution to the GHI Problem for Best-First Search -- Optimal Play against Best Defence: Complexity and Heuristics -- A Speculative Strategy -- An Adversarial Planning Approach to Go -- Learning and Pattern Acquisition -- First Results from Using Temporal Difference Learning in Shogi -- From Simple Features to Sophisticated Evaluation Functions -- A Two-Step Model of Pattern Acquisition: Application to Tsume-Go -- A Neural Network Program of Tsume-Go -- Distributed Decision Making in Checkers -- Theory -- Game Tree Algorithms and Solution Trees -- A New Heap Game -- Infinite Cyclic Impartial Games -- On the Complexity of Tsume-Go -- Extended Thermography for Multiple Kos in Go -- Go, Tsume-Shogi, and Heian-Shogi -- Computer Go: A Research Agenda -- Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame -- Relations between Skill and the Use of Terms -- A Survey of Tsume-Shogi Programs Using Variable-Depth Search -- Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. 410 0$aLecture Notes in Computer Science,$x0302-9743 ;$v1558 606 $aMicrocomputers$vCongresses 606 $aVideo games$vCongresses 615 0$aMicrocomputers 615 0$aVideo games 676 $a004.16 702 $aHerik$b H. J. van den 702 $aIida$b Hiroyuki$f1962- 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bUtOrBLW 906 $aBOOK 912 $a996466124903316 996 $aComputers and Games$9772747 997 $aUNISA