LEADER 04458nam 2200649 a 450 001 996466067203316 005 20240613215729.0 010 $a3-642-18452-9 024 7 $a10.1007/978-3-642-18452-9 035 $a(CKB)2670000000064771 035 $a(SSID)ssj0000476788 035 $a(PQKBManifestationID)11295628 035 $a(PQKBTitleCode)TC0000476788 035 $a(PQKBWorkID)10480281 035 $a(PQKB)10726171 035 $a(DE-He213)978-3-642-18452-9 035 $a(MiAaPQ)EBC3066357 035 $a(Au-PeEL)EBL3066357 035 $a(CaPaEBR)ebr10444148 035 $a(OCoLC)935288680 035 $a(BIP)037161939 035 $a(PPN)149906358 035 $a(EXLCZ)992670000000064771 100 $a20101216d2011 uy 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 00$aTransactions on edutainment$hV /$fZhigeng Pan ... [et al.] (eds.) 205 $a1st ed. 210 $aNew York $cSpringer$d2011 215 $a1 online resource (X, 271 p.) 225 1 $aLecture notes in computer science,$x0302-9743 ;$v6530 225 0 $aTransactions on edutainment,$x1867-7207 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-642-18451-0 320 $aIncludes bibliographical references and index. 327 $aInnovative Integrated Architecture for Educational Games: Challenges and Merits -- Beyond Standards: Unleashing Accessibility on a Learning Content Management System --  Design and Implementation of an OpenGL Based 3D First Person Shooting Game -- Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic -- Modeling and Optimizing of Joint Inventory in Supply Chain Management -- Vision-Based Robotic Graphic Programming System -- Integrating Activity Theory for Context Analysis on Large Display -- Line Drawings Abstraction from 3D Models -- Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education -- Outline Font Generating from Images of Ancient Chinese Calligraphy -- Tangible Interfaces to Digital Connections, Centralized versus Decentralized -- Research and Implementation of the Virtual Exhibit System of Places of Interest Base on Multi-touch Interactive Technology -- A Highly Automated Method for Facial Expression Synthesis -- Sketch Based 3D Character Deformation -- Mean Laplace?Beltrami Operator for Quadrilateral Meshes -- Multi-user 3D Based Framework for E-Commerce -- Coordinate Model for Text Categorization -- An Interface to Retrieve Personal Memories Using an Iconic Visual Language -- VR-Based Basketball Movement Simulation -- Mixed 2D-3D Information for Face Recognition -- Research on Augmented Reality Display Method of Scientific Exhibits. 330 $aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques. 410 0$aLecture notes in computer science ;$v6530. 606 $aComputer-assisted instruction 606 $aVideo games 606 $aEducational games 615 0$aComputer-assisted instruction. 615 0$aVideo games. 615 0$aEducational games. 676 $a005.437 676 $a4.019 701 $aPan$b Zhigeng$f1965-$01220967 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996466067203316 996 $aTransactions on edutainment$93422354 997 $aUNISA