LEADER 04509nam 22008415 450 001 996466036003316 005 20200630151249.0 010 $a3-642-24500-5 024 7 $a10.1007/978-3-642-24500-8 035 $a(CKB)3400000000024031 035 $a(SSID)ssj0000609646 035 $a(PQKBManifestationID)11397209 035 $a(PQKBTitleCode)TC0000609646 035 $a(PQKBWorkID)10620769 035 $a(PQKB)10896070 035 $a(DE-He213)978-3-642-24500-8 035 $a(MiAaPQ)EBC6298163 035 $a(MiAaPQ)EBC5584990 035 $a(Au-PeEL)EBL5584990 035 $a(OCoLC)1066195250 035 $a(PPN)157506126 035 $a(EXLCZ)993400000000024031 100 $a20111116d2011 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aEntertainment Computing - ICEC 2011$b[electronic resource] $e10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, Proceedings /$fedited by Junia Anacleto, Sidney Fels, Nicholas Graham, Bill Kapralos, Magy Seif El-Nasr, Kevin Stanley 205 $a1st ed. 2011. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2011. 215 $a1 online resource (XVI, 477 p. 152 illus., 107 illus. in color.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v6972 300 $aCopyright by IFIP, International Federation for Information Processing. 311 $a3-642-24499-8 320 $aIncludes bibliographical references and author index. 330 $aThis book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v6972 606 $aUser interfaces (Computer systems) 606 $aComputer graphics 606 $aComputer communication systems 606 $aOptical data processing 606 $aArtificial intelligence 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 606 $aComputer Communication Networks$3https://scigraph.springernature.com/ontologies/product-market-codes/I13022 606 $aImage Processing and Computer Vision$3https://scigraph.springernature.com/ontologies/product-market-codes/I22021 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 615 0$aUser interfaces (Computer systems). 615 0$aComputer graphics. 615 0$aComputer communication systems. 615 0$aOptical data processing. 615 0$aArtificial intelligence. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Graphics. 615 24$aComputer Communication Networks. 615 24$aImage Processing and Computer Vision. 615 24$aArtificial Intelligence. 676 $a790.20285 702 $aAnacleto$b Junia$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aFels$b Sidney$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aGraham$b Nicholas$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aKapralos$b Bill$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSeif El-Nasr$b Magy$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aStanley$b Kevin$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 12$aICEC (Conference) 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996466036003316 996 $aEntertainment Computing - ICEC 2011$92830801 997 $aUNISA