LEADER 04170nam 22007815 450 001 996466030703316 005 20200701061101.0 010 $a3-642-40790-0 024 7 $a10.1007/978-3-642-40790-1 035 $a(CKB)3710000000015946 035 $a(SSID)ssj0000988274 035 $a(PQKBManifestationID)11619339 035 $a(PQKBTitleCode)TC0000988274 035 $a(PQKBWorkID)10952239 035 $a(PQKB)11537479 035 $a(DE-He213)978-3-642-40790-1 035 $a(MiAaPQ)EBC3093536 035 $a(PPN)172430003 035 $a(EXLCZ)993710000000015946 100 $a20130819d2013 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aSerious Games Development and Applications$b[electronic resource] $e4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings /$fedited by Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge 205 $a1st ed. 2013. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2013. 215 $a1 online resource (XII, 321 p. 120 illus.) 225 1 $aImage Processing, Computer Vision, Pattern Recognition, and Graphics ;$v8101 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-642-40789-7 327 $aGames for health.- Games for education and training -- Games for other purposes -- Game design and theories -- Gaming interface, policy matters. 330 $aThis book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters. 410 0$aImage Processing, Computer Vision, Pattern Recognition, and Graphics ;$v8101 606 $aPersonal computers 606 $aEducation?Data processing 606 $aArtificial intelligence 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aComputers and civilization 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputers and Society$3https://scigraph.springernature.com/ontologies/product-market-codes/I24040 615 0$aPersonal computers. 615 0$aEducation?Data processing. 615 0$aArtificial intelligence. 615 0$aApplication software. 615 0$aUser interfaces (Computer systems). 615 0$aComputers and civilization. 615 14$aPersonal Computing. 615 24$aComputers and Education. 615 24$aArtificial Intelligence. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputers and Society. 676 $a004.16 702 $aMa$b Minhua$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aFradinho Oliveira$b Manuel$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aPetersen$b Sobah$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBaalsrud Hauge$b Jannicke$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a996466030703316 996 $aSerious Games Development and Applications$92829951 997 $aUNISA