LEADER 03877nam 22007095 450 001 996466004303316 005 20200703133105.0 010 $a3-319-40651-5 024 7 $a10.1007/978-3-319-40651-0 035 $a(CKB)3710000000734816 035 $a(DE-He213)978-3-319-40651-0 035 $a(MiAaPQ)EBC6302900 035 $a(MiAaPQ)EBC5587925 035 $a(Au-PeEL)EBL5587925 035 $a(OCoLC)951903484 035 $a(PPN)194378535 035 $a(EXLCZ)993710000000734816 100 $a20160610d2016 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAugmented Reality, Virtual Reality, and Computer Graphics$b[electronic resource] $eThird International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II /$fedited by Lucio Tommaso De Paolis, Antonio Mongelli 205 $a1st ed. 2016. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2016. 215 $a1 online resource (XVIII, 403 p. 222 illus.) 225 1 $aImage Processing, Computer Vision, Pattern Recognition, and Graphics ;$v9769 311 $a3-319-40650-7 327 $aApplications of VR/ AR in Medicine -- Applications of VR/ AR in Cultural Heritage -- Human-Computer Interaction. 330 $aThe 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and military sectors. 410 0$aImage Processing, Computer Vision, Pattern Recognition, and Graphics ;$v9769 606 $aOptical data processing 606 $aUser interfaces (Computer systems) 606 $aApplication software 606 $aComputer simulation 606 $aEducation?Data processing 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22005 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputer Applications$3https://scigraph.springernature.com/ontologies/product-market-codes/I23001 606 $aSimulation and Modeling$3https://scigraph.springernature.com/ontologies/product-market-codes/I19000 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 615 0$aOptical data processing. 615 0$aUser interfaces (Computer systems). 615 0$aApplication software. 615 0$aComputer simulation. 615 0$aEducation?Data processing. 615 14$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Applications. 615 24$aSimulation and Modeling. 615 24$aComputers and Education. 676 $a006.8 702 $aDe Paolis$b Lucio Tommaso$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMongelli$b Antonio$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996466004303316 996 $aAugmented Reality, Virtual Reality, and Computer Graphics$91997623 997 $aUNISA