LEADER 03934nam 22007455 450 001 996465932703316 005 20200630112541.0 010 $a3-642-28540-6 024 7 $a10.1007/978-3-642-28540-0 035 $a(CKB)3360000000365912 035 $a(SSID)ssj0000666211 035 $a(PQKBManifestationID)11430418 035 $a(PQKBTitleCode)TC0000666211 035 $a(PQKBWorkID)10665803 035 $a(PQKB)10536160 035 $a(DE-He213)978-3-642-28540-0 035 $a(MiAaPQ)EBC3069864 035 $a(PPN)168312212 035 $a(EXLCZ)993360000000365912 100 $a20120308d2012 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aMeasurement, Modeling, and Evaluation of Computing Systems and Dependability and Fault Tolerance$b[electronic resource] $e16th International GI/ITG Conference, MMB & DFT 2012, Kaiserslautern, Germany, March 19-21, 2012, Proceedings /$fedited by Jens B. Schmitt 205 $a1st ed. 2012. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2012. 215 $a1 online resource (XIII, 331 p. 131 illus.) 225 1 $aProgramming and Software Engineering ;$v7201 300 $aInternational conference proceedings. 311 $a3-642-28539-2 320 $aIncludes bibliographical references and author index. 330 $aThis book constitutes the refereed proceedings of the 16th International GI/ITG Conference on Measurement, Modeling and Evaluation of Computing Systems and Dependability and Fault Tolerance, MMB & DFT 2012, held in Kaiserslautern, Germany, in March 2012. The 16 revised full papers presented together with 5 tool papers and 5 selected workshop papers were carefully reviewed and selected from 54 submissions. MMB & DFT 2012 covers diverse aspects of performance and dependability evaluation of systems including networks, computer architectures, distributed systems, software, fault-tolerant and secure systems. 410 0$aProgramming and Software Engineering ;$v7201 606 $aSoftware engineering 606 $aProgramming languages (Electronic computers) 606 $aComputer communication systems 606 $aApplication software 606 $aComputer logic 606 $aComputer programming 606 $aSoftware Engineering$3https://scigraph.springernature.com/ontologies/product-market-codes/I14029 606 $aProgramming Languages, Compilers, Interpreters$3https://scigraph.springernature.com/ontologies/product-market-codes/I14037 606 $aComputer Communication Networks$3https://scigraph.springernature.com/ontologies/product-market-codes/I13022 606 $aInformation Systems Applications (incl. 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Internet). 615 24$aLogics and Meanings of Programs. 615 24$aProgramming Techniques. 676 $a005.1 702 $aSchmitt$b Jens B$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a996465932703316 996 $aMeasurement, Modeling and Evaluation of Computing Systems and Dependability and Fault Tolerance$92587626 997 $aUNISA LEADER 00708oam 2200217z- 450 001 996279329403316 010 $a1-4799-8269-5 035 $a(CKB)3780000000082332 035 $a(EXLCZ)993780000000082332 100 $a20220628c2015uuuu -u- - 101 0 $aeng 200 00$aBioengineering (ENBENG), 2015 IEEE 4th Portuguese Meeting on 210 $cIEEE 311 $a1-4799-8270-9 517 $a2015 IEEE 4th Portuguese Meeting on Bioengineering 517 $a2015 IEEE 4th Portuguese Meeting on Bioengineering (ENBENG) 517 $aBioengineering 906 $aPROCEEDING 912 $a996279329403316 996 $aBioengineering (ENBENG), 2015 IEEE 4th Portuguese Meeting on$92524333 997 $aUNISA LEADER 07233nam 22008415 450 001 9910484469803321 005 20251226203351.0 010 $a3-540-89454-3 024 7 $a10.1007/978-3-540-89454-4 035 $a(CKB)1000000000545838 035 $a(SSID)ssj0000318412 035 $a(PQKBManifestationID)11247230 035 $a(PQKBTitleCode)TC0000318412 035 $a(PQKBWorkID)10310242 035 $a(PQKB)10101010 035 $a(DE-He213)978-3-540-89454-4 035 $a(MiAaPQ)EBC3063774 035 $a(MiAaPQ)EBC6705764 035 $a(Au-PeEL)EBL6705764 035 $a(PPN)132861488 035 $a(EXLCZ)991000000000545838 100 $a20100301d2008 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aInteractive Storytelling $eFirst Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008, Proceedings /$fedited by Ulrike Spierling, Nicolas Szilas 205 $a1st ed. 2008. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2008. 215 $a1 online resource (XII, 334 p.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v5334 300 $aInternational conference proceedings. 311 08$a3-540-89424-1 320 $aIncludes bibliographical references and index. 327 $aFuture Perspectives on Interactive Digital Storytelling (Keynotes) -- Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D -- Interactive Narrative, Plot Types, and Interpersonal Relations -- The IRIS Network of Excellence: Integrating Research in Interactive Storytelling -- Interactive Storytelling Applications -- Mobile Urban Drama ? Setting the Stage with Location Based Technologies -- Say Anything: A Massively Collaborative Open Domain Story Writing Companion -- Locating Drama: A Demonstration of Location-Aware Audio Drama -- Lies and Seductions -- Animation-Based Interactive Storytelling System -- Dear Esther: An Interactive Ghost Story Built Using the Source Engine -- Walking the Edit ? A Research Project of the Master Cinema Network in Switzerland -- Virtual Characters and Agents -- 3D Immersion in Virtual Agents Education -- Exploring Non-verbal Behavior Models for Believable Characters -- Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework -- VirtualActor: Endowing Virtual Characters with a Repertoire for Acting -- Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation Engines -- User Experience and Dramatic Immersion -- Looking at the Interactive Narrative Experience through the Eyes of the Participants -- Play and Narration as Patterns of Meaning Construction: Theoretical Foundation and Empirical Evaluation of the User Experience of Interactive Films -- Trying to Get Trapped in the Past ? Exploring the Illusion of Presence in Virtual Drama -- The Functions of Music in Interactive Media -- Adaptive Musical Expression from Automatic Realtime Orchestration and Performance -- Architectures for Story Generation -- Narrative Generation for Suspense: Modeling andEvaluation -- A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach -- Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck -- Schemas in Directed Emergent Drama -- Developing a Drama Management Architecture for Interactive Fiction Games -- Planning and Interaction Levels for TV Storytelling -- Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining -- Generation of Dilemma-Based Narratives: Method and Turing Test Evaluation -- Models for Drama Management and Interacting with Stories -- Emergent Stories Facilitated -- Making Stories Player-Specific: Delayed Authoring in Interactive Storytelling -- Verbal Communication of Story Facilitators in Multi-player Role-Playing Games -- Improvisation and Performance as Models for Interacting with Stories -- Let?s Pretend I Had a Sword -- On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences -- Authoring and Creation of Interactive Narratives -- Purposeful Authoring for Emergent Narrative -- From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description -- PRISM: A Framework for Authoring Interactive Narratives -- Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games -- An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games -- StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories -- Workshop: Impro Theatre -- Workshop: Pen-and-Paper Role-Playing -- Workshop and Panel: The Authoring Process in Interactive Storytelling. 330 $aThis book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, held in Erfurt, Germany, in November 2008. The 19 revised full papers, 5 revised short papers, and 5 poster papers presented together with 3 invited lectures and 8 demo papers were carefully reviewed and selected from 62 submission. The papers are organized in topical sections on future perspectives on interactive digital storytelling, interactive storytelling applications, virtual characters and agents, user experience and dramatic immersion, architectures for story generation, models for drama management and interacting with stories, as well as authoring and creation of interactive narrative. 410 0$aInformation Systems and Applications, incl. 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