LEADER 03944nam 22008295 450 001 996465927103316 005 20230220222813.0 010 $a1-280-38646-0 010 $a9786613564382 010 $a3-642-12993-5 024 7 $a10.1007/978-3-642-12993-3 035 $a(CKB)2550000000011513 035 $a(SSID)ssj0000446241 035 $a(PQKBManifestationID)11293805 035 $a(PQKBTitleCode)TC0000446241 035 $a(PQKBWorkID)10491511 035 $a(PQKB)10349588 035 $a(DE-He213)978-3-642-12993-3 035 $a(MiAaPQ)EBC3065253 035 $a(PPN)149073054 035 $a(EXLCZ)992550000000011513 100 $a20100509d2010 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aAdvances in Computer Games$b[electronic resource] $e12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, Revised Papers /$fedited by H. Jaap van den Herik, Pieter Spronck 205 $a1st ed. 2010. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2010. 215 $a1 online resource (XIV, 233 p. 75 illus.) 225 1 $aTheoretical Computer Science and General Issues,$x2512-2029 ;$v6048 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-642-12992-7 320 $aIncludes bibliographic references and index. 327 $aAdding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3Śn AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations. 410 0$aTheoretical Computer Science and General Issues,$x2512-2029 ;$v6048 606 $aComputer programming 606 $aAlgorithms 606 $aArtificial intelligence 606 $aComputer science 606 $aComputer networks 606 $aComputer science?Mathematics 606 $aDiscrete mathematics 606 $aProgramming Techniques 606 $aAlgorithms 606 $aArtificial Intelligence 606 $aTheory of Computation 606 $aComputer Communication Networks 606 $aDiscrete Mathematics in Computer Science 607 $aTaipei <2005>$2swd 615 0$aComputer programming. 615 0$aAlgorithms. 615 0$aArtificial intelligence. 615 0$aComputer science. 615 0$aComputer networks. 615 0$aComputer science?Mathematics. 615 0$aDiscrete mathematics. 615 14$aProgramming Techniques. 615 24$aAlgorithms. 615 24$aArtificial Intelligence. 615 24$aTheory of Computation. 615 24$aComputer Communication Networks. 615 24$aDiscrete Mathematics in Computer Science. 676 $a794.81526 702 $avan den Herik$b H. Jaap$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSpronck$b Pieter$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 12$aACG 2009 906 $aBOOK 912 $a996465927103316 996 $aAdvances in Computer Games$92903788 997 $aUNISA