LEADER 03943nam 22008175 450 001 996465922903316 005 20230406035508.0 010 $a3-540-48889-8 024 7 $a10.1007/11922155 035 $a(CKB)1000000000283699 035 $a(SSID)ssj0000315788 035 $a(PQKBManifestationID)11230076 035 $a(PQKBTitleCode)TC0000315788 035 $a(PQKBWorkID)10255557 035 $a(PQKB)11563512 035 $a(DE-He213)978-3-540-48889-7 035 $a(MiAaPQ)EBC3068529 035 $a(PPN)123139589 035 $a(EXLCZ)991000000000283699 100 $a20100325d2006 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aAdvances in Computer Games$b[electronic resource] $e11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers /$fedited by H. Jaap van den Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H.H.L.M. Donkers 205 $a1st ed. 2006. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2006. 215 $a1 online resource (XIV, 273 p.) 225 1 $aTheoretical Computer Science and General Issues,$x2512-2029 ;$v4250 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-48887-1 320 $aIncludes bibiliographical references and index. 327 $aInnovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player ? Position Play. 410 0$aTheoretical Computer Science and General Issues,$x2512-2029 ;$v4250 606 $aComputer science 606 $aComputer science?Mathematics 606 $aDiscrete mathematics 606 $aNumerical analysis 606 $aMathematical statistics 606 $aArtificial intelligence 606 $aAlgorithms 606 $aComputer Science 606 $aDiscrete Mathematics in Computer Science 606 $aNumerical Analysis 606 $aProbability and Statistics in Computer Science 606 $aArtificial Intelligence 606 $aAlgorithms 615 0$aComputer science. 615 0$aComputer science?Mathematics. 615 0$aDiscrete mathematics. 615 0$aNumerical analysis. 615 0$aMathematical statistics. 615 0$aArtificial intelligence. 615 0$aAlgorithms. 615 14$aComputer Science. 615 24$aDiscrete Mathematics in Computer Science. 615 24$aNumerical Analysis. 615 24$aProbability and Statistics in Computer Science. 615 24$aArtificial Intelligence. 615 24$aAlgorithms. 676 $a794.8/1526 702 $aHerik$b H. Jaap van den$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aHsu$b Shun-Chin$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aHsu$b Tsan-sheng$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aDonkers$b H.H.L.M$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 12$aAdvances in Computer Games (Conference) 906 $aBOOK 912 $a996465922903316 996 $aAdvances in Computer Games$92903788 997 $aUNISA