LEADER 03429nam 22007095 450 001 996465920703316 005 20200701051425.0 010 $a3-319-66700-9 024 7 $a10.1007/978-3-319-66700-3 035 $a(CKB)3710000001631286 035 $a(DE-He213)978-3-319-66700-3 035 $a(MiAaPQ)EBC5576561 035 $a(PPN)203850459 035 $a(EXLCZ)993710000001631286 100 $a20170818d2017 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAlgorithmic Game Theory$b[electronic resource] $e10th International Symposium, SAGT 2017, L?Aquila, Italy, September 12?14, 2017, Proceedings /$fedited by Vittorio Bilò, Michele Flammini 205 $a1st ed. 2017. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2017. 215 $a1 online resource (XIX, 346 p. 27 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v10504 311 $a3-319-66699-1 330 $aThis book constitutes the refereed proceedings of the 10th International Symposium on Algorithmic Game Theory, SAGT 2017, held in L'Aquila, Italy, in September 2017. The 30 full papers presented were carefully reviewed and selected from 66 submissions. The papers cover various important aspects of algorithmic game theory such as auctions, computational  aspects of games, congestion games, network and opinion formation games, mechanism design, incentives and regret minimization, and resource allocation. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v10504 606 $aComputer simulation 606 $aE-commerce 606 $aComputers 606 $aComputers and civilization 606 $aNumerical analysis 606 $aMathematical statistics 606 $aSimulation and Modeling$3https://scigraph.springernature.com/ontologies/product-market-codes/I19000 606 $ae-Commerce/e-business$3https://scigraph.springernature.com/ontologies/product-market-codes/I26000 606 $aModels and Principles$3https://scigraph.springernature.com/ontologies/product-market-codes/I18016 606 $aComputers and Society$3https://scigraph.springernature.com/ontologies/product-market-codes/I24040 606 $aNumeric Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I1701X 606 $aProbability and Statistics in Computer Science$3https://scigraph.springernature.com/ontologies/product-market-codes/I17036 615 0$aComputer simulation. 615 0$aE-commerce. 615 0$aComputers. 615 0$aComputers and civilization. 615 0$aNumerical analysis. 615 0$aMathematical statistics. 615 14$aSimulation and Modeling. 615 24$ae-Commerce/e-business. 615 24$aModels and Principles. 615 24$aComputers and Society. 615 24$aNumeric Computing. 615 24$aProbability and Statistics in Computer Science. 676 $a519.3 702 $aBilò$b Vittorio$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aFlammini$b Michele$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996465920703316 996 $aAlgorithmic game theory$9715330 997 $aUNISA