LEADER 05494nam 22007935 450 001 996465912703316 005 20200705143115.0 010 $a3-642-11198-X 024 7 $a10.1007/978-3-642-11198-3 035 $a(CKB)1000000000812680 035 $a(SSID)ssj0000316112 035 $a(PQKBManifestationID)11275337 035 $a(PQKBTitleCode)TC0000316112 035 $a(PQKBWorkID)10263639 035 $a(PQKB)10577922 035 $a(DE-He213)978-3-642-11198-3 035 $a(MiAaPQ)EBC3064883 035 $a(PPN)139963065 035 $a(EXLCZ)991000000000812680 100 $a20100301d2009 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aAgents for Games and Simulations$b[electronic resource] $eTrends in Techniques, Concepts and Design /$fedited by Frank Dignum, Jeffrey Bradshaw, Barry G. Silverman, Willem van Doesburg 205 $a1st ed. 2009. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2009. 215 $a1 online resource (X, 237 p.) 225 1 $aLecture Notes in Artificial Intelligence ;$v5920 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-642-11197-1 320 $aIncludes bibliographical references and index. 327 $aPogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents -- Distributed Platform for Large-Scale Agent-Based Simulations -- Two Case Studies for Jazzyk BSM -- A Teamwork Infrastructure for Computer Games with Real-Time Requirements -- The MMOG Layer: MMOG Based on MAS -- Architecture for Affective Social Games -- Enhancing Embodied Conversational Agents with Social and Emotional Capabilities -- Intelligent NPCs for Educational Role Play Game -- Design of a Decision Maker Agent for a Distributed Role Playing Game ? Experience of the SimParc Project -- NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations -- On Evaluating Agents for Serious Games -- A PDDL-Based Planning Architecture to Support Arcade Game Playing -- Agent-Based Aircraft Control Strategies in a Simulated Environment -- Adaptive Serious Games Using Agent Organizations -- Intelligent Agent Modeling as Serious Game. 330 $aResearch on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. 410 0$aLecture Notes in Artificial Intelligence ;$v5920 606 $aArtificial intelligence 606 $aUser interfaces (Computer systems) 606 $aMathematical logic 606 $aComputers 606 $aData mining 606 $aComputer simulation 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aMathematical Logic and Formal Languages$3https://scigraph.springernature.com/ontologies/product-market-codes/I16048 606 $aComputation by Abstract Devices$3https://scigraph.springernature.com/ontologies/product-market-codes/I16013 606 $aData Mining and Knowledge Discovery$3https://scigraph.springernature.com/ontologies/product-market-codes/I18030 606 $aSimulation and Modeling$3https://scigraph.springernature.com/ontologies/product-market-codes/I19000 615 0$aArtificial intelligence. 615 0$aUser interfaces (Computer systems). 615 0$aMathematical logic. 615 0$aComputers. 615 0$aData mining. 615 0$aComputer simulation. 615 14$aArtificial Intelligence. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aMathematical Logic and Formal Languages. 615 24$aComputation by Abstract Devices. 615 24$aData Mining and Knowledge Discovery. 615 24$aSimulation and Modeling. 676 $a006.3 702 $aDignum$b Frank$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBradshaw$b Jeffrey$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSilverman$b Barry G$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $avan Doesburg$b Willem$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a996465912703316 996 $aAgents for Games and Simulations$9773726 997 $aUNISA