LEADER 05907nam 22008055 450 001 996465867503316 005 20200629234500.0 010 $a3-642-33687-6 024 7 $a10.1007/978-3-642-33687-4 035 $a(CKB)3400000000086231 035 $a(SSID)ssj0000767593 035 $a(PQKBManifestationID)11421444 035 $a(PQKBTitleCode)TC0000767593 035 $a(PQKBWorkID)10740004 035 $a(PQKB)10453362 035 $a(DE-He213)978-3-642-33687-4 035 $a(MiAaPQ)EBC3069879 035 $a(PPN)168325160 035 $a(EXLCZ)993400000000086231 100 $a20120918d2012 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aSerious Games Development and Applications$b[electronic resource] $eThird International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012, Proceedings /$fedited by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben 205 $a1st ed. 2012. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2012. 215 $a1 online resource (XII, 269 p. 94 illus.) 225 1 $aImage Processing, Computer Vision, Pattern Recognition, and Graphics ;$v7528 300 $aInternational conference proceedings. 311 $a3-642-33686-8 327 $aDon?t Panic: Enhancing Soft Skills for Civil Protection Workers -- Health Games: Taxonomy Analysis and Multiplayer Design Suggestions -- A Serious Game for Training Balance Control over Different Types of Soil -- Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games -- Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games -- Serious Games Adoption in Corporate Training -- Towards Participative and Knowledge-Intensive Serious Games -- Towards Designing for Competence and Engagement in Serious Games -- Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum -- A Computer Game Based Motivation System for Human Physiology Studies -- Lessons Learnt from Contextualized Interactive Story Driven Development Methodology -- Value Propositions for Serious Games in Health and Well-Being -- Dealing with Threshold Concepts in Serious Games for Competence Development -- Betaville?A Massively Participatory Mirror World Game -- Logical Thinking by Play Using the Example of the Game ?Space Goats? -- Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics -- The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing -- Evaluating the Validity of a Non-invasive Assessment Procedure -- Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects -- AmbiLearn: Enhancing the Learning Environment for Primary School Education -- Developing Serious Games Specifically Adapted to People Suffering from Alzheimer -- Experience in Serious Games: Between Positive and Serious Experience. 330 $aThis book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology. 410 0$aImage Processing, Computer Vision, Pattern Recognition, and Graphics ;$v7528 606 $aPersonal computers 606 $aEducation?Data processing 606 $aArtificial intelligence 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aComputers and civilization 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputers and Society$3https://scigraph.springernature.com/ontologies/product-market-codes/I24040 615 0$aPersonal computers. 615 0$aEducation?Data processing. 615 0$aArtificial intelligence. 615 0$aApplication software. 615 0$aUser interfaces (Computer systems). 615 0$aComputers and civilization. 615 14$aPersonal Computing. 615 24$aComputers and Education. 615 24$aArtificial Intelligence. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputers and Society. 676 $a004.16 702 $aMa$b Minhua$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aFradinho Oliveira$b Manuel$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBaalsrud Hauge$b Jannicke$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aDuin$b Heiko$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aThoben$b Klaus-Dieter$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 12$aSGDA 2012 906 $aBOOK 912 $a996465867503316 996 $aSerious Games Development and Applications$92829951 997 $aUNISA LEADER 01363nam 2200469 450 001 9910796079003321 005 20200520144314.0 010 $a9781118725443 010 $a1118725441 035 $a(MiAaPQ)EBC7103997 035 $a(CKB)24989719800041 035 $a(MiAaPQ)EBC1211898 035 $a(Au-PeEL)EBL1211898 035 $a(CaPaEBR)ebr11099538 035 $a(CaONFJC)MIL510093 035 $a(OCoLC)851315966 035 $a(EXLCZ)9924989719800041 100 $a20160407h20042004 uy 0 101 0 $aeng 135 $aur|n#|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPlace $ea short introduction /$fTim Cresswell 210 1$aMalden, Massachusetts :$cBlackwell Publishing,$d2004. 210 4$d2004 215 $a1 online resource (169 pages) $cillustrations 225 1 $aShort Introductions to Geography 320 $aIncludes bibliographical references and index. 410 0$aShort introductions to geography. 606 $aGeographical perception 606 $aHuman geography 615 0$aGeographical perception. 615 0$aHuman geography. 676 $a304.2/3 700 $aCresswell$b Tim$0711974 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910796079003321 996 $aPlace$93713339 997 $aUNINA