LEADER 06689nam 22008055 450 001 996465867203316 005 20200702120037.0 010 $a1-280-38671-1 010 $a9786613564634 010 $a3-642-13226-X 024 7 $a10.1007/978-3-642-13226-1 035 $a(CKB)2670000000028969 035 $a(SSID)ssj0000446690 035 $a(PQKBManifestationID)11312213 035 $a(PQKBTitleCode)TC0000446690 035 $a(PQKBWorkID)10497759 035 $a(PQKB)10790899 035 $a(DE-He213)978-3-642-13226-1 035 $a(MiAaPQ)EBC3065353 035 $a(PPN)149063474 035 $a(EXLCZ)992670000000028969 100 $a20100607d2010 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aPersuasive Technology$b[electronic resource] $e5th International Conference, PERSUASIVE 2010, Copenhagen, Denmark, June 7-10, 2010, Proceedings /$fedited by Thomas Ploug, Per Hasle, Harri Oinas-Kukkonen 205 $a1st ed. 2010. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2010. 215 $a1 online resource (XI, 299 p. 75 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v6137 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-642-13225-1 320 $aIncludes bibliographical references and index. 327 $aTechnology for Changing Feelings -- I Persuade, They Persuade, It Persuades! -- Behavior Change Support Systems: A Research Model and Agenda -- Persuasive Conversational Agent with Persuasion Tactics -- Happier Together: Integrating a Wellness Application into a Social Network Site -- Animate Objects: How Physical Motion Encourages Public Interaction -- What Makes Social Feedback from a Robot Work? Disentangling the Effect of Speech, Physical Appearance and Evaluation -- The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety -- Successful Persuasive Technology for Behavior Reduction: Mapping to Fogg?s Gray Behavior Grid -- Selecting Effective Means to Any End: Futures and Ethics of Persuasion Profiling -- Individual Differences in Persuadability in the Health Promotion Domain -- Designing for Persuasion: Toward Ambient Eco-Visualization for Awareness -- Behavior Wizard: A Method for Matching Target Behaviors with Solutions -- Ambient Persuasive Technology Needs Little Cognitive Effort: The Differential Effects of Cognitive Load on Lighting Feedback versus Factual Feedback -- Design Dimensions Enabling Divergent Behaviour across Physical, Digital, and Social Library Interfaces -- Personality and Persuasive Technology: An Exploratory Study on Health-Promoting Mobile Applications -- Persuasive Features in Six Weight Loss Websites: A Qualitative Evaluation -- The Dominant Robot: Threatening Robots Cause Psychological Reactance, Especially When They Have Incongruent Goals -- Practical Findings from Applying the PSD Model for Evaluating Software Design Specifications -- Activity-Based Micro-pricing: Realizing Sustainable Behavior Changes through Economic Incentives -- Enhancing Human Responses to Climate Change Risks through Simulated Flooding Experiences -- Pitfalls in Persuasion: How Do Users Experience Persuasive Techniques in a Web Service? -- Using Persuasive Design Principles in Motivational Feeling towards Children Dental Anxiety (CDA) -- Facilitation of Goal-Setting and Follow-Up in an Internet Intervention for Health and Wellness -- Persuasive Dialogue Based on a Narrative Theory: An ECA Implementation -- Generating Directions for Persuasive Technology Design with the Inspiration Card Workshop -- Designing Effective Persuasive Systems Utilizing the Power of Entanglement: Communication Channel, Strategy and Affect -- Embodied Agents, E-SQ and Stickiness: Improving Existing Cognitive and Affective Models. 330 $aThis book constitutes the proceedings of the 5th International Conference on Persuasive Technology, PERSUASIVE 2010, held in Copenhagen Denmark in June 2010. The 25 papers presented were carefully reviewed and selected from 80 submissions. In addition three keynote papers are included in this volume. The topics covered are emotions and user experience, ambient persuasive systems, persuasive design, persuasion profiles, designing for health, psychology of persuasion, embodied and conversational agents, economic incentives, and future directions for persuasive technology. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v6137 606 $aEducation?Data processing 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aInformation storage and retrieval 606 $aArtificial intelligence 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aInformation Systems Applications (incl. 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