LEADER 05636nam 22007695 450 001 996465842703316 005 20200630011810.0 010 $a3-540-69744-6 024 7 $a10.1007/978-3-540-69744-2 035 $a(CKB)1000000000440803 035 $a(SSID)ssj0000320473 035 $a(PQKBManifestationID)11242696 035 $a(PQKBTitleCode)TC0000320473 035 $a(PQKBWorkID)10248989 035 $a(PQKB)10291465 035 $a(DE-He213)978-3-540-69744-2 035 $a(MiAaPQ)EBC3068521 035 $a(PPN)127051880 035 $a(EXLCZ)991000000000440803 100 $a20100301d2008 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aTransactions on Edutainment I$b[electronic resource] /$fedited by Abdennour El Rhalibi 205 $a1st ed. 2008. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2008. 215 $a1 online resource (X, 305 p.) 225 1 $aTransactions on Edutainment,$x1867-7207 ;$v5080 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-69737-3 320 $aIncludes bibliographical references and index. 327 $aPapers from Edutainment 2008 -- Designing an Educational Game: Case Study of ?Europe 2045? -- Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient -- A Haptic Virtual Environment for Molecular Chemistry Education -- ARGarden: Augmented Edutainment System with a Learning Companion -- Developing a Digital Game-Based Situated Learning System for Ocean Ecology -- A Pen-Based 3D Role Modeling Tool for Children -- A Reusable Eduventure Game Framework -- Construction and Evaluation of a Robot Dance System -- TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality -- Interacting with Augmented Assets in Cultural Tourism -- Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories -- Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong -- Regular Papers -- ?Killer Phrases?: Design Steps for a Game with Digital Role-Playing Agents -- From Pencil to Magic Wand: Tangibles as Gateways to Virtual Stories -- Game-Based Learning with Computers ? Learning, Simulations, and Games -- Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment -- Interactive Media Authoring Systems -- A Review of Using Virtual Reality for Learning -- The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality -- Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment -- VR Bio X Games -- Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations. 330 $aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based Education, and related fields. It will cover aspects from Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and Systems Design. The first volume of this series contains a selection of outstanding contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games which took place in Nanjing, China, in June 2008. These papers are complemented by individual contributions from international experts in this field. 410 0$aTransactions on Edutainment,$x1867-7207 ;$v5080 606 $aLibrary science 606 $aUser interfaces (Computer systems) 606 $aComputer engineering 606 $aArtificial intelligence 606 $aApplication software 606 $aMultimedia information systems 606 $aLibrary Science$3https://scigraph.springernature.com/ontologies/product-market-codes/422000 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputer Engineering$3https://scigraph.springernature.com/ontologies/product-market-codes/I27000 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aMultimedia Information Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I18059 615 0$aLibrary science. 615 0$aUser interfaces (Computer systems). 615 0$aComputer engineering. 615 0$aArtificial intelligence. 615 0$aApplication software. 615 0$aMultimedia information systems. 615 14$aLibrary Science. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Engineering. 615 24$aArtificial Intelligence. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aMultimedia Information Systems. 676 $a020 702 $aEl Rhalibi$b Abdennour$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 12$aEdutainment 2008$f(2008 :$eNanjing, China) 906 $aBOOK 912 $a996465842703316 996 $aTransactions on Edutainment I$9774347 997 $aUNISA