LEADER 05145nam 22008055 450 001 996465824403316 005 20200704190929.0 010 $a1-280-38961-3 010 $a9786613567536 010 $a3-642-16170-7 024 7 $a10.1007/978-3-642-16170-4 035 $a(CKB)2550000000019868 035 $a(SSID)ssj0000446286 035 $a(PQKBManifestationID)11296936 035 $a(PQKBTitleCode)TC0000446286 035 $a(PQKBWorkID)10491579 035 $a(PQKB)10505427 035 $a(DE-He213)978-3-642-16170-4 035 $a(MiAaPQ)EBC3065997 035 $a(PPN)149029780 035 $a(Association for Computing Machinery)10.5555/1929237 035 $a(EXLCZ)992550000000019868 100 $a20101013d2010 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aAlgorithmic Game Theory $eThird International Symposium, SAGT 2010, Athens, Greece, October 18-20, 2010, Proceedings /$fedited by Spyros Kontogiannis, Elias Koutsoupias, Paul Spirakis 205 $a1st ed. 2010. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2010. 215 $a1 online resource (VIII, 359 p. 25 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v6386 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-642-16169-3 320 $aIncludes bibliographical references and index. 327 $aWhen the Players Are Not Expectation Maximizers -- How Do You Like Your Equilibrium Selection Problems? Hard, or Very Hard? -- A Simplex-Like Algorithm for Fisher Markets -- Nash Equilibria in Fisher Market -- Partition Equilibrium Always Exists in Resource Selection Games -- Mixing Time and Stationary Expected Social Welfare of Logit Dynamics -- Pareto Efficiency and Approximate Pareto Efficiency in Routing and Load Balancing Games -- On Nash-Equilibria of Approximation-Stable Games -- Improved Lower Bounds on the Price of Stability of Undirected Network Design Games -- On the Rate of Convergence of Fictitious Play -- On Learning Algorithms for Nash Equilibria -- On the Structure of Weakly Acyclic Games -- A Direct Reduction from k-Player to 2-Player Approximate Nash Equilibrium -- Responsive Lotteries -- On the Existence of Optimal Taxes for Network Congestion Games with Heterogeneous Users -- Computing Stable Outcomes in Hedonic Games -- A Perfect Price Discrimination Market Model with Production, and a (Rational) Convex Program for It -- The Computational Complexity of Trembling Hand Perfection and Other Equilibrium Refinements -- Complexity of Safe Strategic Voting -- Bottleneck Congestion Games with Logarithmic Price of Anarchy -- Single-Parameter Combinatorial Auctions with Partially Public Valuations -- On the Efficiency of Markets with Two-Sided Proportional Allocation Mechanisms -- Braess?s Paradox for Flows over Time -- The Price of Anarchy in Network Creation Games Is (Mostly) Constant -- Truthful Fair Division -- No Regret Learning in Oligopolies: Cournot vs. Bertrand -- On the Complexity of Pareto-optimal Nash and Strong Equilibria -- 2-Player Nash and Nonsymmetric Bargaining Games: Algorithms and Structural Properties -- On the Inefficiency of Equilibria in Linear Bottleneck Congestion Games -- Minimal Subsidies in Expense Sharing Games. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v6386 517 3 $aSAGT'10 606 $aComputer simulation 606 $aE-commerce 606 $aComputers 606 $aComputers and civilization 606 $aNumerical analysis 606 $aSimulation and Modeling$3https://scigraph.springernature.com/ontologies/product-market-codes/I19000 606 $ae-Commerce/e-business$3https://scigraph.springernature.com/ontologies/product-market-codes/I26000 606 $aTheory of Computation$3https://scigraph.springernature.com/ontologies/product-market-codes/I16005 606 $aModels and Principles$3https://scigraph.springernature.com/ontologies/product-market-codes/I18016 606 $aComputers and Society$3https://scigraph.springernature.com/ontologies/product-market-codes/I24040 606 $aNumeric Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I1701X 615 0$aComputer simulation. 615 0$aE-commerce. 615 0$aComputers. 615 0$aComputers and civilization. 615 0$aNumerical analysis. 615 14$aSimulation and Modeling. 615 24$ae-Commerce/e-business. 615 24$aTheory of Computation. 615 24$aModels and Principles. 615 24$aComputers and Society. 615 24$aNumeric Computing. 676 $a003.3 702 $aKontogiannis$b Spyros$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aKoutsoupias$b Elias$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSpirakis$b Paul$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 12$aSAGT 2010 906 $aBOOK 912 $a996465824403316 996 $aAlgorithmic game theory$9715330 997 $aUNISA