LEADER 04381nam 22007935 450 001 996465764103316 005 20230329221810.0 010 $a3-319-71649-2 024 7 $a10.1007/978-3-319-71649-7 035 $a(CKB)4100000001381778 035 $a(DE-He213)978-3-319-71649-7 035 $a(MiAaPQ)EBC6301001 035 $a(MiAaPQ)EBC5577265 035 $a(Au-PeEL)EBL5577265 035 $a(OCoLC)1021202551 035 $a(PPN)222227761 035 $a(EXLCZ)994100000001381778 100 $a20171221d2017 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAdvances in Computer Games$b[electronic resource] $e15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3?5, 2017, Revised Selected Papers /$fedited by Mark H.M. Winands, H. Jaap van den Herik, Walter A. Kosters 205 $a1st ed. 2017. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2017. 215 $a1 online resource (XX, 235 p. 117 illus.) 225 1 $aTheoretical Computer Science and General Issues,$x2512-2029 ;$v10664 311 $a3-319-71648-4 327 $aAnalytical Solution for ?EinStein würfelt nicht!" with One Stone -- Toward Solving EinStein würfelt nicht! -- Analysis of Fred Horn's Gloop Puzzle -- Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy Playing Hanabi Near-Optimally Optimal Play of the Farkle Dice GameDeep df-pn and its Efficient Implementations -- Improved Policy Networks for Computer Go -- Exploring Positional Linear Go -- Influence of Search Depth on Position Evaluation -- Evaluating Chess-like Games Using Generated Natural Language Descriptions -- Machine Learning in the Game of Breakthrough -- A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States -- Exploration Bonuses Based on Upper Confidence Bounds for Sparse Developing a 2048 Player with Backward Temporal Coherence Learning and Restart -- A Little Bit of Frustration Can Go a Long Way -- Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning -- An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance -- Yasol: An Open Source Solver for Quantified Mixed Integer Programs. 330 $aThis book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming. 410 0$aTheoretical Computer Science and General Issues,$x2512-2029 ;$v10664 606 $aAlgorithms 606 $aArtificial intelligence 606 $aComputer science 606 $aComputer networks 606 $aComputer science?Mathematics 606 $aDiscrete mathematics 606 $aSoftware engineering 606 $aAlgorithms 606 $aArtificial Intelligence 606 $aTheory of Computation 606 $aComputer Communication Networks 606 $aDiscrete Mathematics in Computer Science 606 $aSoftware Engineering 615 0$aAlgorithms. 615 0$aArtificial intelligence. 615 0$aComputer science. 615 0$aComputer networks. 615 0$aComputer science?Mathematics. 615 0$aDiscrete mathematics. 615 0$aSoftware engineering. 615 14$aAlgorithms. 615 24$aArtificial Intelligence. 615 24$aTheory of Computation. 615 24$aComputer Communication Networks. 615 24$aDiscrete Mathematics in Computer Science. 615 24$aSoftware Engineering. 676 $a794.8 702 $aWinands$b Mark H.M$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $avan den Herik$b H. Jaap$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aKosters$b Walter A$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996465764103316 996 $aAdvances in Computer Games$92903788 997 $aUNISA