LEADER 06856nam 22007575 450 001 996465725503316 005 20200701074010.0 010 $a3-540-31651-5 010 $a3-540-30509-2 024 7 $a10.1007/11590323 035 $a(CKB)1000000000213536 035 $a(SSID)ssj0000318400 035 $a(PQKBManifestationID)11266639 035 $a(PQKBTitleCode)TC0000318400 035 $a(PQKBWorkID)10308468 035 $a(PQKB)11106677 035 $a(DE-He213)978-3-540-31651-0 035 $a(MiAaPQ)EBC3068357 035 $a(PPN)123098726 035 $a(EXLCZ)991000000000213536 100 $a20101222d2005 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aIntelligent Technologies for Interactive Entertainment$b[electronic resource] $eFirst International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings /$fedited by Mark Maybury, Oliviero Stock, Wolfgang Wahlster 205 $a1st ed. 2005. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2005. 215 $a1 online resource (XVI, 344 p.) 225 1 $aLecture Notes in Artificial Intelligence ;$v3814 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$aPrinted edition: 9783540305095 320 $aIncludes bibliographical references and index. 327 $aLong Papers -- COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications -- Discovering the European Heritage Through the ChiKho Educational Web Game -- Squidball: An Experiment in Large-Scale Motion Capture and Game Design -- Generating Ambient Behaviors in Computer Role-Playing Games -- Telepresence Techniques for Controlling Avatar Motion in First Person Games -- Parallel Presentations for Heterogenous User Groups ? An Initial User Study -- Performing Physical Object References with Migrating Virtual Characters -- AI-Mediated Interaction in Virtual Reality Art -- Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition -- AmbientBrowser: Web Browser for Everyday Enrichment -- Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides -- Drawings as Input for Handheld Game Computers -- Let?s Come Together ? Social Navigation Behaviors of Virtual and Real Humans -- Interacting with a Virtual Rap Dancer -- Grounding Emotions in Human-Machine Conversational Systems -- Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation -- Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games -- Disjunctor Selection for One-Line Jokes -- Multiplayer Gaming with Mobile Phones ? Enhancing User Experience with a Public Screen -- Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours -- Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information -- Short Papers -- Entertainment Personalization Mechanism Through Cross-Domain User Modeling -- User Interview-Based Progress Evaluation of Two Successive Conversational Agent Prototypes -- Adding Playful Interaction to Public Spaces -- Report on a Museum Tour Report -- A Ubiquitous and Interactive Zoo Guide System -- Styling and Real-Time Simulation of Human Hair -- Motivational Strategies for an Intelligent Chess Tutoring System -- Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario -- Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content -- Content Adaptation for Gradual Web Rendering -- Getting the Story Right: Making Computer-Generated Stories More Entertaining -- Omnipresent Collaborative Virtual Environments for Open Inventor Applications -- SpatiuMedia: Interacting with Locations -- Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets -- Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games -- Demos -- Webcrow: A Web-Based Crosswords Solver -- COMPASS2008: The Smart Dining Service -- DaFEx: Database of Facial Expressions -- PeaceMaker: A Video Game to Teach Peace -- A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games -- Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit -- Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism -- Tagsocratic: Learning Shared Concepts on the Blogosphere -- Delegation Based Multimedia Mobile Guide -- Personalized Multimedia Information System for Museums and Exhibitions -- Lets Come Together ? Social Navigation Behaviors of Virtual and Real Humans -- Automatic Creation of Humorous Acronyms. 410 0$aLecture Notes in Artificial Intelligence ;$v3814 606 $aArtificial intelligence 606 $aApplication software 606 $aMultimedia information systems 606 $aUser interfaces (Computer systems) 606 $aComputer graphics 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aInformation Systems Applications (incl. 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Internet). 615 24$aMultimedia Information Systems. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Graphics. 615 24$aComputer Appl. in Arts and Humanities. 676 $a006.3 702 $aMaybury$b Mark$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aStock$b Oliviero$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aWahlster$b Wolfgang$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a996465725503316 996 $aIntelligent Technologies for Interactive Entertainment$92084186 997 $aUNISA