LEADER 03920nam 22007935 450 001 996465721403316 005 20200704054353.0 010 $a3-319-40259-5 024 7 $a10.1007/978-3-319-40259-8 035 $a(CKB)3710000000718322 035 $a(DE-He213)978-3-319-40259-8 035 $a(MiAaPQ)EBC6295034 035 $a(MiAaPQ)EBC5587331 035 $a(Au-PeEL)EBL5587331 035 $a(OCoLC)951667841 035 $a(PPN)19437842X 035 $a(EXLCZ)993710000000718322 100 $a20160603d2016 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aE-Learning and Games$b[electronic resource] $e10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers /$fedited by Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu 205 $a1st ed. 2016. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2016. 215 $a1 online resource (XIV, 426 p. 239 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v9654 300 $aIncludes index. 311 $a3-319-40258-7 327 $aE-learning and game; graphics -- Imaging and applications -- Intelligent data analytics and visualization. 330 $aThis book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v9654 606 $aPersonal computers 606 $aEducation?Data processing 606 $aUser interfaces (Computer systems) 606 $aApplication software 606 $aMultimedia information systems 606 $aComputer graphics 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aMultimedia Information Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I18059 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 615 0$aPersonal computers. 615 0$aEducation?Data processing. 615 0$aUser interfaces (Computer systems). 615 0$aApplication software. 615 0$aMultimedia information systems. 615 0$aComputer graphics. 615 14$aPersonal Computing. 615 24$aComputers and Education. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aMultimedia Information Systems. 615 24$aComputer Graphics. 676 $a371.334 702 $aEl Rhalibi$b Abdennour$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aTian$b Feng$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aPan$b Zhigeng$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aLiu$b Baoquan$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996465721403316 996 $aE-Learning and Games$92529948 997 $aUNISA