LEADER 07172nam 22008295 450 001 996465711803316 005 20200706235417.0 010 $a1-280-39015-8 010 $a9786613568076 010 $a3-642-16638-5 024 7 $a10.1007/978-3-642-16638-9 035 $a(CKB)2550000000019909 035 $a(SSID)ssj0000446570 035 $a(PQKBManifestationID)11271332 035 $a(PQKBTitleCode)TC0000446570 035 $a(PQKBWorkID)10497080 035 $a(PQKB)10838242 035 $a(DE-He213)978-3-642-16638-9 035 $a(MiAaPQ)EBC3066077 035 $a(PPN)149029837 035 $a(EXLCZ)992550000000019909 100 $a20101030d2010 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aInteractive Storytelling$b[electronic resource] $eThird Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010, Proceedings /$fedited by Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, Mark Riedl 205 $a1st ed. 2010. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2010. 215 $a1 online resource (XIII, 302 p. 92 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v6432 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-642-16637-7 320 $aIncludes bibliographical references and index. 327 $aKeynotes -- The Authoring Challenge in Interactive Storytelling -- From a Winter?s Night to a Dragon Age -- Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS) -- Characters and Decision Making -- MIST: An Interactive Storytelling System with Variable Character Behavior -- Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation -- ?I Want to Slay That Dragon!? - Influencing Choice in Interactive Storytelling -- Story Evaluation and Analysis -- Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool -- One Tool-Many Paradigm: Creativity and Regularity in Youngsters? Hyperstories -- Exploring Narrative Interpretation and Adaptation for Interactive Story Creation -- Narrative Annotation and Editing of Video -- Story Generation -- A Story to Go, Please -- Threading Facts into a Collective Narrative World -- Learning Story Marketing through Practical Experience of Story Creation System -- Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices -- Zuzie: Collaborative Storytelling Based on Multiple Compositions -- An Interactive Documentary Manifesto -- Arts and Humanities -- Rhetorics of the Interactive 3D Installation ?Virtuelle Mauer/ReConstructing the Wall? -- From Physical to Non-material Art ? Design Choices of the Digital Artist -- The iLand of Madeira Location Aware Multimedia Stories -- Narrative Theories and Modelling -- Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic -- An Analysis of Narrative Moves in Improvisational Theatre -- Towards a Theoretical Framework for Interactive Digital Narrative -- Systems -- A Data-Driven Case-Based Reasoning Approach to Interactive Storytelling -- Something?s Gotta Give - Towards Distributed Autonomous Story Appraisal in Improv -- A Simple Intensity-Based Drama Manager -- Applications -- Player Agency and the Relevance of Decisions -- Interactive Storytelling in Academic Teaching -- Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling -- Posters -- Textual vs. Graphical Interaction in an Interactive Fiction Game -- Motivations for Rereading in Interactive Stories: A Preliminary Investigation -- The Haiti Earthquake Experience: A Case Study -- First Person Victim: Developing a 3D Interactive Dramatic Experience -- Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces -- Louis, Mr. Dog and Rabbit: Metalepsis in Interactive Narrative -- Automated Storytelling in Sports: A Rich Domain to Be Explored -- Level-of-Detail Stories as a Virtual Museum of a Movie -- Establishing Communication Channels for Digital Storytelling Applications -- Agency and the Art of Interactive Digital Storytelling -- Realism and Virtuality: Carmageddon as Contemporary Simulacrum Model -- Demonstrations -- Emohawk: Learning Virtual Characters by Doing -- Crowd-Sourced AI Authoring with ENIGMA -- Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations -- Stories on a Sphere: Hyperglobes as Narrative Platforms for Global Geodata -- Workshops -- Users and Evaluation of Interactive Storytelling -- Workshop: Education in Interactive Digital Storytelling -- Interactive Stories for Health Interventions -- Towards a Shared Vocabulary for Interactive Digital Storytelling -- Storytelling within an Internet of Things -- Just Another Tool for Interactive Digital Storytelling? -- Tutorial -- Tutorial: Introduction to Interactive Story Creation. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v6432 606 $aApplication software 606 $aComputer science 606 $aCultural heritage 606 $aEducation?Data processing 606 $aArts 606 $aComputer Appl. in Arts and Humanities$3https://scigraph.springernature.com/ontologies/product-market-codes/I23036 606 $aPopular Computer Science$3https://scigraph.springernature.com/ontologies/product-market-codes/Q23000 606 $aCultural Heritage$3https://scigraph.springernature.com/ontologies/product-market-codes/419000 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aArts$3https://scigraph.springernature.com/ontologies/product-market-codes/416000 607 $aEdinburgh <2010>$2swd 608 $aKongress.$2swd 615 0$aApplication software. 615 0$aComputer science. 615 0$aCultural heritage. 615 0$aEducation?Data processing. 615 0$aArts. 615 14$aComputer Appl. in Arts and Humanities. 615 24$aPopular Computer Science. 615 24$aCultural Heritage. 615 24$aComputers and Education. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aArts. 676 $a006.7 702 $aAylett$b Ruth$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aLim$b Mei Yii$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aLouchart$b Sandy$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aPetta$b Paolo$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aRiedl$b Mark$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 12$aJoint International Conference on Interactive Digital Storytelling 906 $aBOOK 912 $a996465711803316 996 $aInteractive Storytelling$9773732 997 $aUNISA