LEADER 05326nam 22007935 450 001 996465698503316 005 20200702134931.0 010 $a3-662-50544-4 024 7 $a10.1007/978-3-662-50544-1 035 $a(CKB)3710000000711686 035 $a(DE-He213)978-3-662-50544-1 035 $a(MiAaPQ)EBC6285970 035 $a(MiAaPQ)EBC5592802 035 $a(Au-PeEL)EBL5592802 035 $a(OCoLC)949881910 035 $a(PPN)194076911 035 $a(EXLCZ)993710000000711686 100 $a20160510d2016 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aTransactions on Edutainment XII$b[electronic resource] /$fedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang 205 $a1st ed. 2016. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2016. 215 $a1 online resource (X, 209 p. 120 illus.) 225 1 $aTransactions on Edutainment,$x1867-7207 ;$v9292 311 $a3-662-50543-6 320 $aIncludes bibliographical references and index. 327 $aInteractive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The EDUGAMES4ALL Project Framework -- A Methodology of Integrating Knowledge into Applied Game and Validation of Education and Entertainment Effects -- Augmented Reality Game Development and Experience Based on Intelligent Mobile Phone -- A Study of Digital Games as a New Media of Cultural Transmission -- Research on Initialization of 3D Hand Pose based on User and Computer Interaction -- The Recognition of Human Daily Actions with Wearable Motion Sensor System -- A Rehabilitation Planning based on Kinect Somatosensory Recognition and Cloud Computing -- Virtual Interface and its Application in Natural Interaction -- Building Targets Change Detection of SAR Images Based on Fuzzy Distances -- 3D Plant Modeling Based on BP Neural Network -- The Seamless Integration Achievement of the Actual Situation of the Scene -- An Improved Edge Detection Method Using Adaptive Threshold -- Vertex Mesh Simplification Algorithm Based on Curvature and Distance Metric -- Visualization of the Color Family Order System -- An Affine Transformation Based Image Shuffling and Watermarking Scheme -- A Novel Emergency Detection Approach Leveraging Spatiotemporal Behavior For Power System -- Computer Assisted Chinese Birthday Couplets Generation. 330 $aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications. . 410 0$aTransactions on Edutainment,$x1867-7207 ;$v9292 606 $aEducation?Data processing 606 $aUser interfaces (Computer systems) 606 $aOptical data processing 606 $aPattern recognition 606 $aData mining 606 $aAlgorithms 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aImage Processing and Computer Vision$3https://scigraph.springernature.com/ontologies/product-market-codes/I22021 606 $aPattern Recognition$3https://scigraph.springernature.com/ontologies/product-market-codes/I2203X 606 $aData Mining and Knowledge Discovery$3https://scigraph.springernature.com/ontologies/product-market-codes/I18030 606 $aAlgorithm Analysis and Problem Complexity$3https://scigraph.springernature.com/ontologies/product-market-codes/I16021 615 0$aEducation?Data processing. 615 0$aUser interfaces (Computer systems). 615 0$aOptical data processing. 615 0$aPattern recognition. 615 0$aData mining. 615 0$aAlgorithms. 615 14$aComputers and Education. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aImage Processing and Computer Vision. 615 24$aPattern Recognition. 615 24$aData Mining and Knowledge Discovery. 615 24$aAlgorithm Analysis and Problem Complexity. 676 $a794.8 702 $aPan$b Zhigeng$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aCheok$b Adrian David$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMüller$b Wolfgang$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aZhang$b Mingmin$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996465698503316 996 $aTransactions on Edutainment XII$92830580 997 $aUNISA