LEADER 04435nam 22007695 450 001 996465691403316 005 20200701002344.0 010 $a3-319-41778-9 024 7 $a10.1007/978-3-319-41778-3 035 $a(CKB)3710000000765259 035 $a(DE-He213)978-3-319-41778-3 035 $a(MiAaPQ)EBC6286549 035 $a(MiAaPQ)EBC5595225 035 $a(Au-PeEL)EBL5595225 035 $a(OCoLC)953523828 035 $a(PPN)194514986 035 $a(EXLCZ)993710000000765259 100 $a20160701d2016 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aArticulated Motion and Deformable Objects$b[electronic resource] $e9th International Conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016, Proceedings /$fedited by Francisco José Perales, Josef Kittler 205 $a1st ed. 2016. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2016. 215 $a1 online resource (XII, 219 p. 91 illus.) 225 1 $aImage Processing, Computer Vision, Pattern Recognition, and Graphics ;$v9756 311 $a3-319-41777-0 320 $aIncludes bibliographical references and index. 327 $aAdvanced computer graphics and immersive videogames -- Human modeling and animation -- Human motion analysis and tracking -- 3D human reconstruction and recognition -- Multimodal user interaction and applications -- Ubiquitous and social computing -- Design tools -- Input technology -- Programming user interfaces -- 3D medical deformable models and visualization -- Deep learning methods for computer vision and graphics -- Multibiometric. 330 $aThis book constitutes the refereed proceedings of the 9th International Conference on Articulated Motion and Deformable Objects, AMDO 2016, held in Palma de Mallorca, Spain, in July 2016. The 20 papers presented were carefully reviewed and selected from 34 submissions. The conference dealt with the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; design tools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; multibiometric. 410 0$aImage Processing, Computer Vision, Pattern Recognition, and Graphics ;$v9756 606 $aArtificial intelligence 606 $aOptical data processing 606 $aComputer graphics 606 $aUser interfaces (Computer systems) 606 $aAlgorithms 606 $aPattern recognition 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aImage Processing and Computer Vision$3https://scigraph.springernature.com/ontologies/product-market-codes/I22021 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aAlgorithm Analysis and Problem Complexity$3https://scigraph.springernature.com/ontologies/product-market-codes/I16021 606 $aPattern Recognition$3https://scigraph.springernature.com/ontologies/product-market-codes/I2203X 615 0$aArtificial intelligence. 615 0$aOptical data processing. 615 0$aComputer graphics. 615 0$aUser interfaces (Computer systems). 615 0$aAlgorithms. 615 0$aPattern recognition. 615 14$aArtificial Intelligence. 615 24$aImage Processing and Computer Vision. 615 24$aComputer Graphics. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aAlgorithm Analysis and Problem Complexity. 615 24$aPattern Recognition. 676 $a006.6 702 $aPerales$b Francisco José$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aKittler$b Josef$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996465691403316 996 $aArticulated Motion and Deformable Objects$9771901 997 $aUNISA