LEADER 06433nam 22008295 450 001 996465544103316 005 20200703060902.0 010 $a3-642-41106-1 024 7 $a10.1007/978-3-642-41106-9 035 $a(CKB)3710000000019182 035 $a(SSID)ssj0001010866 035 $a(PQKBManifestationID)11558897 035 $a(PQKBTitleCode)TC0001010866 035 $a(PQKBWorkID)11003867 035 $a(PQKB)10257293 035 $a(DE-He213)978-3-642-41106-9 035 $a(MiAaPQ)EBC3093308 035 $a(PPN)172430488 035 $a(EXLCZ)993710000000019182 100 $a20130912d2013 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aEntertainment Computing -- ICEC 2013$b[electronic resource] $e12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013, Proceedings /$fedited by Junia C. Anacleto, Esteban W.G. Clua, Flavio S. Correa da Silva, Sidney Fels, Hyun S. Yang 205 $a1st ed. 2013. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2013. 215 $a1 online resource (XIV, 214 p. 72 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v8215 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-642-41105-3 327 $aAn Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes.- A New Chess Variant for Gaming AI -- Systematic Review of Game Design Methods and Tools -- Augmented Home: Integrating a Virtual World Game in a Physical Environment -- Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment -- Exploring Opponent Formats: Game Mechanics for Computer-Supported Physical Games -- Investigating the Role of Composition Conventions in Three-Move Mate Problems -- Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D.- Mobile Wars: A Mobile GPGPU Game -- Step By Step: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism -- Technologically Mediated Intimate Communication: An Overview and Future Directions -- 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study -- A Game Design Analytic System Based on Data Provenance.- Evaluation of Interaction Methods for a Real-Time Augmented Reality Game -- Exercise My Game: Turning Off-The-Shelf Games into Exergames -- How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application -- Life-Like Animation System of Virtual Firefly Based on Animacy Perception -- A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments -- A Technique to Improve Freehand Sketches of Multi-touch Interactions -- An Artificial Emotional Agent-Based Architecture for Games Simulation -- An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments -- Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research -- Evaluating Paper Prototype for Tabletop Collaborative Game Applications -- Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game -- Motivation-Based Game Design: A Framework for Evaluating Engagement Potential -- Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment -- Suspended Walking: A Physical Locomotion Interface for Virtual Reality -- Usability Evaluation of an Application Designed for the Older Adults -- Demonstrating Hundreds of AIs in One Scene -- Educational: 3D Design for Mobile Augmented Reality -- Moment of Memory -- The Listening Walker: Interactive Sound Walk in a Virtual City -- VOLTE. 330 $aThis book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v8215 606 $aPersonal computers 606 $aUser interfaces (Computer systems) 606 $aComputer graphics 606 $aComputers 606 $aMultimedia systems  606 $aArtificial intelligence 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 606 $aComputing Milieux$3https://scigraph.springernature.com/ontologies/product-market-codes/I24008 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 615 0$aPersonal computers. 615 0$aUser interfaces (Computer systems). 615 0$aComputer graphics. 615 0$aComputers. 615 0$aMultimedia systems . 615 0$aArtificial intelligence. 615 14$aPersonal Computing. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Graphics. 615 24$aComputing Milieux. 615 24$aMedia Design. 615 24$aArtificial Intelligence. 676 $a790.20285 702 $aAnacleto$b Junia C$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aClua$b Esteban W.G$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aCorrea da Silva$b Flavio S$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aFels$b Sidney$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aYang$b Hyun S$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996465544103316 996 $aEntertainment Computing -- ICEC 2013$92589702 997 $aUNISA