LEADER 05467nam 2200637 450 001 996465506403316 005 20220814215913.0 010 $a3-540-73214-4 024 7 $a10.1007/978-3-540-73214-3 035 $a(CKB)1000000000478475 035 $a(SSID)ssj0000246999 035 $a(PQKBManifestationID)11188930 035 $a(PQKBTitleCode)TC0000246999 035 $a(PQKBWorkID)10195979 035 $a(PQKB)10724591 035 $a(DE-He213)978-3-540-73214-3 035 $a(MiAaPQ)EBC3063243 035 $a(MiAaPQ)EBC6806052 035 $a(Au-PeEL)EBL6806052 035 $a(OCoLC)191469649 035 $a(PPN)123728053 035 $a(EXLCZ)991000000000478475 100 $a20220814d2007 uy 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 00$aSmart graphics $e8th international symposium, SG 2007, Kyoto, Japan, June 25-27, 2007, proceedings /$fedited by Andreas Butz [and four others] 205 $a1st ed. 2007. 210 1$aBerlin, Germany ;$aNew York, New York :$cSpringer-Verlag,$d[2007] 210 4$dİ2007 215 $a1 online resource (IX, 237 p.) 225 1 $aImage Processing, Computer Vision, Pattern Recognition, and Graphics ;$v4569 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-73213-6 320 $aIncludes bibliographical references and index. 327 $aInteraction -- A Sketch-Based Interface for Modeling Myocardial Fiber Orientation -- NPR Lenses: Interactive Tools for Non-photorealistic Line Drawings -- A Sketch-and-Spray Interface for Modeling Trees -- Sketching-Out Virtual Humans: A Smart Interface for Human Modelling and Animation -- A Novel Human Computer Interaction Paradigm for Volume Visualization in Projection-Based Virtual Environments -- Lifelike Characters and Affective Computing -- Intelligent Third-Person Control of 3D Avatar Motion -- Highly Realistic 3D Presentation Agents with Visual Attention Capability -- Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors -- Kowledge-Based Graphics Generation and Interaction -- Correlating Text and Images: Concept and Evaluation -- Lighting-by-Example with Wavelets -- Semantic Information and Local Constraints for Parametric Parts in Interactive Virtual Construction -- Artistic 3D Object Creation Using Artificial Life Paradigms -- Visualization and Graphics Algorithms -- Data-Embeddable Texture Synthesis -- Tile-Based Modeling and Rendering -- Visualization of Uncertainty and Reasoning -- Posters and Demos -- DIVA: An Automatic Music Arrangement Technique Based on Impression of Images -- Multi-modal Interface for Fluid Dynamics Simulations Using 3?D Localized Sound -- Focus+Context Resolution Adaption for Autostereoscopic Displays -- Feature Extraction from the Mesh Model with Some Noise -- Effects of Space Design Visualization on Users? Subjective States -- Multi-view Sketch-Based FreeForm Modeling -- Jigsaw Texture Synthesis -- Synthesis of Dancing Character Motion from Beatboxing Sounds -- Sketch-Based Virtual Human Modelling and Animation -- Perceptually Adaptive Rendering of Immersive Virtual Environments -- Customized Slider Bars for Adjusting Multi-dimension Parameter Sets -- Magical Tile -- Invisible Shape: Subjective Surface. 330 $aThe International Symposium on Smart Graphics 2007 was held during June 25?27, 2007 in Kyoto, Japan. It was the eighth event in a series which originally started in 2000 as a AAAI Spring Symposium and has taken place every year since then in Europe and North America. The 2007 Symposium was our ?rst to reach out to the Asian Smart Graphics community. As a result the number of submissions has again increased and the acceptance rate dropped to 31?36% (depending on category). The core idea behind the Smart Graphics symposia is to bring together - searchers and practitioners from the ?eld of computer graphics, arti?cial intel- gence,cognitivescience,graphicdesignandthe?nearts.Eachofthesedisciplines contributes to what we mean by the term ?smart graphics?: the intelligent p- cess of creating e?ective, expressive and esthetic graphical presentation. While artists and designers have been creating communicative graphics for centuries, arti?cial intelligence focuses on automating this process by means of the c- puter. While computer graphics provides the tools for creating graphicalpres- tations in the ?rst place, the cognitive sciences contribute the rules and models ofperceptionnecessaryforthedesignofe?ectivegraphics.Theexchangeofideas between these four disciplines has led to many exciting and fruitful discussions, andthesmartgraphicssymposiadrawtheirlivelinessfromaspiritofopenminds and the willingness to learn from and share with other disciplines. 410 0$aImage Processing, Computer Vision, Pattern Recognition, and Graphics ;$v4569 606 $aComputer animation$vCongresses 606 $aComputer graphics$vCongresses 606 $aArtificial intelligence$vCongresses 615 0$aComputer animation 615 0$aComputer graphics 615 0$aArtificial intelligence 676 $a006.6 702 $aButz$b Andreas 712 12$aInternational Symposium on Smart Graphics 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996465506403316 996 $aSmart Graphics$9772308 997 $aUNISA