LEADER 03770nam 22005655 450 001 996465443103316 005 20200705155711.0 010 $a981-15-4470-0 024 7 $a10.1007/978-981-15-4470-5 035 $a(CKB)4100000011325674 035 $a(MiAaPQ)EBC6241458 035 $a(DE-He213)978-981-15-4470-5 035 $a(PPN)248594087 035 $a(EXLCZ)994100000011325674 100 $a20200629d2020 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aIntroduction to Computational Origami$b[electronic resource] $eThe World of New Computational Geometry /$fby Ryuhei Uehara 205 $a1st ed. 2020. 210 1$aSingapore :$cSpringer Singapore :$cImprint: Springer,$d2020. 215 $a1 online resource (227 pages) 311 $a981-15-4469-7 327 $aChapter 1: Unfolding -- Chapter 2: Basic Knowledge of Unfolding -- Chapter 3: Common Nets of Boxes -- Chapter 4: Common Nets of (Regular) Polyhedra -- Chapter 5: One-Dimensional Origami Model and Stamp Folding -- Chapter 6: Computational Complexity of Stamp Folding -- Chapter 7: Bumpy Pyramids Folded from Petal Polygons -- Chapter 8: Zipper-Unfolding -- Chapter 9:Rep-cube -- Chapter 10: Common Nets of a Regular Tetrahedron and Johnson-Zalgaller Solids -- Chapter 11: Undecidability of Folding -- Chapter 12: Answers to Exercises. 330 $aThis book focuses on origami from the point of view of computer science. Ranging from basic theorems to the latest research results, the book introduces the considerably new and fertile research field of computational origami as computer science. Part I introduces basic knowledge of the geometry of development, also called a net, of a solid. Part II further details the topic of nets. In the science of nets, there are numerous unresolved issues, and mathematical characterization and the development of efficient algorithms by computer are closely connected with each other. Part III discusses folding models and their computational complexity. When a folding model is fixed, to find efficient ways of folding is to propose efficient algorithms. If this is difficult, it is intractable in terms of computational complexity. This is, precisely, an area for computer science research. Part IV presents some of the latest research topics as advanced problems. Commentaries on all exercises included in the last chapter. The contents are organized in a self-contained way, and no previous knowledge is required. This book is suitable for undergraduate, graduate, and even high school students, as well as researchers and engineers interested in origami. 606 $aAlgorithms 606 $aGeometry 606 $aApplied mathematics 606 $aEngineering mathematics 606 $aAlgorithm Analysis and Problem Complexity$3https://scigraph.springernature.com/ontologies/product-market-codes/I16021 606 $aGeometry$3https://scigraph.springernature.com/ontologies/product-market-codes/M21006 606 $aMathematical and Computational Engineering$3https://scigraph.springernature.com/ontologies/product-market-codes/T11006 615 0$aAlgorithms. 615 0$aGeometry. 615 0$aApplied mathematics. 615 0$aEngineering mathematics. 615 14$aAlgorithm Analysis and Problem Complexity. 615 24$aGeometry. 615 24$aMathematical and Computational Engineering. 676 $a004 700 $aUehara$b Ryuhei$4aut$4http://id.loc.gov/vocabulary/relators/aut$0943591 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996465443103316 996 $aIntroduction to Computational Origami$92129732 997 $aUNISA