LEADER 03316nam 22005895 450 001 996465442103316 005 20200728172609.0 010 $a3-030-40237-1 024 7 $a10.1007/978-3-030-40237-2 035 $a(CKB)4100000011363595 035 $a(DE-He213)978-3-030-40237-2 035 $a(MiAaPQ)EBC6274554 035 $a(PPN)260306096 035 $a(EXLCZ)994100000011363595 100 $a20200727d2020 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 12$aA Computational View of Autism$b[electronic resource] $eUsing Virtual Reality Technologies in Autism Intervention /$fby Uttama Lahiri 205 $a1st ed. 2020. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2020. 215 $a1 online resource (XIII, 173 p. 52 illus., 46 illus. in color.) 311 $a3-030-40236-3 320 $aIncludes bibliographical references. 330 $aThis book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training. The approaches and technologies covered include immersive virtual reality, augmented reality and mixed reality. The tasks covered include emotion recognition, affective computing, teaching communication skills, imparting literacy skills, training for imitation skills, and joint attention skills. Most of the chapters assume no prerequisite knowledge of autism or virtual reality, and they are supported throughout with detailed references for further investigation. While the author is an engineer by profession, with specialist knowledge in robotics and computer-based platforms, in this book she adopts a user perspective and cites many real-life examples from her own experience. The book is suitable for students of cognitive science, and researchers and practitioners engaged with designing and offering technological assistance for special needs training. 606 $aUser interfaces (Computer systems) 606 $aBehavioral therapy 606 $aLife skills 606 $aArtificial intelligence 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aBehavioral Therapy$3https://scigraph.springernature.com/ontologies/product-market-codes/H54018 606 $aLife Skills$3https://scigraph.springernature.com/ontologies/product-market-codes/O53040 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 615 0$aUser interfaces (Computer systems). 615 0$aBehavioral therapy. 615 0$aLife skills. 615 0$aArtificial intelligence. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aBehavioral Therapy. 615 24$aLife Skills. 615 24$aArtificial Intelligence. 676 $a616.85882 700 $aLahiri$b Uttama$4aut$4http://id.loc.gov/vocabulary/relators/aut$0892270 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996465442103316 996 $aA Computational View of Autism$91992472 997 $aUNISA