LEADER 04514nam 22007695 450 001 996465411103316 005 20200704123504.0 010 $a3-319-03161-9 024 7 $a10.1007/978-3-319-03161-3 035 $a(CKB)3710000000031239 035 $a(DE-He213)978-3-319-03161-3 035 $a(SSID)ssj0001067131 035 $a(PQKBManifestationID)11669852 035 $a(PQKBTitleCode)TC0001067131 035 $a(PQKBWorkID)11080961 035 $a(PQKB)11381690 035 $a(MiAaPQ)EBC3096866 035 $a(PPN)176107657 035 $a(EXLCZ)993710000000031239 100 $a20131107d2013 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAdvances in Computer Entertainment$b[electronic resource] $e10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings /$fedited by Dennis Reidsma, Katayose Haruhiro, Anton Nijholt 205 $a1st ed. 2013. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2013. 215 $a1 online resource (XXVI, 668 p. 284 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v8253 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-319-03160-0 327 $aNew devices -- Evaluation and user studies -- Games as interface to serious applications -- Creating immersion -- Interfaces -- New experiences -- Procedural approaches and AI -- Theory. 330 $aThis book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v8253 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aOptical data processing 606 $aAlgorithms 606 $aComputer communication systems 606 $aArtificial intelligence 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22005 606 $aAlgorithm Analysis and Problem Complexity$3https://scigraph.springernature.com/ontologies/product-market-codes/I16021 606 $aComputer Communication Networks$3https://scigraph.springernature.com/ontologies/product-market-codes/I13022 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 615 0$aApplication software. 615 0$aUser interfaces (Computer systems). 615 0$aOptical data processing. 615 0$aAlgorithms. 615 0$aComputer communication systems. 615 0$aArtificial intelligence. 615 14$aInformation Systems Applications (incl. Internet). 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aAlgorithm Analysis and Problem Complexity. 615 24$aComputer Communication Networks. 615 24$aArtificial Intelligence. 676 $a005.7 702 $aReidsma$b Dennis$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aHaruhiro$b Katayose$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aNijholt$b Anton$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a996465411103316 996 $aAdvances in Computer Entertainment$92830105 997 $aUNISA