LEADER 03189nam 2200625 450 001 996465401503316 005 20210218175617.0 010 $a3-540-89430-6 024 7 $a10.1007/978-3-540-89430-8 035 $a(CKB)1000000000545797 035 $a(SSID)ssj0000317210 035 $a(PQKBManifestationID)11237301 035 $a(PQKBTitleCode)TC0000317210 035 $a(PQKBWorkID)10292715 035 $a(PQKB)10740908 035 $a(DE-He213)978-3-540-89430-8 035 $a(MiAaPQ)EBC3063639 035 $a(MiAaPQ)EBC6351751 035 $a(PPN)130186147 035 $a(EXLCZ)991000000000545797 100 $a20210218d2008 uy 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 00$aDigital human modeling $etrends in human algorithms /$fYang Cai 205 $a1st ed. 2008. 210 1$aBerlin, Germany :$cSpringer,$d[2008] 210 4$dİ2018 215 $a1 online resource (IX, 207 p.) 225 1 $aState-of-the-art survey 225 1 $aLecture notes in computer science ;$v4650 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-89429-2 320 $aIncludes bibliographical references and author index. 327 $aHuman Dynamics -- Implantable Computing -- Brainwave-Based Imagery Analysis -- Visual Digest Networks -- Virtual Humans -- Biomedical Modeling in Tele-Immersion -- Virtual Fit Study of Pediatric Heart Assist System -- Virtual Clinical Therapy -- Virtual Human Problem-Solving Environments -- Biomechanical Modeling from In-Vivo Data -- Human Forms -- Natural Form Modeling -- Augmented Privacy with Virtual Humans -- 3D Facial Recognition with Soft Computing -- Digital Human Modeling. 330 $aThe emerging information technologies have given rise to new human patterns in terms of both physiological and psychological interactions. Human Algorithms aim to model human forms, interactions, and dynamics in this new context. They are becoming increasingly comprehensive and inexpensive for use in real-world designs: inside monitors, connected to networks, and under human skin. This book aims to reflect the state-of-the-art of Digital Human Modeling, specifically emergent Human Algorithms. It constitutes a survey of innovative ideas aimed at a wide range of readers, including college students, researchers, engineers, designers, scientists, managers, and healthcare professionals. The 11 chapters are divided into three parts: Human Dynamics, Virtual Humans and Human Forms. 410 0$aLecture notes in computer science.$pState-of-the-art survey. 410 0$aLecture notes in computer science ;$v4650. 606 $aDigital computer simulation 606 $aHuman-machine systems 606 $aHuman mechanics$xComputer simulation 615 0$aDigital computer simulation. 615 0$aHuman-machine systems. 615 0$aHuman mechanics$xComputer simulation. 676 $a006.3 702 $aCai$b Yang$f1961- 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996465401503316 996 $aDigital Human Modeling$9772339 997 $aUNISA