LEADER 05188nam 22007455 450 001 996465399903316 005 20200705204515.0 010 $a3-540-28643-8 024 7 $a10.1007/b99837 035 $a(CKB)1000000000212509 035 $a(SSID)ssj0000147993 035 $a(PQKBManifestationID)11136433 035 $a(PQKBTitleCode)TC0000147993 035 $a(PQKBWorkID)10017721 035 $a(PQKB)10561116 035 $a(DE-He213)978-3-540-28643-1 035 $a(MiAaPQ)EBC3088884 035 $a(PPN)155188038 035 $a(EXLCZ)991000000000212509 100 $a20121227d2004 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aEntertainment Computing - ICEC 2004$b[electronic resource] $eThird International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings /$fedited by Matthias Rauterberg 205 $a1st ed. 2004. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2004. 215 $a1 online resource (XXIII, 617 p.) 225 1 $aLecture Notes in Computer Science,$x0302-9743 ;$v3166 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-22947-7 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aInvited Presentations -- Advanced Interaction Design -- Art, Design, and Media -- Augmented, Virtual, and Mixed Reality -- Computer Games -- Human Factors of Games -- Intelligent Games -- Mobile Entertainment -- Sound and Music -- Visual Media Engineering. 330 $aThe advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on demand), computer games, game consoles, video arcades, g- bling machines, the Internet (e. g. , chat rooms, board and card games, MUD), intelligent toys, edutainment, simulations, sport, theme parks, virtual reality, and upcoming service robots. The?eldofentertainmentcomputingfocusesonusers?growinguseofentertainment technologies at work, in school and at home, and the impact of this technology on their behavior. Nearly every working and living place has computers, and over two-thirds of childreninindustrializedcountrieshavecomputersintheirhomesaswell. 410 0$aLecture Notes in Computer Science,$x0302-9743 ;$v3166 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aMultimedia information systems 606 $aArtificial intelligence 606 $aComputer Applications$3https://scigraph.springernature.com/ontologies/product-market-codes/I23001 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aMultimedia Information Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I18059 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aComputer Appl. in Arts and Humanities$3https://scigraph.springernature.com/ontologies/product-market-codes/I23036 615 0$aApplication software. 615 0$aUser interfaces (Computer systems). 615 0$aMultimedia information systems. 615 0$aArtificial intelligence. 615 14$aComputer Applications. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aMultimedia Information Systems. 615 24$aArtificial Intelligence. 615 24$aComputer Appl. in Arts and Humanities. 676 $a790.20285 702 $aRauterberg$b Matthias$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996465399903316 996 $aEntertainment Computing - ICEC 2004$92257127 997 $aUNISA