LEADER 05419nam 22006135 450 001 996465343403316 005 20200706040519.0 010 $a3-030-42156-2 024 7 $a10.1007/978-3-030-42156-4 035 $a(CKB)4100000011267065 035 $a(MiAaPQ)EBC6210902 035 $a(DE-He213)978-3-030-42156-4 035 $a(PPN)248395823 035 $a(EXLCZ)994100000011267065 100 $a20200526d2020 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAugmented Reality in Education$b[electronic resource] $eA New Technology for Teaching and Learning /$fedited by Vladimir Geroimenko 205 $a1st ed. 2020. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2020. 215 $a1 online resource (422 pages) 225 1 $aSpringer Series on Cultural Computing,$x2195-9056 311 $a3-030-42155-4 327 $aPart 1: General Aspects of Educational Augmented Reality -- Augmented Reality in Education: Current Status and Advancement of the Field -- Designing Augmented Reality Applications as Learning Activity -- An Online Platform for Enhancing Learning Experiences with Web-based Augmented Reality and Pictorial Bar Code -- The Concept of ?Bringing Your Own Device? in Scaffolded and Augmented Education -- The FeDiNAR Project: Using Augmented Reality to Turn Mistakes into Learning Opportunities -- Choral Konsult: Augmented Reality for Electrate Learning -- Part II: Augmented Reality in Teaching Medicine and Science -- Augmented Reality in Medical Education and Training: From Physicians to Patients -- The Usage of Augmented Reality in Dental Education -- The Development of Augmented Reality Applications for Chemistry Learning -- Mixed Reality Books: Applying Augmented and Virtual Reality in Mining Engineering Education -- Part III: Educational Augmented Reality in Humanities and Art -- Beyond Historical Books, Names and Dates: Leveraging Augmented Reality to Promote Knowledge, Reasoning and Emotional Engagement -- Design and Implementation of Augmented Reality for English Language Education -- Iberian Cultures and Augmented Reality: Studies in Elementary School Education and Initial Teacher Training -- The Educational Use of the ?Harry Potter: Wizards Unite? Augmented Reality Application -- Making Inside the Augment: Augmented Reality and Art/Design Education -- The ?Romantic App?: Augmented Reality in Fine Art Education -- Part IV: Augmented Reality in Environmental and Special Education -- Augmented Reality for Outdoor Environmental Education -- Augmented Reality in Environmental Humanities Education -- Interacting Across Contexts: Augmented Reality Applications for Developing the Understanding of the Anthropocene -- Alaskan Timeosaurs and Interplanetary Human Spaghetti: A Regional Look at Augmented Reality in Special Classrooms -- Concluding Remarks. 330 $aThis is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology. 410 0$aSpringer Series on Cultural Computing,$x2195-9056 606 $aUser interfaces (Computer systems) 606 $aEducational technology 606 $aEducation?Data processing 606 $aSpecial purpose computers 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aTechnology and Digital Education$3https://scigraph.springernature.com/ontologies/product-market-codes/O47000 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aSpecial Purpose and Application-Based Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I13030 615 0$aUser interfaces (Computer systems). 615 0$aEducational technology. 615 0$aEducation?Data processing. 615 0$aSpecial purpose computers. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aTechnology and Digital Education. 615 24$aComputers and Education. 615 24$aSpecial Purpose and Application-Based Systems. 676 $a371.33468 702 $aGeroimenko$b Vladimir$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996465343403316 996 $aAugmented Reality in Education$92025669 997 $aUNISA LEADER 03787nam 2201141 450 001 9910822696203321 005 20230913213728.0 010 $a0-2280-1562-6 010 $a0-2280-1561-8 024 7 $a10.1515/9780228015611 035 $a(MiAaPQ)EBC30159075 035 $a(Au-PeEL)EBL30159075 035 $a(CKB)24882882300041 035 $a(DE-B1597)655008 035 $a(DE-B1597)9780228015611 035 $a(BIP)083516746 035 $a(EXLCZ)9924882882300041 100 $a20230913d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBack to the stone age $erace and prehistory in contemporary culture /$fBen Pitcher 205 $a1st ed. 210 1$aMontreal, Quebec :$cMcGill-Queen's University Press,$d[2022] 210 4$dİ2022 215 $a1 online resource (303 pages) 311 08$aPrint version: Pitcher, Ben Back to the Stone Age Montreal : McGill-Queen's University Press,c2022 9780228014522 320 $aIncludes bibliographical references and index. 327 $aCover -- Back to the Stone Age -- Title -- Copyright -- Dedication -- Contents -- Figures -- Acknowledgments -- Introduction -- 1 | A Turn to Prehistory -- 2 | Becoming Prehistoric -- 3 | Prehistory and the Popular Culture of the Anthropocene -- 4 | Genetic Prehistory -- 5 | Prehistory, Landscape, and Belonging -- 6 | Facing Up to Prehistory -- 7 | Piltdown Man and the Endomorphic Gravel Pit -- Conclusion -- Notes -- Bibliography -- Index. 330 $aPrehistoric human life is a common reference point in contemporary culture, inspiring attempts to become happier, healthier, better people. Back to the Stone Age explores how ideas about race are tightly woven into the prehistoric imagination, revealing insights into present-day anxieties and showing that the human past is not set in stone. 606 $aAntiquities, Prehistoric 606 $aHuman beings$xOrigin 606 $aPopular culture 606 $aRace 610 $aAnthropocene. 610 $aBelonging. 610 $aBrexit. 610 $aCheddar Man. 610 $aDNA. 610 $aDifference. 610 $aHomo sapiens. 610 $aNeanderthals. 610 $aNeolithic. 610 $aPiltdown. 610 $aRacism. 610 $aStonehenge. 610 $aaffect. 610 $aancestry. 610 $acapitalism. 610 $acaveman. 610 $acitizenship. 610 $acivilization. 610 $aclimate crisis. 610 $acolonialism. 610 $adeep time. 610 $aenvironment. 610 $aevolution. 610 $aextinction. 610 $afeminism. 610 $agender. 610 $agenetics. 610 $ahunter-gatherer. 610 $aimperialism. 610 $aindigenous. 610 $alandscape. 610 $alifestyle. 610 $amannequins. 610 $amegaliths. 610 $anationalism. 610 $anature. 610 $apaleo. 610 $apaleolithic. 610 $apopular culture. 610 $apostcolonial. 610 $aprehistoric. 610 $aprimitivism. 610 $arepresentation. 610 $aspecies. 610 $asurvival. 610 $atime travel. 610 $atribes. 610 $awhiteness. 615 0$aAntiquities, Prehistoric. 615 0$aHuman beings$xOrigin. 615 0$aPopular culture. 615 0$aRace. 676 $a305.8 686 $acci1icc$2lacc 700 $aPitcher$b Ben$f1979-$01632080 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910822696203321 996 $aBack to the stone age$93971016 997 $aUNINA