LEADER 09620nam 22008655 450 001 996465294903316 005 20200702004206.0 010 $a1-280-38590-1 010 $a9786613563828 010 $a3-642-12079-2 024 7 $a10.1007/978-3-642-12079-4 035 $a(CKB)2560000000009111 035 $a(SSID)ssj0000399443 035 $a(PQKBManifestationID)11257711 035 $a(PQKBTitleCode)TC0000399443 035 $a(PQKBWorkID)10376490 035 $a(PQKB)11294826 035 $a(DE-He213)978-3-642-12079-4 035 $a(MiAaPQ)EBC3065196 035 $a(PPN)149073577 035 $a(EXLCZ)992560000000009111 100 $a20100407d2010 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aAdvances in Social Computing$b[electronic resource] $eThird International Conference on Social Computing, Behavioral Modeling, and Prediction, SBP 2010, Bethesda, MD, USA, March 30-31, 2010, Proceedings /$fedited by Sun-Ki Chai, John Salerno, Patricia L. Mabry 205 $a1st ed. 2010. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2010. 215 $a1 online resource (XV, 426 p. 126 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v6007 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-642-12078-4 320 $aIncludes bibliographical references and index. 327 $aBeyond Degree Distributions: Local to Global Structure of Social Contact Graphs -- Endogenous Market-Clearing Prices and Reference Point Adaptation -- Modeling Effect of Leaders in Ethno-Religious Conflicts -- Calibrating Subjective Probabilities Using Hierarchical Bayesian Models -- State-Dependent Risk Preferences in Evolutionary Games -- Social Learning and Cumulative Innovations in a Networked Group -- Understanding Segregation Processes -- Social Factors in Creating an Integrated Capability for Health System Modeling and Simulation -- A System Dynamics Approach to Modeling the Sensitivity of Inappropriate Emergency Department Utilization -- Using Social Network Analysis for Spam Detection -- Literature Search through Mixed-Membership Community Discovery -- Predictability and Prediction for an Experimental Cultural Market -- Macroeconomic Analysis of Universal Coverage in the U.S. -- Projecting Sexual and Injecting HIV Risks into Future Outcomes with Agent-Based Modeling -- Cultural Consensus Theory: Aggregating Continuous Responses in a Finite Interval -- Information Overload and Viral Marketing: Countermeasures and Strategies -- Using Model Replication to Improve the Reliability of Agent-Based Models -- Multiscale Comparison of Three-Dimensional Trajectories Based on the Curvature Maxima and Its Application to Medicine -- A Knowledge Collaboration Network Model across Disciplines -- Behavioral Analyses of Information Diffusion Models by Observed Data of Social Network -- Developing Social Networks for Artificial Societies from Survey Data -- Understanding and Enabling Online Social Networks to Support Healthy Behaviors -- A Dynamical Systems Model for Understanding Behavioral Interventions for Weight Loss -- COLBERT: A Scoring Based Graphical Model for Expert Identification -- An Agent-Based Model for Studying Child Maltreatment and Child Maltreatment Prevention -- Gryphon: A Hybrid Agent-Based Modeling and Simulation Platform for Infectious Diseases -- A Risk Factor Analysis of West Nile Virus: Extraction of Relationships from a Neural-Network Model -- Coevolution of Epidemics, Social Networks, and Individual Behavior: A Case Study -- User Generated Content Consumption and Social Networking in Knowledge-Sharing OSNs -- Where Are the Academic Jobs? Interactive Exploration of Job Advertisements in Geospatial and Topical Space -- Assessing Group Interaction with Social Language Network Analysis -- Analyzing and Tracking Weblog Communities Using Discriminative Collection Representatives -- Assortativity Patterns in Multi-dimensional Inter-organizational Networks: A Case Study of the Humanitarian Relief Sector -- Deconstructing Interaction Dynamics in Knowledge Sharing Communities -- Workings of Collective Intelligence within Open Source Communities -- Manipulation as a Security Mechanism in Sensor Networks -- Modeling the Impact of Motivation, Personality, and Emotion on Social Behavior -- Expressing Effects-Based Outcomes from Patterns of Emergent Population Behaviors -- PGT: A Statistical Approach to Prediction and Mechanism Design -- Developing Cognitive Models for Social Simulation from Survey Data -- Dynamic Creation of Social Networks for Syndromic Surveillance Using Information Fusion -- Calibrating Bayesian Network Representations of Social-Behavioral Models -- Social Network Data and Practices: The Case of Friendfeed -- Predictability in an ?Unpredictable? Artificial Cultural Market -- Improving an Agent-Based Model by Using Interdisciplinary Approaches for Analyzing Structural Change in Agriculture -- Exploring the Human Fabric through an Analyst?s Eyes -- Mitigating Issues Related to the Modeling of Insurgent Recruitment -- An Application of Epidemiological Modeling to Information Diffusion -- A Social Network Analysis Approach to Detecting Suspicious Online Financial Activities -- Opponent Classification in Poker -- Convergence of Influential Bloggers for Topic Discovery in the Blogosphere -- Sentiment Propagation in Social Networks: A Case Study in LiveJournal -- Iranians and Their Pride: Modalities of Political Sovereignty. 330 $aSocial computing is concerned with the study of social behavior and social context based on computational systems. Behavioral modeling provides a representation of the social behavior, and allows for experimenting, scenario planning, and deep und- standing of behavior, patterns, and potential outcomes. The pervasive use of computer and Internet technologies by humans in everyday life provides an unprecedented en- ronment of various social activities that, due to the platforms under which they take place, generate large amounts of stored data as a by-product, often in systematically organized form. Social computing facilitates behavioral modeling in model building, analysis, pattern mining, and prediction. Numerous interdisciplinary and interdepe- ent systems are created and used to represent the various social and physical systems for investigating the interactions between groups, communities, or nation-states. This requires joint efforts to take advantage of the state-of-the-art research from multiple disciplines improving social computing and behavioral modeling in order to document lessons learned and develop novel theories, experiments, and methodologies to better explain the interaction between social (both informal and institutionalized), psyc- logical, and physical mechanisms. The goal is to enable us to experiment, create, and recreate an operational environment with a better understanding of the contributions from each individual discipline, forging joint interdisciplinary efforts. This volume comprises the proceedings of the third international workshop on - cial Computing, Behavioral Modeling and Prediction, which has grown trem- dously. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v6007 606 $aComputers and civilization 606 $aComputer communication systems 606 $aApplication software 606 $aManagement information systems 606 $aComputer science 606 $aData mining 606 $aComputers and Society$3https://scigraph.springernature.com/ontologies/product-market-codes/I24040 606 $aComputer Communication Networks$3https://scigraph.springernature.com/ontologies/product-market-codes/I13022 606 $aComputer Appl. in Social and Behavioral Sciences$3https://scigraph.springernature.com/ontologies/product-market-codes/I23028 606 $aManagement of Computing and Information Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I24067 606 $aData Mining and Knowledge Discovery$3https://scigraph.springernature.com/ontologies/product-market-codes/I18030 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 607 $aBethesda $2swd 608 $aKongress$2swd 615 0$aComputers and civilization. 615 0$aComputer communication systems. 615 0$aApplication software. 615 0$aManagement information systems. 615 0$aComputer science. 615 0$aData mining. 615 14$aComputers and Society. 615 24$aComputer Communication Networks. 615 24$aComputer Appl. in Social and Behavioral Sciences. 615 24$aManagement of Computing and Information Systems. 615 24$aData Mining and Knowledge Discovery. 615 24$aInformation Systems Applications (incl. Internet). 676 $a006.7019 686 $a004$a300$a330$2GyFmDB 686 $a54.10$2bcl 702 $aChai$b Sun-Ki$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSalerno$b John$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMabry$b Patricia L$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 12$aInternational Conference on Social Computing, Behavioral Modeling and Prediction 906 $aBOOK 912 $a996465294903316 996 $aAdvances in Social Computing$92831284 997 $aUNISA