LEADER 10980nam 2200481 450 001 996464543403316 005 20231110213405.0 010 $a3-030-98438-9 035 $a(MiAaPQ)EBC6934168 035 $a(Au-PeEL)EBL6934168 035 $a(CKB)21412767100041 035 $a(PPN)261518151 035 $a(EXLCZ)9921412767100041 100 $a20221106d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aPersuasive technology $e17th international conference, Persuasive 2022, virtual event, March 29-31, 2022, proceedings /$fedited by Nilufar Baghaei [and three others] 210 1$aCham, Switzerland :$cSpringer,$d[2022] 210 4$d©2022 215 $a1 online resource (286 pages) 225 1 $aLecture Notes in Computer Science ;$vv.13213 311 08$aPrint version: Baghaei, Nilufar Persuasive Technology Cham : Springer International Publishing AG,c2022 9783030984373 327 $aIntro -- Preface -- Organization -- Contents -- Impact of Medical Device Regulation on Developing Health Behavior Change Support Systems -- 1 Introduction -- 2 Medical Device Regulation (MDR) -- 2.1 Transition Timeline -- 2.2 Notable Changes from MDD to MDR -- 2.3 Compliance Process -- 3 Qualification and Classifications -- 4 Design and Cost Implications -- 4.1 Design Implications -- 4.2 Cost Implications -- 5 Discussion -- 6 Conclusions -- References -- SortOut: Persuasive Stress Management Mobile Application for Higher Education Students -- 1 Introduction -- 2 Mental Health and Time Management Behaviour Model -- 3 Mapping PFO Items to Corresponding Persuasive Strategies -- 4 Designing of SortOut Mobile Application -- 5 Research Questions -- 6 Methodology -- 6.1 Study Design -- 7 Results -- 7.1 Perceived Persuasiveness of the App Core Features -- 7.2 Perceived Usability-Usefulness and Ease of Use of the App -- 7.3 Motivational Appeal of the App -- 7.4 Effectiveness of SourOut App Design Based on Gender and Degree Level -- 7.5 Thematic Analysis of Qualitative Feedback and Suggestions -- 8 Discussion -- 9 Conclusion and Future Work -- References -- Perceptions of Interactive, Real-Time Persuasive Technology for Managing Online Gambling -- 1 Introduction -- 1.1 Current RG Tools -- 1.2 Limitations of Current RG Tools and Solutions from Persuasive Technology -- 1.3 Rationale -- 2 Method -- 2.1 Design -- 2.2 Participants -- 2.3 Procedure -- 2.4 Data Analysis -- 3 Results -- 3.1 Tool for Providing Information -- 3.2 Tool for Limiting Gambling -- 3.3 Tool for Providing Support to Gamblers -- 4 Discussion -- 4.1 Summary of the Findings -- 4.2 Discussion of Findings in Relation to Previous Research -- 4.3 Individual Differences -- 4.4 Limitations -- 5 Conclusions -- References -- Human-Robot Interaction and User Manipulation -- 1 Introduction. 327 $a2 Robots as Products: The Ontological Dimension -- 3 The Turing Test and the Appearance of Intelligence -- 4 From Intelligence to User Manipulation -- 5 Case Studies -- 5.1 JiBo -- 5.2 Alexa and the Old Lady -- 6 A Legal Framework -- 6.1 The AI Act and the Prohibited Practices Involving User Manipulation -- 6.2 Beyond Proposed Regulation, the Role of Human Dignity -- 7 Discussion and Conclusions -- References -- Breathing Training on the Run: Exploring Users Perception on a Gamified Breathing Training Application During Treadmill Running -- 1 Introduction -- 2 Related Work -- 2.1 Breathing Training Applications -- 2.2 Respiratory Biofeedback -- 3 Methods -- 3.1 Participants -- 3.2 The GBTA -- 3.3 Procedure -- 4 Results and Discussion -- 4.1 RQ1: Does Using the GBTA Has an Impact on Conscious Breath-Control? -- 4.2 RQ2: How Do User Perceive the Breathing Alignment Process Within the GBTA? -- 4.3 RQ3: How Do Users Perceive the Effectiveness of the GBTA While Running? -- 5 Limitations and Future Work -- 6 Conclusion -- References -- Don't Touch This! - Investigating the Potential of Visualizing Touched Surfaces on the Consideration of Behavior Change -- 1 Introduction -- 2 Related Work -- 3 Implementation -- 3.1 Visualization of Contaminated Surfaces -- 3.2 Implementation of Surface Contamination -- 4 User Study -- 4.1 Measurements -- 4.2 Study Procedure -- 4.3 Participants -- 5 Results -- 5.1 Persuasive Potential Questionnaire (PPQ) -- 5.2 Hygienic Behavior -- 5.3 Information System Usage -- 6 Discussion -- 7 Conclusion -- References -- Smartphone Security and Privacy - A Gamified Persuasive Approach with Protection Motivation Theory -- 1 Introduction -- 2 Methodology -- 2.1 Design and Development of Game for Smartphone Security -- 2.2 Protection Motivation Theory - An Overview -- 2.3 Study Design -- 3 Analysis of Study Results. 327 $a3.1 Analysis of Survey Results and Game Logs -- 3.2 Analysis of Participants' Qualitative Feedback -- 4 Conclusion and Future Work -- References -- Mixed Methods Examination of Behaviour Change from Learning Supports Based on a Model of Helping in Equity Focused Simulation Based Teacher Education -- 1 Introduction -- 2 Related Work -- 2.1 Equity Focused Teacher Education with Simulations -- 2.2 Supporting Behavior Change with a Model of Helping -- 3 Methods -- 3.1 Participants -- 3.2 Materials -- 3.3 Instruments -- 3.4 Procedure -- 3.5 Analysis -- 4 Results -- 4.1 RQ1 -- 4.2 RQ2 -- 5 Discussion -- References -- Supporting to be Credible: Investigating Perceived Social Support as a Determinant of Perceived Credibility -- 1 Introduction -- 1.1 Background -- 2 Research Model and Hypotheses -- 3 Method -- 3.1 Materials -- 3.2 Procedure -- 3.3 Participants -- 4 Results -- 4.1 The Measurement Model -- 4.2 The Structural Model -- 5 Discussion -- 6 Future Work and Conclusion -- References -- Investigating the Efficacy of Persuasive Strategies on Promoting Fair Recommendations -- 1 Introduction -- 2 Literature Review -- 2.1 Fair Recommenders -- 2.2 Popularity Bias in Music Recommender Systems -- 2.3 Explainable and Persuasive Recommendation -- 3 Method -- 3.1 Participants -- 3.2 Study Procedure -- 4 Results -- 4.1 The Effect of Persuasive Messages on User Ratings of Songs from New Artists -- 4.2 The Effect of Mentioning New Artists on User Ratings of Songs by New Artists -- 4.3 Comparison Between Different Persuasive Messages Effectiveness -- 4.4 The Relation Between Ratings of New Songs, Popular Ratings and Overall Rating -- 5 Discussion and Conclusion -- References -- Player Personality Traits and the Effectiveness of a Persuasive Game for Disease Awareness Among the African Population -- 1 Introduction -- 2 Methodology -- 2.1 The COVID Dodge Game. 327 $a2.2 Study Design -- 2.3 Data Analysis -- 3 Results -- 3.1 The Effectiveness of Each Persuasive Strategy -- 3.2 The Impact of Personality Traits on the Effectiveness of Persuasive Strategies -- 4 Discussion -- 4.1 Designing Persuasive Technologies Targeted at Africans of Various Personality Types -- 4.2 Limitations -- 4.3 Conclusion -- References -- Exploring for Possible Effect of Persuasive Strategy Implementation Choices: Towards Tailoring Persuasive Technologies -- 1 Introduction -- 2 Related Work -- 2.1 Self-monitoring Strategy -- 2.2 Suggestion Strategy -- 2.3 Reward Strategy -- 2.4 Social Role Strategy -- 2.5 Cooperation Strategy -- 2.6 Normative Influence Strategy -- 3 Methodology -- 3.1 Prototype Design -- 3.2 Data Collection: Online Study -- 3.3 Data Analysis -- 4 Results -- 4.1 Comparing the Persuasiveness of Distinct Implementations of Each Strategy -- 5 Discussion -- 6 Conclusion and Future Work -- References -- Player Matching in a Persuasive Mobile Exergame: Towards Performance-Driven Collaboration and Adaptivity -- 1 Introduction -- 2 Methodology -- 2.1 TreeCare Game and the "Tournament Mode" -- 2.2 Study Procedure and Data Collection -- 2.3 Data Analysis -- 3 Results -- 4 Discussion -- 5 Conclusion and Future Work -- References -- Coaxing: An Empirical Exploration of a Novel Way to Nudge Athletic Performance in Sports -- 1 Introduction -- 2 Related Work -- 2.1 Affordances -- 2.2 Approaches to Steering Behaviour -- 3 Illustrating Coaxing Through Concept Designs -- 4 Investigating Coaxing in an Experimental Task -- 4.1 Methods -- 4.2 Results -- 5 Discussion -- 5.1 Interpreting the Results of Coaxing -- 5.2 Running Towards Effective Coaxing Experiments -- 5.3 Hidden Balancing -- 5.4 The Ethics of Coaxing -- 6 Conclusion -- References -- Saving Life and Keeping Privacy: A Study on Mobile Apps for Suicide Prevention and Privacy Policies. 327 $a1 Introduction -- 2 Related Works -- 3 Method -- 3.1 Selection Process -- 3.2 Data Analysis -- 4 Result -- 4.1 Persuasive Strategies Used in Mobile Apps for Suicide Prevention -- 4.2 The Approach Used in Suicide Apps in Managing Suicide -- 4.3 Transparency of Privacy Policy -- 5 Discussion -- 5.1 Design Recommendations -- 6 Conclusions -- References -- A Psychological Model for Predicting the Smartphone Zombie Phenomenon and Intervention -- 1 Introduction -- 1.1 Social Issue -- 1.2 Related Works -- 1.3 Purpose of the Study -- 2 Method -- 2.1 Developing Intervention Materials in Pilot Study -- 2.2 Main Study -- 2.3 Measurements -- 2.4 Data Analysis -- 3 Results -- 3.1 The Evaluation of Intervention Materials -- 3.2 A New Psychological Model with Behavior Log -- 3.3 Intervention Effects -- 4 Discussion -- 4.1 Theoretical Insights -- 4.2 Empirical Insights -- 4.3 Limitations and Future Directions -- 5 Conclusion -- References -- A Blueprint for an AI & -- AR-Based Eye Tracking System to Train Cardiology Professionals Better Interpret Electrocardiograms -- 1 Introduction -- 2 Related Works -- 3 Investigative Study Description -- 3.1 Method -- 3.2 Participants -- 3.3 Ethics -- 3.4 Results -- 3.5 Discussion -- 4 Proposed System's Blueprint -- 4.1 System's Goal -- 4.2 System's Components -- 5 Conclusion -- 5.1 Concluding Remarks -- 5.2 Limitations -- 5.3 Future Works -- References -- Context-Aware Chatbot Based on Cyber-Physical Sensing for Promoting Serendipitous Face-to-Face Communication -- 1 Introduction -- 2 Related Work -- 3 System Design and Implementation -- 4 Experiment -- 4.1 Results and Discussion -- 5 Conclusion -- References -- The Utility of Personality Types for Personalizing Persuasion -- 1 Introduction -- 2 Key Concepts -- 2.1 The Big Five Personality Traits -- 2.2 Personality Types and Gerlach Et Al.'s Personality Type. 327 $a2.3 The Six Principles of Influence. 410 0$aLecture Notes in Computer Science 606 $aHuman-computer interaction 615 0$aHuman-computer interaction. 676 $a153.852 702 $aBaghaei$b Nilufar 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996464543403316 996 $aPersuasive Technology$9772782 997 $aUNISA LEADER 03169nam 2200637 a 450 001 9910824061703321 005 20230617011053.0 010 $a1-280-46725-8 010 $a9786610467259 010 $a1-4237-1188-2 010 $a90-474-0200-6 035 $a(CKB)1000000000033024 035 $a(EBL)253642 035 $a(OCoLC)191952995 035 $a(SSID)ssj0000202960 035 $a(PQKBManifestationID)11218261 035 $a(PQKBTitleCode)TC0000202960 035 $a(PQKBWorkID)10256970 035 $a(PQKB)10946824 035 $a(MiAaPQ)EBC253642 035 $a(Au-PeEL)EBL253642 035 $a(CaPaEBR)ebr10090510 035 $a(CaONFJC)MIL46725 035 $a(EXLCZ)991000000000033024 100 $a20021230d2003 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aMilitary governors and imperial frontiers c. 1600-1800$b[electronic resource] $ea study of Scotland and empires /$fedited by A. Mackillop and Steve Murdoch 210 $aLeiden ;$aBoston $cBrill$d2003 215 $a1 online resource (310 p.) 225 1 $aHistory of warfare ;$vv. 17 300 $aDescription based upon print version of record. 311 $a90-04-12970-7 320 $aIncludes bibliographical references and index. 327 $aContents; List of Illustrations; List of Abbreviations; List of Contributors; Foreword; Acknowledgements; Introduction; 1. Scotsmen on the Danish-Norwegian Frontiers c. 1580-1680; 2. At the Edge of Civilisation: John Cunningham, Lensmann of Finnmark, 1619-51; 3. A Century of Scottish Governorship in the Swedish Empire, 1574-1700; 4. An Irish Governor of Scotland: Lord Broghill, 1655-1656; 5. Field-Marshal James Keith: Governor of the Ukraine and Finland, 1740-1743; 6. Gabriel Johnston and the Portability of Patronage in the Eighteenth-Century North Atlantic World 327 $a7. James Glen and the Indians8. Governor Robert Dinwiddie and the Virginia Frontier, 1751-57; 9. Robert Melville and the Frontiers of Empire in the British West Indies, 1763-1771; 10. Fashioning a 'British' Empire: Sir Archibald Campbell of Inverneil and Madras, 1785-9; Index; Colour Plates; Maps 330 $aExamines Scotland's experience of and reaction to European expansion between 1600-1800. Although Scotland lacked an independent empire in the 17th century, it gained access to the global empire of England after 1707. It covers the geographic extent of Scotland's engagement in European expansion. 410 0$aHistory of warfare ;$vv. 17. 607 $aScotland$xHistory$y17th century 607 $aScotland$xHistory$y18th century 607 $aScotland$xHistory, Military 607 $aScotland$xPolitics and government$y17th century 607 $aScotland$xPolitics and government$y18th century 676 $a941.106 701 $aMackillop$b Andrew$f1969-$01642388 701 $aMurdoch$b Steve$01603394 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910824061703321 996 $aMilitary governors and imperial frontiers c. 1600-1800$93987045 997 $aUNINA LEADER 03675nam 2200541I 450 001 9910820880003321 005 20200518093816.0 010 $a1-78769-891-2 010 $a1-78769-893-9 035 $a(CKB)4100000011254287 035 $a(MiAaPQ)EBC6201153 035 $a(UtOrBLW)9781787698932 035 $a(EXLCZ)994100000011254287 100 $a20200518d2020 uy 0 101 0 $aeng 135 $aurun||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aProfessional learning networks $efacilitating transformation in diverse contexts with equity-seeking communities /$fDr. Leyton Schnellert (University of British Columbia, Canada) 205 $a1st ed. 210 1$aBingley, England :$cEmerald Publishing Limited,$d[2020] 210 4$d©2020 215 $a1 online resource (216 pages) 225 0 $aEmerald professional learning networks series 300 $aIncludes index. 311 $a1-78769-894-7 320 $aIncludes bibliographical references. 327 $aChapter 1. Exploring the potential of professional learning networks / Leyton Schnellert -- Chapter 2. Collaborative professionalism across cultures and contexts / Shanee A. Washington & Michael T. O'Connor -- Chapter 3. Professional learning networks among district leaders / Catherine McGregor, Judy Halbert & Linda Kaser -- Chapter 4. Tracing cycles of teachers' self- and co-regulated practice within a professional learning network / Deborah L. Butler, Leyton Schnellert -- Chapter 5. How rural educators improve professional capital in a blended professional learning network / Min Jung Kim & Karen Martin -- Chapter 6. Growing the top / Trista Hollweck -- Chapter 7. Shifting our gaze / Joelle Rodway & Elizabeth Farley-Ripple. 330 $aIn a time of rapid policy and curriculum change, educators must be knowledge workers who continue to develop professionally. This book offers a critical exploration of how Professional Learning Networks (PLNs) equip educators to work collaboratively to develop their professional practice and be agents of innovation in their field. Providing access to six real-life examples of equity-oriented Professional Learning Networks, this book illustrates key attributes that build educators' practice, expertise, and investment in innovation. Crucially, the authors shine a light on the ability of PLNs to address questions of equity, both for educators working in remote and rural communities who have limited access to professional development and other resources, and diverse learners from equity-seeking communities. This book is of interest to readers from scholarly, practitioner, and policy backgrounds who want to gain an innovative look at real-life cases to inform current and future equity-oriented PLNs. Readers will discover the importance and potential of centering teachers, students, inquiry, collaboration, and context within educational transformation efforts. 606 $aProfessional learning communities 606 $aEmployees$xCoaching of 606 $aTeachers$xTraining of 606 $aEducation$xTraining & Certification$2bisacsh 606 $aTeaching skills & techniques$2bicssc 615 0$aProfessional learning communities. 615 0$aEmployees$xCoaching of. 615 0$aTeachers$xTraining of. 615 7$aEducation$xTraining & Certification. 615 7$aTeaching skills & techniques. 676 $a370.711 702 $aSchnellert$b Leyton 801 0$bUtOrBLW 801 1$bUtOrBLW 906 $aBOOK 912 $a9910820880003321 996 $aProfessional learning networks$94110631 997 $aUNINA