LEADER 03120nam 2200493 450 001 996464529103316 005 20220415061516.0 010 $a3-030-83647-9 024 7 $a10.1007/978-3-030-83647-4 035 $a(CKB)4100000011994772 035 $a(DE-He213)978-3-030-83647-4 035 $a(MiAaPQ)EBC6689092 035 $a(Au-PeEL)EBL6689092 035 $a(PPN)257351744 035 $a(EXLCZ)994100000011994772 100 $a20220415d2021 uy 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aEmerging technologies and the digital transformation of museums and heritage sites $efirst international conference, RISE IMET 2021, Nicosia, Cyprus, June 2-4, 2021, proceedings /$fMaria Shehade, Theopisti Stylianou-Lambert (editors) 205 $a1st ed. 2021. 210 1$aCham, Switzerland :$cSpringer,$d[2021] 210 4$dİ2021 215 $a1 online resource (XIII, 371 p. 124 illus., 106 illus. in color.) 225 1 $aCommunications in computer and information science ;$vVolume 1432 311 $a3-030-83646-0 320 $aIncludes bibliographical references and index. 327 $aDigital curation and visitor engagement in museums and heritage sites -- VR, AR, MR, mobile applications and gamification in museums and heritage sites -- Digital storytelling and embodied characters for the interpretation of cultural heritage -- Emerging technologies, difficult heritage and affective practices -- Participatory approaches, crowdsourcing and new technologies -- Digitization, documentation and digital representation of cultural heritage. 330 $aThis book constitutes the post-conference proceedings of the First International Conference on Emerging Technologies and the Digital Transformation of Museums and Heritage Sites, RISE IMET 2020, held in Nicosia, Cyprus, in June 2021*. The 23 revised full papers were carefully reviewed and selected from 38 submissions. The papers are organized in the following topical sections: digital curation and visitor engagement in museums and heritage sites; VR, AR, MR, mobile applications and gamification in museums and heritage sites; digital storytelling and embodied characters for the interpretation of cultural heritage; emerging technologies, difficult heritage and affective practices; participatory approaches, crowdsourcing and new technologies; digitization, documentation and digital representation of cultural heritage. * The conference was held virtually due to the COVID-19 pandemic. 410 0$aCommunications in computer and information science ;$vVolume 1432. 606 $aMuseums$xTechnological innovations$vCongresses 615 0$aMuseums$xTechnological innovations 676 $a069 702 $aShehade$b Maria 702 $aStylianou-Lambert$b Theopisti 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996464529103316 996 $aEmerging Technologies and the Digital Transformation of Museums and Heritage Sites$91901582 997 $aUNISA