LEADER 04328oam 2200493 450 001 996464522403316 005 20210708215024.0 010 $a3-030-62124-3 024 7 $a10.1007/978-3-030-62124-7 035 $a(CKB)4100000011772845 035 $a(DE-He213)978-3-030-62124-7 035 $a(MiAaPQ)EBC6480696 035 $a(PPN)253859158 035 $a(EXLCZ)994100000011772845 100 $a20210708d2021 uy 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aFundamentals of multimedia /$fZe-Nian Li; Mark S Drew; Jiangchuan Liu 205 $aThird edition. 210 1$aCham, Switzerland :$cSpringer,$d[2021] 210 4$d©2021 215 $a1 online resource (XXV, 824 p. 390 illus., 113 illus. in color.) 225 1 $aTexts in computer science 300 $aIncludes index. 311 $a3-030-62123-5 327 $aPart I: Introduction and Multimedia Data Representations -- Introduction to Multimedia -- A Taste of Multimedia -- Graphics and Image Data Representations -- Color in Image and Video -- Fundamental Concepts in Video -- Basics of Digital Audio -- Part II: Multimedia Data Compression -- Lossless Compression Algorithms -- Lossy Compression Algorithms -- Image Compression Standards -- Basic Video Compression Techniques -- MPEG Video Coding: MPEG-1, 2, 4 and 7 -- Modern Video Coding Standards: H.264, H.265, and H.266 -- Basic Audio Compression Techniques -- MPEG Audio Compression -- Part III: Multimedia Communications and Networking -- Network Services and Protocols for Multimedia Communications -- Internet Multimedia Content Distribution -- Multimedia over Wireless and Mobile Networks -- Cloud Computing for Multimedia Services -- Part IV: Human-Centric Interactive Multimedia -- Online Social Media Sharing -- Augmented Reality and Virtual Reality -- Content-Based Retrieval in Digital Libraries -- Cloud Computing for Multimedia Services. 330 $aMultimedia is a ubiquitous part of the digital world in which we live and think, touching upon almost all aspects of computer science and engineering. This comprehensive textbook introduces the Fundamentals of Multimedia in an accessible manner, addressing real issues commonly faced in the workplace. Suitable for both advanced undergraduate and graduate students, the essential concepts are explained in a practical way to enable students to apply their existing skills and acquired knowledge to solve problems in multimedia. Fully revised and updated, this new edition now includes coverage of current topics such as 360? video and the video coding standard H.266, as well as new-generation social, mobile and cloud computing for human-centric interactive multimedia, augmented reality and virtual reality, deep learning for multimedia processing, and their attendant technologies. Topics and features: Presents a brief history and overview of the key concepts in multimedia, including important data representations and color science Discusses the impact of social media and cloud computing on information sharing, as well as on multimedia content search and retrieval Includes numerous helpful study exercises at the end of each chapter Reviews lossless and lossy compression methods for image, video and audio data Examines the demands placed by multimedia communications on wired and wireless networks Provides supplementary resources for both students and instructors at an associated website This classroom-tested textbook is ideal for upper-level undergraduate and graduate courses on multimedia systems. Practitioners in industry interested in current multimedia technologies will also find the book to be a useful reference. Drs. Ze-Nian Li, Mark S. Drew, and Jiangchuan Liu are Professors in the School of Computing Science at Simon Fraser University, Vancouver, BC, Canada. . 410 0$aTexts in computer science. 606 $aMultimedia systems 615 0$aMultimedia systems. 676 $a006.7 700 $aLi$b Ze-Nian$0315807 702 $aDrew$b Mark S. 702 $aLiu$b Jiangchuan 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bUtOrBLW 906 $aBOOK 912 $a996464522403316 996 $aFundamentals of Multimedia$92177046 997 $aUNISA