LEADER 01076nam0-22003731i-450- 001 990003169470403321 005 20090702113454.0 035 $a000316947 035 $aFED01000316947 035 $a(Aleph)000316947FED01 035 $a000316947 100 $a20030910d1979----km-y0itay50------ba 101 0 $aita 102 $aIT 200 1 $a<>programmazione poliennale della spesa pubblica$eesperienze europee a confronto$fa cura di Emilio Gerelli e Giancarlo Pola 210 $aBologna$cil Mulino$dc1979 215 $a305 p.$d21 cm 676 $a336$v11 rid.$zita 702 1$aGerelli,$bEmilio 702 1$aPola,$bGiancarlo$f<1940- > 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990003169470403321 952 $aN/2.2 GER$b9730/I$fSES 952 $aD 83$b44$fDSS 952 $aVI F 366$b3191$fDDA 952 $aH5.59 BS$bOMAGGIO$fDECTS 952 $aH5.59$b7348$fDECTS 959 $aSES 959 $aDSS 959 $aDDA 959 $aDECTS 996 $aProgrammazione poliennale della spesa pubblica$955999 997 $aUNINA LEADER 10993nam 2200505 450 001 996464495503316 005 20231110225904.0 010 $a3-030-85610-0 035 $a(CKB)4100000012009065 035 $a(MiAaPQ)EBC6712980 035 $a(Au-PeEL)EBL6712980 035 $a(PPN)257350772 035 $a(EXLCZ)994100000012009065 100 $a20220605d2021 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aHuman-computer Interaction - INTERACT 2021$hPart IV $e18th IFIP TC 13 International Conference, Bari, Italy, August 30 - September 3, 2021, proceedings /$fCarmelo Ardito [and six others] 210 1$aCham, Switzerland :$cSpringer International Publishing,$d[2021] 210 4$d©2021 215 $a1 online resource (761 pages) 225 1 $aLecture Notes in Computer Science ;$vv.12935 311 $a3-030-85609-7 327 $aIntro -- Welcome -- Preface -- IFIP TC13 -- http://ifip-tc13.org/ -- IFIP TC13 Members -- Conference Organizing Committee -- Contents - Part IV -- Interaction Techniques -- Auditory-Centered Vocal Feedback System Using Solmization for Training Absolute Pitch Without GUI -- 1 Introduction -- 2 Related Work -- 2.1 Pitch Training -- 2.2 HCI Study Using Auditory Feedback -- 2.3 Vocal Feedback as Cybernetics -- 2.4 Position of This Study -- 3 Implementation -- 3.1 Design Principles -- 3.2 User Interface -- 4 Experiment -- 4.1 Participants -- 4.2 Preliminary Test -- 4.3 Main Test -- 5 Result -- 5.1 Preliminary Test -- 5.2 Main Test -- 5.3 User Study -- 6 Discussion -- 7 Future Work -- 7.1 Relative Pitch Training -- 7.2 Non-GUI Application -- 8 Conclusion -- References -- Dealing with Input Mode Confusion During Dual-Language Keyboard Use -- 1 Introduction -- 2 Related Work -- 3 Approach -- 3.1 Token Identification -- 3.2 Language Identification -- 3.3 Automatic Replacement -- 4 Evaluation Study -- 4.1 Participants -- 4.2 Procedure -- 5 Results -- 6 Discussion -- References -- Empirical Evaluation of Moving Target Selection in Virtual Reality Using Egocentric Metaphors -- 1 Introduction -- 2 Related Work -- 2.1 Virtual Hand and Virtual Pointer -- 2.2 Moving Targets Acquisition Models -- 2.3 Moving Targets Acquisition Techniques -- 3 Study Set-Up -- 3.1 Virtual Pointer -- 3.2 Virtual Hand -- 3.3 Randomize Movement Direction with Bounded Space -- 3.4 Pilot Study to Guide Moving Target Speed -- 4 Initial Study -- 4.1 Apparatus and Implementation -- 4.2 Experimental Design -- 4.3 Participants -- 4.4 Procedure -- 4.5 Results -- 4.6 Discussion -- 5 Reach-Bound Go-Go -- 6 Follow-Up Study -- 6.1 Experimental Design -- 6.2 Procedure -- 6.3 Participants -- 6.4 Results -- 6.5 Discussion -- 7 General Discussion -- 7.1 Future Work -- 8 Conclusion -- References. 327 $aHyperBrush: Exploring the Influence of Flexural Stiffness on the Performance and Preference for Bendable Stylus Interfaces -- 1 Introduction -- 2 Related Work -- 2.1 Pen Input Techniques -- 2.2 Pen-Based Menus -- 2.3 Deformable Interfaces -- 3 Apparatus Construction and Design Process -- 3.1 Construction Design -- 3.2 Comparing HyperBrush with Previous Designs -- 4 Study 1: Bend Menu Selection -- 4.1 Methodology -- 4.2 Study Protocol -- 4.3 Hypothesis -- 4.4 Participants -- 4.5 Results -- 4.6 Discussion -- 5 Study 2: Brushstroke Width Manipulation Task -- 5.1 Methodology -- 5.2 Hypothesis -- 5.3 Participants -- 5.4 Results -- 5.5 Discussion -- 6 Study 3: Creative Digital Drawing Task -- 6.1 Methodology -- 6.2 Results -- 6.3 Discussion -- 7 Conclusion -- References -- Leveraging CD Gain for Precise Barehand Video Timeline Browsing on Smart Displays -- 1 Introduction -- 2 Related Work -- 2.1 Video Timeline Control -- 2.2 Mid-Air Pointing -- 2.3 CD Gain -- 3 Barehand Input to Smart Displays -- 4 Evaluating CD Gain for Barehand Timeline Control -- 4.1 Participants -- 4.2 Apparatus and Interaction -- 4.3 Experiment Design -- 4.4 Procedure -- 4.5 Data Collection -- 5 Results -- 5.1 Seeking -- 5.2 Scrubbing -- 5.3 Precise Time Selection -- 6 Discussion -- 6.1 Limitations and Study Design Factors -- 7 Conclusion -- References -- Seasons: Exploring the Dynamic Thermochromic Smart Textile Applications for Intangible Cultural Heritage Revitalization -- 1 Introduction -- 2 Related Work -- 3 Seasons -- 3.1 Mechanism -- 3.2 Design -- 3.3 Implementation -- 4 Study -- 5 Discussion and Conclusion -- References -- Time-Penalty Impact on Effective Index of Difficulty and Throughputs in Pointing Tasks -- 1 Introduction -- 2 Related Work -- 2.1 Fitts' Law and the Effective Width Method -- 2.2 Penalty-Time Paradigm. 327 $a2.3 Crowdsourcing User Studies Compared with Lab-Based Ones -- 3 Experiment 1: Crowdsourcing User Study -- 3.1 Task and Procedure -- 3.2 Design -- 3.3 Participants -- 3.4 Results -- 4 Experiment 2: Lab-Based User Study -- 4.1 Apparatus -- 4.2 Participants -- 4.3 Results -- 5 Discussion -- 5.1 Effects of Time Penalty on Throughput, Model Fitness, and Endpoint Distributions -- 5.2 Exception for Zero-Penalty Condition -- 5.3 Limitations and Future Work -- 6 Conclusion -- References -- Towards Multi-device Digital Self-control Tools -- 1 Introduction -- 2 Related Work -- 3 FeelHabits -- 4 Preliminary Evaluation -- 4.1 Results -- 5 Conclusions and Future Directions -- References -- Typing on Midair Virtual Keyboards: Exploring Visual Designs and Interaction Styles*-10pt -- 1 Introduction -- 2 Related Work -- 3 Interface Design -- 4 User Study -- 4.1 Participants -- 4.2 Experimental Design -- 4.3 Procedure -- 4.4 Results -- 4.5 Subjective Feedback -- 4.6 Further Analysis -- 5 Design Exploration: Invisible Keyboard -- 5.1 Procedure -- 5.2 Results -- 6 Discussion -- 7 Conclusion -- References -- Interaction with Conversational Agents -- "Please Connect Me to a Specialist": Scrutinising 'Recipient Design' in Interaction with an Artificial Conversational Agent -- 1 Introduction -- 2 Related Research -- 2.1 Interaction with Conversational Agents in Different Settings -- 2.2 Conversation with a Conversational Agent -- 3 Research Design -- 3.1 Data -- 3.2 Method -- 4 Findings -- 4.1 Formulating an Enquiry -- 4.2 Repair Sequences -- 5 Discussion -- 5.1 Summary of the Results -- 5.2 Research and Design Implications -- 6 Conclusion -- References -- An Interactive Paradigm for the End-User Development of Chatbots for Data Exploration -- 1 Introduction -- 2 Rationale and Background -- 3 An Interactive Paradigm for the EUD of Chatbots -- 3.1 Modeling Abstractions. 327 $a3.2 The Interactive Design Paradigm -- 4 Evaluation -- 4.1 Preliminary Evaluation: Validity and Usefulness -- 4.2 Usability Test -- 5 Discussion -- 6 Conclusions and Future Work -- References -- ReflectPal: Exploring Self-Reflection on Collaborative Activities Using Voice Assistants -- 1 Introduction -- 2 Related Work -- 2.1 Collaborative Activities and Technology -- 2.2 Supporting Reflection with Technology -- 2.3 Voice Assistants -- 3 Identification of Group Collaboration Challenges -- 3.1 Thematic Analysis: Procedure and Findings -- 4 ReflectPal: An Application for Reflection -- 4.1 Design and Development -- 4.2 Conversation Design to Enable Reflection -- 5 Field Deployment -- 5.1 Participants -- 5.2 Procedure -- 6 Results -- 6.1 Qualitative Findings -- 7 Discussion -- 7.1 Reflection in a Collaborative Context -- 7.2 VA-Facilitated Reflection -- 7.3 Generality Versus Specificity -- 7.4 Reflecting on How to Reflect -- 8 Limitations and Future Work -- 9 Conclusions -- References -- Interaction with Mobile Devices -- Exploring How a Digitized Program Can Support Parents to Improve Their Children's Nutritional Habits -- 1 Introduction -- 2 Related Work -- 3 Workshop with Psychologists and Dietists -- 3.1 Participants -- 3.2 Procedure -- 3.3 Analyses -- 4 Findings -- 4.1 Parenting Styles -- 4.2 Nutritional Knowledge -- 4.3 Perceived Self-efficacy -- 4.4 Barriers -- 5 Discussion -- 6 Conclusion -- References -- MAWA: A Browser Extension for Mobile Web Augmentation -- 1 Introduction -- 2 Problem Analysis -- 2.1 The Problem -- 2.2 Causes -- 2.3 Consequences -- 3 Related Work -- 4 Mobile Websites Web Augmentation -- 4.1 Edition Stage -- 4.2 Execution Stage -- 4.3 Architecture -- 5 Evaluation -- 5.1 Research Method -- 5.2 Results -- 6 Future Work -- 7 Conclusions -- References -- NotificationManager:Personal Boundary Management on Mobile Devices. 327 $a1 Introduction -- 2 Background and Related Work -- 2.1 Notification Management -- 2.2 Boundary Management -- 3 Within-Domain and Cross-Domain Interruptibility -- 3.1 Fundamental Boundary Management Concepts -- 3.2 Formal Modelling in Human-Computer Interaction -- 3.3 Formal Models of Interruptibility -- 4 NotificationManager -- 5 Evaluation -- 5.1 Participants -- 5.2 Procedure -- 5.3 Measures -- 5.4 Results -- 5.5 Discussion -- 6 Conclusions -- References -- The Role of Mobile and Virtual Reality Applications to Support Well-Being: An Expert View and Systematic App Review -- 1 Introduction and Motivation -- 2 Related Work -- 2.1 The Role of Feelings for Well-Being and Therapy -- 2.2 Methods of Emotion Regulation Therapy -- 2.3 The Potential of Mobile and VR Technologies for Mental Health and Well-Being -- 3 Interviews with Therapists -- 3.1 Method -- 3.2 Results -- 4 Mobile and VR App Review -- 4.1 Method -- 4.2 Mobile Apps -- 4.3 VR Apps -- 5 Discussion -- 5.1 From Psychological Theory to Lived Practice -- 5.2 Mental Health as Holistic Concept -- 5.3 Offering a Safe Place -- 5.4 Limitations and Future Work -- 6 Conclusion -- References -- Methods for User Studies -- BRIDGE: Administering Small Anonymous Longitudinal HCI Studies with Snowball-Type Sampling -- 1 Introduction -- 2 Related Work -- 3 The BRIDGE Procedure -- 4 Method -- 5 Results -- 6 Discussion -- 7 Conclusion -- References -- Detecting and Explaining Usability Issues of Consumer Electronic Products -- 1 Introduction -- 2 Related Work -- 3 Case Study -- 4 Log-Based Evaluation Technique -- 4.1 Collecting User Interface Logs -- 4.2 Defining Interaction Models as Petri Nets -- 4.3 Trace Alignment to Detect Usability Issues -- 4.4 Heuristic Evaluation to Suggest Explanations of Usability Issues -- 5 User Experiments -- 6 Discussion and Concluding Remarks -- References. 327 $aIntroducing Asynchronous Remote Usability Testing in Practice: An Action Research Project. 410 0$aLecture Notes in Computer Science 606 $aUser interfaces (Computer systems)$xDesign 606 $aArtificial intelligence 615 0$aUser interfaces (Computer systems)$xDesign. 615 0$aArtificial intelligence. 676 $a005.437 702 $aArdito$b Carmelo 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996464495503316 996 $aHuman-computer Interaction - INTERACT 2021$92860513 997 $aUNISA