LEADER 03032nam 2200541 a 450 001 996426328603316 005 20200520144314.0 010 $a0-240-82410-5 035 $a(CKB)2670000000354063 035 $a(EBL)1183494 035 $a(OCoLC)843187679 035 $a(SSID)ssj0000873985 035 $a(PQKBManifestationID)11542985 035 $a(PQKBTitleCode)TC0000873985 035 $a(PQKBWorkID)10886552 035 $a(PQKB)10662150 035 $a(MiAaPQ)EBC1183494 035 $a(CaSebORM)9780240824086 035 $a(PPN)176637702 035 $a(Au-PeEL)EBL1183494 035 $a(CaPaEBR)ebr10700787 035 $a(CaONFJC)MIL486567 035 $a(EXLCZ)992670000000354063 100 $a20130523d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aUnderstanding augmented reality$b[electronic resource] $econcepts and applications /$fAlan B. Craig 205 $a1st edition 210 $aAmsterdam $cMorgan Kaufmann$d2013 215 $a1 online resource (297 p.) 300 $aDescription based upon print version of record. 311 $a0-240-82408-3 320 $aIncludes bibliographical references and index. 327 $aMachine generated contents note: Chapter 1 What is Augmented Reality? Chapter 2 Augmented Reality Concepts Chapter 3 Content is Key! Augmented Reality Content Chapter 4 Augmented Reality Hardware Chapter 5 Augmented Reality Software Chapter 6 Interaction in Augmented Reality Chapter 7 Mobile Augmented Reality Chapter 8 Augmented Reality Applications Chapter 9 The future of Augmented Reality. 330 $a"Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"--$cProvided by publisher. 606 $aAugmented reality 608 $aElectronic books. 615 0$aAugmented reality. 676 $a006.8 700 $aCraig$b Alan B$066277 801 0$bMiAaPQ 906 $aBOOK 912 $a996426328603316 996 $aUnderstanding augmented reality$92015008 997 $aUNISA