LEADER 04037oam 2200673 c 450 001 996423849603316 005 20231110230813.0 010 $a3-8394-5345-3 024 7 $a10.14361/9783839453452 035 $a(CKB)5470000000557303 035 $a(DE-B1597)566301 035 $a(OCoLC)1253313723 035 $a(DE-B1597)9783839453452 035 $a(MiAaPQ)EBC6750315 035 $a(Au-PeEL)EBL6750315 035 $a(transcript Verlag)9783839453452 035 $a(MiAaPQ)EBC6956213 035 $a(Au-PeEL)EBL6956213 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/70893 035 $a(MiAaPQ)EBC30474019 035 $a(Au-PeEL)EBL30474019 035 $a(EXLCZ)995470000000557303 100 $a20220221d2021 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aNarrative Mechanics$eStrategies and Meanings in Games and Real Life$fBeat Suter, Rene? Bauer, Mela Kocher 205 $a1st ed. 210 $aBielefeld$ctranscript Verlag$d2021 215 $a1 online resource (362 p.) 225 0 $aEdition Medienwissenschaft$v82 311 $a3-8376-5345-5 327 $tFrontmatter -- $tContents -- $tIntroduction -- $tPlaying with Narratives -- $tNarrative Mechanics -- $tNarrative Patterns in Video Games -- $tTeaching Narrative Design -- $tThe Narrative Role of Sound in Games -- $tExpanding the Narrative -- $tMukokuseki and the Narrative Mechanics in Japanese Games -- $tCharacterization and Emergent Narrative in Dwarf Fortress -- $tOn the Evolution of Narrative Mechanics in Open-World Games -- $tOpen-End Storytelling in Pinball Machines -- $tMechanics of Inspiration -- $tNarrative Approaches in Contemporary Video Game Reviews -- $tGames, Politics and Society -- $t"We're not murderers. We just survive." -- $tQUIZ -- $tLudic Meanders through Defictionalization: The Narrative Mechanics of Art -- $tIf You Play It, Do You Believe It? -- $tBall Games and Language Games -- $tCase Studies -- $tFlorence -- $tThe Last Guardian -- $tMurder at the Museum -- $tEven Missile Command Tells a Story -- $tShave -- $tThe Twitter Game -- $tCommander Kurz -- $tAuthors 330 $aWhat do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics. 410 0$aEdition Medienwissenschaft 606 $aGames; Game Studies; Game Design; Media; Culture; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies; 610 $aComputer Games. 610 $aCulture. 610 $aDigital Media. 610 $aGame Design. 610 $aGame Studies. 610 $aMedia Aesthetics. 610 $aMedia Studies. 610 $aMedia. 610 $aPopular Culture. 615 4$aGames; Game Studies; Game Design; Media; Culture; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies; 676 $a306.4/81 700 $aSuter$b Beat$4auth$01276779 702 $aSuter$b Beat$pZu?rcher Hochschule der Ku?nste, Schweiz$4edt 702 $aBauer$b Rene?$pZu?rcher Hochschule der Ku?nste, Schweiz$4edt 702 $aKocher$b Mela$pZu?rcher Hochschule der Ku?nste, Schweiz$4edt 801 0$bDE-B1597 801 1$bDE-B1597 906 $aBOOK 912 $a996423849603316 996 $aNarrative Mechanics$93561574 997 $aUNISA