LEADER 05937nam 22007815 450 001 996418943803316 005 20230622190834.0 010 $a90-485-5173-0 024 7 $a10.1515/9789048551736 035 $a(CKB)4100000011800327 035 $a(DE-B1597)577680 035 $a(OCoLC)1242871951 035 $a(DE-B1597)9789048551736 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/63896 035 $a(MiAaPQ)EBC30406531 035 $a(Au-PeEL)EBL30406531 035 $a(EXLCZ)994100000011800327 100 $a20210621h20212021 fg 101 0 $aeng 135 $aur||#|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aGame production studies /$fed. by Jan Svelch, Olli Sotamaa 205 $a1st ed. 210 $cAmsterdam University Press$d2021 210 1$aAmsterdam :$cAmsterdam University Press,$d[2021] 210 4$dİ2021 215 $a1 online resource (356 p.) 225 0 $aGames and Play ;$v5 327 $tFrontmatter --$tTable of Contents --$tIntroduction: Why Game Production Matters? --$tContributors --$tLabour --$t1. Hobbyist Game Making Between Self-Exploitation and Self- Emancipation --$t2. Self-Making and Game Making in the Future of Work --$t3. Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a 'Global Games' Era --$t4. Intermediating the Everyday : Indie Game Development and the Labour of Co-Working Spaces --$tDevelopment --$t5. Game Developers Playing Games : Instrumental Play, Game Talk, and Preserving the Joy of Play --$t6. Game Development Live on Twitch : Observations of Practice and Educational Synergies --$t7. Unity Production: Capturing the Everyday Game Maker Market --$t8. More Than One Flop from Bankruptcy : Rethinking Sustainable Independent Game Development --$tPublishing & Monetization --$t9. How to Study Game Publishers: Activision Blizzard's Corporate History --$t10. Who Creates Microtransactions : The Production Context of Video Game Monetization --$t11. Regulating In-Game Monetization : Implications of Regulation on Games Production --$tRegional Perspectives --$t12. Promises of the Periphery : Producing Games in the Communist and Transformation-Era Czechoslovakia --$t13. Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry --$t14. The Development of Greater China's Games Industry : From Copying to Imitation to Innovation --$tBefore and After: Towards Inclusive Production Studies, Theories, and Methods --$tComplete Bibliography --$tIndex 330 $aVideo games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in favor of studying games themselves and player audiences. In Game Production Studies, an international group of established and emerging researchers takes a closer look at the everyday realities of video game production, ranging from commercial industries to independent creators and cultural intermediaries. Across sixteen chapters, the authors deal with issues related to labour, game development, monetization and publishing, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what costs. 410 0$aGames and play (Amsterdam, Netherlands) 606 $aVideo games industry 606 $aVideo games$xDesign 610 $avideo games, production studies, game industry. 615 0$aVideo games industry. 615 0$aVideo games$xDesign. 676 $a338.4/77948 700 $aSotamaa$b Olli$4edt$01363404 702 $aBanks$b John$c(College teacher)$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aBrowne$b Pierson$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aChia$b Aleena$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aConsalvo$b Mia$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aKeogh$b Brendan$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aKerr$b Aphra$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aMinassian$b Hovig$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aNakamura$b Akinori$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aNieborg$b David$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aOzimek$b Anna$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aPerks$b Matthew$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aPhelps$b Andrew$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aRoessel$b Lies$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aSchram$b Brian$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aSotamaa$b Olli$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aSotamaa$b Olli$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSvelch$b Jan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aWirman$b Hanna$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aYoung$b Chris$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aZabban$b Vinciane$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $a?velch$b Jan ?$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $a?velch$b Jaroslav ?$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 801 0$bDE-B1597 801 1$bDE-B1597 906 $aBOOK 912 $a996418943803316 996 $aGame production studies$93383687 997 $aUNISA