LEADER 03392nam 2200517 450 001 996418443903316 005 20230707110347.0 010 $a3-030-51202-9 024 7 $a10.1007/978-3-030-51202-6 035 $a(CKB)4100000011401126 035 $a(MiAaPQ)EBC6342258 035 $a(DE-He213)978-3-030-51202-6 035 $a(PPN)250215241 035 $a(EXLCZ)994100000011401126 100 $a20210209d2020 uy 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAuralization $efundamentals of acoustics, modelling, simulation, algorithms and acoustic virtual reality /$fMichael Vorlander 205 $a2nd ed. 2020. 210 1$aCham, Switzerland :$cSpringer,$d[2020] 210 4$dİ2020 215 $a1 online resource (XVIII, 365 p. 251 illus., 20 illus. in color.) 225 1 $aRWTHedition,$x1865-0899 311 $a3-030-51201-0 320 $aIncludes bibliographical references and index. 327 $aChapter1: Fundamentals of acoustics -- Chapter2: Sound sources -- Chapter3: Sound propagation -- Chapter4: Sound fields in cavities and in rooms -- Chapter5: Structure-borne sound -- Chapter6: Psychoacoustics -- Chapter7: Signal processing for auralization -- Chapter8: Characterization of sources -- Chapter9: Convolution and binaural sound synthesis -- Chapter10: Simulation methods -- Chapter11: Simulation of sound in rooms -- Chapter12: Simulation and auralization of outdoor sound propagation -- Chapter13: Simulation and auralization of airborne sound insulation -- Chapter14: Simulation and auralization of structure-borne sound -- Chapter15: Transfer path analysis and synthesis -- Chapter16: Filter construction for real-time processing -- Chapter17: 3D sound reproduction -- Chapter18: Acoustic Virtual Reality systems. 330 $aAuralization is the technique of creation and reproduction of sound on the basis of computer data. With this tool it is possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. With some mathematical prerequisites, the readers will be able to follow the main strategy of auralization easily and work out their own implementations of auralization in various fields of application in architectural acoustics, acoustic engineering, sound design and virtual reality. For readers interested in basic research, the technique of auralization may be useful to create sound stimuli for specific investigations in linguistic, medical, neurological and psychological research, and in the field of human-machine interaction. 410 0$aRWTHedition,$x1865-0899 606 $aVirtual reality 606 $aPsychoacoustics 606 $aSound$vComputer simulation 615 0$aVirtual reality. 615 0$aPsychoacoustics. 615 0$aSound 676 $a006.5 700 $aVorla?nder$b Michael$0841772 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996418443903316 996 $aAuralization$92012792 997 $aUNISA