LEADER 06011nam 22007455 450 001 996418297503316 005 20200705030911.0 010 $a3-662-61510-X 024 7 $a10.1007/978-3-662-61510-2 035 $a(CKB)4100000011223258 035 $a(MiAaPQ)EBC6174028 035 $a(DE-He213)978-3-662-61510-2 035 $a(PPN)243761155 035 $a(EXLCZ)994100000011223258 100 $a20200411d2020 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aTransactions on Edutainment XVI$b[electronic resource] /$fedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang 205 $a1st ed. 2020. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2020. 215 $a1 online resource (294 pages) $cillustrations 225 1 $aTransactions on Edutainment,$x1867-7207 ;$v11782 311 $a3-662-61509-6 327 $aThe Effects of the Edutainment Strategies on Student Motivation and Engagement in the College EFL Classes -- Correlation Analysis between Emotional Engagement and Achievement of Online Learning in University Students: An Empirical Study based on the Dataset in an Elective Course -- Interactive Virtual Bracket Positioning Method in Orthodontics -- Research and Implementation of Virtual Pottery -- An annotation method for artwork attributes based on visual perception -- DPNet: A Dual Path Network for Road Scene Semantic Segmentation -- Detecting Aging Substation Transformers by Audio Signal with Deep Neural Network -- Statistical Analysis of Principal Dimensions of Dry Bulk Carriers Navigating on Yangtze River Based on Big Data -- Deep Residual SENet for Foliage Recognition -- Application Of Density Clustering Algorithm Based On Greedy Strategy In Hot Spot Mining Of Taxi Passengers -- A Virtual Marine Ranch for Underwater Tourism -- A Virtual Reality Training System for Flood Security -- Life science immersive system based on virtual reality -- Augmented Reality Animation for Pancreatic Surgery -- Human Skeleton Control with the Face Expression Changed Synchronously -- Context Construction and Virtual Human Based Intelligent Navigation in Virtual Experiment Using CNN and channel attention mechanism to identify driver's distracted behavior -- A Method of Human Motion Feature Extraction and Recognition Based on Motion Capture Device -- The Research and Design of 3D Visualization Route Display System Based on osgEarth -- Forensic Analysis of Play Station 4 -- Interactive Experience and Communication of Public Service Advertisements based on User's Subconscious Behaviors -- National Culture - the Soul of Chinese Animation -- Fruit Shape 3D Printing Based on Wavelet Interpolation Modeling -- Research on Digital Forensic Investigation of Xbox One -- Online Learning Engagement Assessment Based on Multimodal Behavioral Data -- Distributed Cache and Recovery Method for Strong Real-time Applications -- Cross Cultural Hierarchy Phenomenon: A new Communication Mechanism to Disseminate Chinese Culture Overseas based on Social Media. 330 $aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous. . 410 0$aTransactions on Edutainment,$x1867-7207 ;$v11782 606 $aOptical data processing 606 $aComputer organization 606 $aComputers 606 $aApplication software 606 $aMachine learning 606 $aPattern recognition 606 $aImage Processing and Computer Vision$3https://scigraph.springernature.com/ontologies/product-market-codes/I22021 606 $aComputer Systems Organization and Communication Networks$3https://scigraph.springernature.com/ontologies/product-market-codes/I13006 606 $aInformation Systems and Communication Service$3https://scigraph.springernature.com/ontologies/product-market-codes/I18008 606 $aComputer Appl. in Social and Behavioral Sciences$3https://scigraph.springernature.com/ontologies/product-market-codes/I23028 606 $aMachine Learning$3https://scigraph.springernature.com/ontologies/product-market-codes/I21010 606 $aPattern Recognition$3https://scigraph.springernature.com/ontologies/product-market-codes/I2203X 615 0$aOptical data processing. 615 0$aComputer organization. 615 0$aComputers. 615 0$aApplication software. 615 0$aMachine learning. 615 0$aPattern recognition. 615 14$aImage Processing and Computer Vision. 615 24$aComputer Systems Organization and Communication Networks. 615 24$aInformation Systems and Communication Service. 615 24$aComputer Appl. in Social and Behavioral Sciences. 615 24$aMachine Learning. 615 24$aPattern Recognition. 676 $a371.33 702 $aPan$b Zhigeng$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aCheok$b Adrian David$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMüller$b Wolfgang$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aZhang$b Mingmin$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996418297503316 996 $aTransactions on Edutainment XVI$92227013 997 $aUNISA