LEADER 01095nam2-2200361---450- 001 990005909320203316 005 20131119092720.0 010 $a978-84-670-3962-7 035 $a000590932 035 $aUSA01000590932 035 $a(ALEPH)000590932USA01 035 $a000590932 100 $a20131119d2013----km-y0itay50------ba 101 0 $aspa 102 $aES 105 $ay|||z|||001yy 200 1 $a<> meninas$fAntonio Buero Vallejo$gediciion y guia de lectura de Virtudes Serrano 210 $aBarcelona$cEspasa$d2013 215 $a231 p.$d19 cm 225 2 $aAustral$iTeatro$v223$iTeatro 410 0$1001000291980$12001$aAustral$iTeatro$v, 223$iTeatro 676 $a862.64 700 1$aBUERO VALLEJO,$bAntonio$0131400 702 1$aSERRANO,$bVirtudes 801 0$aIT$bsalbc$gISBD 912 $a990005909320203316 951 $aXIII.1. Coll. 17/ 63$b9369 L.G.$cXIII.1. Coll.$d00344473 959 $aBK 969 $aUMA 979 $aALESSANDRA$b90$c20131119$lUSA01$h0925 979 $aALESSANDRA$b90$c20131119$lUSA01$h0927 996 $aMeninas$9212874 997 $aUNISA LEADER 01583nam 2200385 n 450 001 996397275303316 005 20200818213025.0 035 $a(CKB)4940000000065097 035 $a(EEBO)2248495749 035 $a(UnM)99829975e 035 $a(UnM)99829975 035 $a(EXLCZ)994940000000065097 100 $a19950706d1676 uy | 101 0 $aeng 135 $aurbn||||a|bb| 200 04$aThe use of the astronomical playing-cards$b[electronic resource] $eteaching any ordinary capacity by them to be acquainted with all the stars in heaven, to know their place in heaven, colour, nature, bigness. As also the poetical reasons for every constellation, very useful, and pleasant, and delightful for all lovers of ingeniety. By Joseph Moxon hydrographer to the Kings most Excellent Majesty 210 $aLondon $cthe playing cards, and these books are sold by Joseph Moxon on Ludgate-Hill at the signe of Atlas$d1676 215 $a[2], 49, [5] p 300 $aWith a five page advertisement at end. 300 $aReproduction of the original in the Christ Church Library, Oxford. 330 $aeebo-0026 606 $aSky$vEarly works to 1800 606 $aConstellations$vEarly works to 1800 615 0$aSky 615 0$aConstellations 700 $aMoxon$b Joseph$f1627-1691.$01000953 702 $aHood$b Thomas$ffl. 1582-1598.$4aut 801 0$bCu-RivES 801 1$bCu-RivES 801 2$bCStRLIN 801 2$bWaOLN 906 $aBOOK 912 $a996397275303316 996 $aThe use of the astronomical playing-cards$92301460 997 $aUNISA LEADER 04874nam 2200637Ia 450 001 9910779509103321 005 20230206202113.0 010 $a1-61761-178-6 035 $a(CKB)2550000001041174 035 $a(EBL)3018163 035 $a(SSID)ssj0000835113 035 $a(PQKBManifestationID)11462240 035 $a(PQKBTitleCode)TC0000835113 035 $a(PQKBWorkID)10989820 035 $a(PQKB)10386163 035 $a(MiAaPQ)EBC3018163 035 $a(Au-PeEL)EBL3018163 035 $a(CaPaEBR)ebr10659085 035 $a(OCoLC)923657371 035 $a(EXLCZ)992550000001041174 100 $a20091009d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aComputer games$b[electronic resource] $elearning objectives, cognitive performance and effects on development /$fAgustin Soria and Julian Maldonado, editors 210 $aNew York $cNova Science Publisher's$dc2010 215 $a1 online resource (219 p.) 225 0 $aComputer science, technology and applications series 300 $aDescription based upon print version of record. 311 $a1-60876-658-6 320 $aIncludes bibliographical references and index. 327 $a""COMPUTER GAMES: LEARNING OBJECTIVES, COGNITIVE PERFORMANCE AND EFFECTS ON DEVELOPMENT ""; ""COMPUTER GAMES: LEARNING OBJECTIVES, COGNITIVE PERFORMANCE AND EFFECTS ON DEVELOPMENT ""; ""CONTENTS ""; ""PREFACE ""; ""EDUTAIN@GRID: A RESOURCE MANAGEMENTPLATFORM FOR MASSIVELY MULTIPLAYERONLINE GAMES""; ""Abstract""; ""1. Introduction""; ""2. Model""; ""2.1. Game Application Model""; ""2.2. Game Load Complexity Model""; ""2.3. Game Hosting Model""; ""2.4. Complete Game Ecosystem Model""; ""3. Architecture""; ""4. Monitoring""; ""4.1. Real-Time Metrics""; ""4.2. Monitored Entities"" 327 $a""4.2.1. Host Entity""""4.2.2. Game Process Entity""; ""4.2.3.Game Local Session Entity""; ""4.3. Monitoring Method""; ""5. Load Prediction""; ""5.1. Predictor Families""; ""5.2. Prediction Method""; ""5.3. Neural Network-Based Prediction""; ""5.3.1. Preprocessor""; ""5.3.2. Signal Expander""; ""5.3.3. Neural Network""; ""5.3.4. Postprocessor""; ""5.3.5. Utilisation""; ""5.3.6. Complexity Analysis""; ""5.4. Implementation""; ""5.5. Distributed FPS Game Simulator""; ""5.6. Neural Network Tuning""; ""5.6.1. Network Type""; ""5.6.2. Network Structure""; ""5.6.3. Transfer Function"" 327 $a""5.6.4. Signal Expanding""""5.7. Prediction Results""; ""6. Capacity Management""; ""6.1. Processor Load Model""; ""6.2. Memory Load Model""; ""6.3. Network Load Model""; ""6.4. General Load Model""; ""7. Resource Allocation""; ""8. Conclusions""; ""References""; ""A STRATEGY FOR ANALYZING DIGITALEPISTEMIC GAMES""; ""Abstract""; ""Introduction""; ""Game Categorization""; ""Epistemic Patterns""; ""Pattern List""; ""Arranging""; ""Assigning""; ""Collecting""; ""Comparing""; ""Composing""; ""Filtering""; ""Linking""; ""Probing""; ""Searching""; ""Selecting"" 327 $a""Analysis of Games Using These Patterns""""Adventures of Lolo""; ""Bejeweled""; ""Blocksum""; ""Bookworm""; ""Civilization IV""; ""The Incredible Machine""; ""Legend of Zelda: Ocarina of Time""; ""Myst""; ""Pacman""; ""Step-By-Step""; ""Tetris""; ""Conclusion""; ""References""; ""PATTERNS OF DIGITAL GAME PLAYING IN EARLY ADOLESCENCE: RELATIONS TO DEPRESSED MOOD ""; ""Abstract ""; ""Introduction ""; ""Digital Game Playing and Emotion Regulation""; ""Patterns of Playing Digital Games and Depressed Mood""; ""The Current Study""; ""Methods""; ""Participants""; ""Study Procedure""; ""Measures"" 327 $a""Results""""Descriptive Results""; ""Digital Game Playing Patterns""; ""Digital Game Playing Patterns and Depressed Mood""; ""Conclusion ""; ""Acknowledgements""; ""References""; ""VIDEO GAMES FOR HEALTH:DESIGN STRATEGIESFOR MAXIMIZING LEARNING""; ""Abstract""; ""Introduction""; ""Scope of this Chapter""; ""Video Games for Learning""; ""Video Games for Health""; ""Concrete Versus Conceptual Games""; ""Learning Theory and Health Game Design""; ""The Example of Re-Mission""; ""Symbolic Self Modeling in Re-Mission""; ""Other Learning Principles in Re-Mission""; ""Conclusion""; ""References"" 327 $a""DREAMS AND VIDEO GAME PLAY"" 410 0$aComputer Science, Technology and Applications 606 $aVideo games$xProgramming 606 $aVideo games$xResearch 606 $aVideo games$xDesign 615 0$aVideo games$xProgramming. 615 0$aVideo games$xResearch. 615 0$aVideo games$xDesign. 676 $a794.8/1526 701 $aSoria$b Agustin$f1954-$01571556 701 $aMaldonado$b Julian$01571557 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910779509103321 996 $aComputer games$93846047 997 $aUNINA