LEADER 00648oam 2200181z- 450 001 996393540503316 005 20200818231605.0 035 $a(CKB)4940000000118332 035 $a(EEBO)2273367987 035 $a(EXLCZ)994940000000118332 100 $a20191209c1638uuuu -u- - 101 0 $aeng 200 14$aThe book of common prayer, and administration of the sacraments, and other rites and ceremonies of the Church of England 210 $cBy Robert Barker, ... and by the assignes of John Bill$aEngland 906 $aBOOK 912 $a996393540503316 996 $aThe book of common prayer and administration of the sacraments$92297765 997 $aUNISA LEADER 05051nam 2200625 450 001 9910453836103321 005 20200520144314.0 010 $a1-78355-867-9 035 $a(CKB)2550000001192000 035 $a(EBL)1593838 035 $a(SSID)ssj0001164711 035 $a(PQKBManifestationID)11680304 035 $a(PQKBTitleCode)TC0001164711 035 $a(PQKBWorkID)11200102 035 $a(PQKB)10511156 035 $a(MiAaPQ)EBC1593838 035 $a(PPN)228027489 035 $a(Au-PeEL)EBL1593838 035 $a(CaPaEBR)ebr10832272 035 $a(CaONFJC)MIL571408 035 $a(OCoLC)869521993 035 $a(EXLCZ)992550000001192000 100 $a20140206h20142014 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aNGUI for unity /$fCharles Bernardoff 210 1$aBirmingham, England :$cPackt Publishing,$d2014. 210 4$dİ2014 215 $a1 online resource (182 p.) 225 1 $aCommunity experience distilled 300 $aIncludes index. 311 $a1-78355-866-0 311 $a1-306-40157-7 327 $aCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with NGUI; What is NGUI?; Unity GUI versus NGUI; Atlases; Events; Localization; Shaders; Importing NGUI; Creating your UI; UI Wizard; Window; Parameters; Separate UI Layer; Your UI structure; UI Root (2D); Parameters; Camera; Parameters; Anchor; Parameters; Panel; Parameters; Summary; Chapter 2: Creating Widgets; Creating our first widget; Widget Wizard; Selecting an atlas; Creating a widget from a template; Transforming widgets; Moving widgets 327 $aRotating widgets Scaling widgets; Common widget parameters; Sprites; Sliced sprites; Tiled sprites; Filled sprites; Labels; Parameters; Creating the title bar; Buttons; Parameters; The play and exit buttons; Text input; Parameters; Creating a nickname box; Slider; Parameters; Creating a volume slider; Toggle; Parameters; Creating a sound toggle; Popup list; Parameters; Creating a difficulty selector; Summary; Chapter 3: Enhancing Your UI; NGUI components; The draggable panel; Parameters; Dragging the main menu; The drag-and-drop system; Powers selection; Draggable items container 327 $aDraggable items The drop surface; Prefab instantiated on drop; Handling an invalid drop; Replacing the current item; Removing the current item; Animations with NGUI; Smooth powers apparition; Clipping to hide options; Scrollable text; Localization system; Localization files; Localization component; Language selection box; Localizing a Label; Summary; Chapter 4: C# with NGUI; Events methods; Creating a tool tip; The tool tip reference; Showing the tool tip; Tween methods; Main menu apparition; Simple Tween; Smooth Tween; Using keys for navigation; Error notification; Saving the nickname 327 $aSending messages Event forwarding; Summary; Chapter 5: Building a Scrollable Viewport; Preparing the Game scene; The scrollable viewport; Draggable background; Linking scroll bars; Keyboard scrolling; Creating draggable barriers; The BarrierObject prefab; Dropping a barrier on Viewport; Creating an ActiveBarrier prefab; The ActiveBarrier prefab; Instantiating the ActiveBarrier prefab; Barrier's building process; Forwarding events to viewport; BarrierObject cooldown; Cooldown implementation; BarrierObject smooth apparition; The barrier availability tool tip; Summary 327 $aChapter 6: Atlas and Font Customization The Atlas prefab; Creating a new Atlas; Adding sprites to Atlas; Simple sprites; Adding sprites to Atlas; Available powers icons; Selected powers icons; Sliced sprites; Adding a sprite to Atlas; Configuring a sliced sprite; The Main Menu window; Tiled sprites; Adding a font; Exporting a font using BMFont; Creating a font in Unity; Assigning a new font to Label; Customizing the Main Menu; Summary; Chapter 7: Creating a Game with NGUI; Enemy spawning; Creating the enemies container; Creating the Enemy prefab; Creating the enemy spawn controller 327 $aForwarding events to viewport 330 $aAn easy-to-follow, step-by-step tutorial focusing on practical situations and manipulations, guiding you to create a concrete Graphical User Interface and a simple 2D game.If you are a Unity 3D developer looking forward to learn NGUI for Unity, then this book is for you. Prior knowledge of C# scripting is expected. Additional knowledge of Unity 3D Editor, Game Object and creating/adding scripts to Game Object would be beneficial; however, no prior knowledge of NGUI is required. 606 $aUser interfaces (Computer systems) 608 $aElectronic books. 615 0$aUser interfaces (Computer systems) 676 $a005.437 700 $aBernardoff$b Charles$0953259 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910453836103321 996 $aNGUI for unity$92154990 997 $aUNINA LEADER 02857nam 2200661Ia 450 001 9910958358503321 005 20251116173540.0 010 $a1-134-74868-X 010 $a0-203-44174-5 010 $a1-281-32569-4 010 $a9786611325695 010 $a1-134-74869-8 024 7 $a10.4324/9780203441749 035 $a(CKB)1000000000255207 035 $a(EBL)169962 035 $a(OCoLC)123470204 035 $a(SSID)ssj0000283254 035 $a(PQKBManifestationID)11236307 035 $a(PQKBTitleCode)TC0000283254 035 $a(PQKBWorkID)10249767 035 $a(PQKB)10107184 035 $a(MiAaPQ)EBC169962 035 $a(Au-PeEL)EBL169962 035 $a(CaPaEBR)ebr10056039 035 $a(CaONFJC)MIL132569 035 $a(EXLCZ)991000000000255207 100 $a19970903d1998 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 04$aThe psychology of health $ean introduction /$fedited by Marian Pitts and Keith Phillips 205 $a2nd ed. 210 $aLondon ;$aNew York $cRoutledge$d1998 215 $a1 online resource (429 p.) 300 $aDescription based upon print version of record. 311 08$a0-415-15024-8 311 08$a0-415-15023-X 320 $aIncludes bibliographical references (p. 337-389) and indexes. 327 $aBook Cover; Title; Contents; List of figures; List of tables; List of contributors; Preface; Acknowledgements; List of abbreviations; INTRODUCTION; An introduction to health psychology; Psychophysiology, health and illness; Stress and coping; PATIENT BEHAVIOUR AND THE MANAGEMENT OF ILLNESS; The medical consultation; The experience of treatment; Pain: psychological aspects; HEALTH ISSUES; Social drugs: effects upon health; The primary prevention of AIDS; Decision making for contraception and abortion; Essential hypertension; Coronary heart disease; Diabetes; Nutrition, exercise and health 327 $aCancerWIDER SOCIAL ISSUES; Child health, illness and family influences; Social circumstances, inequalities and health; Glossary; Bibliography; Author index; Subject index 330 $aCompletely revised and updated second edition of this classic text which contains additional chapters on cancer, nutrition and exercise, social drugs and the impact of social inequalities upon health. 606 $aClinical health psychology 606 $aMedicine and psychology 615 0$aClinical health psychology. 615 0$aMedicine and psychology. 676 $a613.019 676 $a616/.001/9 701 $aPitts$b Marian$f1948-$01873231 701 $aPhillips$b Keith$f1951-$01873232 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910958358503321 996 $aThe psychology of health$94483220 997 $aUNINA