LEADER 03362nam 2200649 450 001 9910460518503321 005 20200520144314.0 010 $a0-8078-3998-1 010 $a1-4696-1140-6 035 $a(CKB)3710000000448665 035 $a(EBL)4322193 035 $a(SSID)ssj0001514828 035 $a(PQKBManifestationID)12630268 035 $a(PQKBTitleCode)TC0001514828 035 $a(PQKBWorkID)11473184 035 $a(PQKB)11349225 035 $a(MiAaPQ)EBC4322193 035 $a(OCoLC)624743157 035 $a(MdBmJHUP)muse48136 035 $a(Au-PeEL)EBL4322193 035 $a(CaPaEBR)ebr11149902 035 $a(CaONFJC)MIL930321 035 $a(OCoLC)935259675 035 $a(EXLCZ)993710000000448665 100 $a19940223h19941994 uy| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 00$aEarly American technology $emaking and doing things from the colonial era to 1850 /$fedited by Judith A. McGaw 210 1$aChapel Hill :$cPublished for the Omohundro Institute of Early American History and Culture, Williamsburg, Virginia, by the University of North Carolina Press,$d[1994] 210 4$d©1994 215 $a1 online resource (495 p.) 225 1 $aPublished for the Omohundro Institute of Early American History and Culture, Williamsburg, Virginia 300 $aDescription based upon print version of record. 311 $a0-8078-4484-5 311 $a0-8078-2173-X 320 $aIncludes bibliographical references (pages 358-460) and index. 327 $aCover; Contents; Preface; Introduction: The Experience of Early American Technology; Technology in Early America: A View from the 1990's; The Exhilaration of Early American Technology: An Essay; Lost, Hidden, Obstructed, and Repressed: Contraceptive and Abortive Technology in the Early Delaware Valley; ""Publick Service"" versus ""Mans Properties"": Dock Creek and the Origins of Urban Technology in Eighteenth-Century Philadelphia; Inconsiderable Progress: Commercial Brewing in Philadelphia before 1840 327 $aLaying Foods By: Gender, Dietary Decisions, and the Technology of Food Preservation in New England Households, 1750-1850 Roads Most Traveled: Turnpikes in Southeastern Pennsylvania in the Early Republic; Custom and Consequence: Early Nineteenth-Century Origins of the Environmental and Social Costs of Mining Anthracite; A Patent Transformation: Woodworking Mechanization in Philadelphia, 1830-1856; ""So Much Depends upon a Red Wheelbarrow"": Agricultural Tool Ownership in the Eighteenth-Century Mid-Atlantic; Books on Early American Technology, 1966-1991 327 $aAppendix: Brooke Hindle's pre-1966 Bibliography Index; Notes on the Contributors 410 0$aPublished for the Omohundro Institute of Early American History and Culture, Williamsburg, Virginia 606 $aTechnology$zUnited States$xHistory$y18th century 606 $aTechnology$zUnited States$xHistory$y19th century 608 $aElectronic books. 615 0$aTechnology$xHistory 615 0$aTechnology$xHistory 676 $a303.48/3/0973 702 $aMcGaw$b Judith A.$f1946- 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910460518503321 996 $aEarly American technology$92470680 997 $aUNINA LEADER 01604nam 2200373 n 450 001 996392709703316 005 20200824121656.0 035 $a(CKB)4940000000113338 035 $a(EEBO)2264214328 035 $a(UnM)ocm99885449e 035 $a(UnM)99885449 035 $a(EXLCZ)994940000000113338 100 $a19960510d1695 uy 101 0 $alat 135 $aurbn||||a|bb| 200 10$aWhereas Samuel Ravenshaw, of London, bookseller, above three years ago, during the then session of Parliament, did publish a short paper, by way of advertisement, touching a large and copious argument, the which for near 16 years last past he has been prosecuting; ..$b[electronic resource] 210 $a[London $cs.n.]$d1695 215 $a1 sheet ([1] p.) 300 $aTitle taken from first lines of text. 300 $aImprint from Wing. 300 $aWith advertisement at foot of sheet. 300 $aReproduction of original in the British Library. 330 $aeebo-0018 606 $aNumerology$vEarly works to 1800 606 $aNumbers in the Bible$vEarly works to 1800 615 0$aNumerology 615 0$aNumbers in the Bible 700 $aRavenshaw$b Samuel$01016961 801 0$bCu-RivES 801 1$bCu-RivES 906 $aBOOK 912 $a996392709703316 996 $aWhereas Samuel Ravenshaw, of London, bookseller, above three years ago, during the then session of Parliament, did publish a short paper, by way of advertisement, touching a large and copious argument, the which for near 16 years last past he has been prosecuting; .$92382451 997 $aUNISA LEADER 05129nam 22006015 450 001 9910299918003321 005 20200630235922.0 010 $a3-319-60639-5 024 7 $a10.1007/978-3-319-60639-2 035 $a(CKB)3710000001404688 035 $a(DE-He213)978-3-319-60639-2 035 $a(MiAaPQ)EBC4877514 035 $a(PPN)202992470 035 $a(EXLCZ)993710000001404688 100 $a20170613d2018 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAdvances in Human Factors in Wearable Technologies and Game Design $eProceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA /$fedited by Tareq Ahram, Christianne Falcão 205 $a1st ed. 2018. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2018. 215 $a1 online resource (XI, 268 p. 115 illus.) 225 1 $aAdvances in Intelligent Systems and Computing,$x2194-5357 ;$v608 311 $a3-319-60638-7 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aA wearable flexible sensor network platform for the analysis of different sport movements -- Emotion recognition using physiological signals: Laboratory vs. wearable sensors -- A wearable device supporting multiple touch- and gesture-based languages for the deaf-blind -- A step in the right direction ? privacy concerns and perceived sensitivity of fitness trackers -- Development of customized orthotics based on lower-leg anthropometric data and task -- An intelligent pen to assess anxiety levels through pressure sensors and fuzzy logic -- Real-time eye-interaction system developed with eye tracking glasses and motion capture -- Accuracy and efficiency validation of a helmet mounted vibrotactile feedback system for aerodynamic head position during cycling -- The pressure comfort sensation of female?s body parts caused by compression garment -- Wearability and user experience through user engagement: The case study of a wearable plurisensorial device -- The implementation of acoustic in the game design-insight from the recently "onmyoji" phenomenon in China -- Game design for students: Teaching as a whole context -- Gaming as a driver for social behavior change for sustainability. . 330 $aThis book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California, USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research. 410 0$aAdvances in Intelligent Systems and Computing,$x2194-5357 ;$v608 606 $aBiomedical engineering 606 $aUser interfaces (Computer systems) 606 $aArtificial intelligence 606 $aComputational intelligence 606 $aBiomedical Engineering and Bioengineering$3https://scigraph.springernature.com/ontologies/product-market-codes/T2700X 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aComputational Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/T11014 615 0$aBiomedical engineering. 615 0$aUser interfaces (Computer systems). 615 0$aArtificial intelligence. 615 0$aComputational intelligence. 615 14$aBiomedical Engineering and Bioengineering. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aArtificial Intelligence. 615 24$aComputational Intelligence. 676 $a610.28 702 $aAhram$b Tareq$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aFalcão$b Christianne$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910299918003321 996 $aAdvances in Human Factors in Wearable Technologies and Game Design$91951174 997 $aUNINA