LEADER 01503nam 2200289Ia 450 001 996392695203316 005 20221108061546.0 035 $a(CKB)1000000000684427 035 $a(EEBO)2240902459 035 $a(OCoLC)15689700 035 $a(EXLCZ)991000000000684427 100 $a19870515d1642 uy | 101 0 $aeng 135 $aurbn||||a|bb| 200 02$aA Letter or declaration from the Right Honorable Ferdinando Lord Fairfax, Sir Hugh Cholmley, Sir Philip Stapleton, Sir Henry Cholmley, committees of the Commons House residing at Yorke$b[electronic resource] $etogether with a relation of all the passages at the great meeting at Yorke on Thursday the 12 of this instant May : as also the names of those gentlemen which were taken by the sherriffe, inclosed in a letter from the said committee to Master Speaker, and ordered to be forthwith published in print .. 210 $aLondon $cPrinted by T.F. for T. Bankes$d1642 215 $a8 p 300 $aReproduction of original in the Harvard University Library. 330 $aeebo-0062 607 $aGreat Britain$xHistory$yCivil War, 1642-1649 701 $aFairfax$b Ferdinando Fairfax$cBaron,$f1584-1648.$01001651 801 1$bEAE 801 2$bWaOLN 906 $aBOOK 912 $a996392695203316 996 $aA Letter or declaration from the Right Honorable Ferdinando Lord Fairfax, Sir Hugh Cholmley, Sir Philip Stapleton, Sir Henry Cholmley, committees of the Commons House residing at Yorke$92397242 997 $aUNISA LEADER 04369nam 2200673Ia 450 001 9910966191503321 005 20200520144314.0 010 $a9781283637336 010 $a1283637332 010 $a9781849517034 010 $a1849517037 035 $a(CKB)2670000000261609 035 $a(EBL)1036258 035 $a(OCoLC)815391963 035 $a(SSID)ssj0000768441 035 $a(PQKBManifestationID)11419322 035 $a(PQKBTitleCode)TC0000768441 035 $a(PQKBWorkID)10767848 035 $a(PQKB)10889565 035 $a(Au-PeEL)EBL1036258 035 $a(CaPaEBR)ebr10608612 035 $a(CaONFJC)MIL394979 035 $a(PPN)228047870 035 $a(FR-PaCSA)88850807 035 $a(MiAaPQ)EBC1036258 035 $a(FRCYB88850807)88850807 035 $a(DE-B1597)723802 035 $a(DE-B1597)9781849517034 035 $a(EXLCZ)992670000000261609 100 $a20111102d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBlender Game Engine $ebeginner's guide /$fVictor Kuller Bacone 205 $a1st ed. 210 $aBirmingham $cPackt Publishing$d2012 215 $a1 online resource (207 p.) 300 $aIncludes index. 311 08$a9781849517027 311 08$a1849517029 327 $aCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Things You Need to Know; Things you need, and things you don't; Time for action - start using the BGE; Exploring the interface of the Logic Editor's; Time for action - exploring the logic bricks world; Time for action - moving the cube; Summary; Chapter 2: Your Characters; An example - save the whale!; How to create a library; Time for action - downloading models from the Internet; Importing other files into Blender; Time for action - cleaning up the model in Blender 327 $aInvolving enemies in the gameTime for action - appending the enemy; Creating a meeting point; Time for action - making the enemy follow a path; Summary; Chapter 3: The First Level; Block out a level environment; Time for action - creating the scene; Creating a player view; Time for action - renaming the scene; Defining the boundaries; Time for action - closing the entry point; Marking the end of level; Time for action - opening the end point; Summary; Chapter 4: Collisions; Respawning the character; Time for action - returning to the original position; Creating trap doors 327 $aTime for action - moving the blocks of iceReal-time motion; Time for action - rolling objects; Creating looped actions; Time for action - making waves; Summary; Chapter 5: Gameplay; Growing the character; Time for action - counting; Creating a life indicator bar; Time for action - decreasing life; Creating a counter of items collected; Time for action - collecting; Creating a map of the level we play; Time for action - overlaying something like a map; Changing the camera view; Time for action - view 1, 2, 3; Moving to another layer; Time for action - throwing things; Summary 327 $aChapter 6: Liven up Your World!Animate the character; Time for action - moving the whale's tail; Making the environment come alive; Time for action - creating sounds and music; Animate your enemies; Time for action - animating the hunter; Make your own game; Time for action - making the hunter shoot; Summary; Chapter 7: Game Menu Screens; Making titles; Time for action - creating your first game title; Creating simple buttons; Time for action - using the up or down options; Making an externally executable game; Time for action - exporting your game; Summary; Chapter 8: Publishing Your Game 327 $aPlaying your game on the WebTime for action - using the Burster plug-in; Making some trailers; Time for action - recording it; Creating something more; Time for action - updating your game; Summary; Appendix: Pop Quiz Answers; Index 330 $aThe non-programmer's guide to creating 3D video games 606 $aComputer animation 615 0$aComputer animation. 676 $a006.693 700 $aBacone$b Victor Kuller$01797264 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910966191503321 996 $aBlender Game Engine$94339402 997 $aUNINA