LEADER 01244nam 2200385 n 450 001 996390529403316 005 20221107141942.0 035 $a(CKB)1000000000651462 035 $a(EEBO)2240886688 035 $a(UnM)9958389200971 035 $a(EXLCZ)991000000000651462 100 $a19920220d1695 uy 101 0 $aeng 135 $aurbn#|||a|bb| 200 10$aAbout mending the coyn$b[electronic resource] 210 $aLondon $cPrinted by F. Collins in the Old-Bailey$d1695 215 $a1 sheet (2 p.) 300 $aP. 2 signed: Tho. Neale. 300 $aItem at reel 1:23 identified as Wing A97A (number cancelled). 300 $aReproduction of original in Columbia University Library and Goldsmiths' Library, University of London. 330 $aeebo-0018 606 $aCoinage$zEngland$vEarly works to 1800 606 $aMoney$zEngland$vEarly works to 1800 608 $aBroadsides$zEngland$y17th century.$2rbgenr 615 0$aCoinage 615 0$aMoney 700 $aNeale$b Thomas$fd. 1699?$01001525 801 0$bCu-RivES 801 1$bCu-RivES 801 2$bCStRLIN 801 2$bCu-RivES 906 $aBOOK 912 $a996390529403316 996 $aAbout mending the coyn$92298603 997 $aUNISA LEADER 01103nam 2200373 450 001 9910163883803321 010 $a1-908997-32-X 035 $a(CKB)3710000001021031 035 $a(MiAaPQ)EBC4801064 035 $a(EXLCZ)993710000001021031 100 $a20170219h20172017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 00$aDocuments on Irish foreign policy$hVolume VII, $e1941-1945 /$feditors, Catriona Crowe [and four others] 210 1$aDublin, Ireland :$cRoyal Irish Academy,$d2017. 210 4$dİ2017 215 $a1 online resource (721 pages) 300 $aIncludes index. 311 $a1-904890-63-6 607 $aIreland$xForeign relations$vSources 676 $a327.415 702 $aCrowe$b Catriona 712 02$aRoyal Irish Academy. 712 02$aIreland.$bDepartment of Foreign Affairs. 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910163883803321 996 $aDocuments on Irish foreign policy$92898421 997 $aUNINA LEADER 04956nam 2200601 a 450 001 9910792069003321 005 20230512170558.0 010 $a1-299-26130-2 010 $a1-84969-940-2 035 $a(CKB)2560000000098647 035 $a(EBL)1140133 035 $a(OCoLC)830162820 035 $a(SSID)ssj0000971293 035 $a(PQKBManifestationID)11630219 035 $a(PQKBTitleCode)TC0000971293 035 $a(PQKBWorkID)10939502 035 $a(PQKB)11005986 035 $a(MiAaPQ)EBC1140133 035 $a(Au-PeEL)EBL1140133 035 $a(CaPaEBR)ebr10672340 035 $a(CaONFJC)MIL457380 035 $a(PPN)228034981 035 $a(EXLCZ)992560000000098647 100 $a20130320d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aGrome terrain modeling with Ogre3D, UDK, and Unity3D$b[electronic resource] $ecreate massive terrains and export them to the most popular game engines /$fRichard A. Hawley 210 $aBirmingham $cPackt Pub.$d2013 215 $a1 online resource (162 p.) 225 1 $aCommunity experience distilled 300 $aIncludes index. 311 $a1-84969-939-9 327 $aCover; Preface; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Chapter 1: Creating Virtual Landscapes; Describing a world in data; Heightmaps are common ground; Texture sizes; The huge world problem; Floating point precision; Depth buffer precision; Planning our first project - the brief; Starting GROME; Summary; Chapter 2: GROME Workspace; Viewports; Selecting objects; Workspace panel; Workspace tab; Scene tab; Layer stack; Layer type selector; Selection filter; Tools panel; Workflow/creation path; Zones; Know the dimensions; Zone splitter 327 $aExample - volcano islandSplitting zones; Creating a simple procedural heightmap; Summary; Chapter 3: Heightmaps; Modifier toolsets; Heightmap toolset; Elevation; SurfInfo; Erosion and FLErosion; HmapImport; Resampler; HSmooth; HmapStamp; ObjLevel; Simplify; Heightmap Brush toolset; Elevation; Smudge; Smooth; Clone; Fractals, Hills, Mountains, and Dunes; Procedural Heightmap toolset; PDeposition; FractalNoise and FractalDunes; Example - the Heightmap layer stack; Heightmap layer operations; Merging a heightmap; Flatten down; Selection masks; Example - putting it together; Our initial work plan 327 $aNow to apply the River featureBrushing the shoreline; Summary; Chapter 4: Textures and Lighting; Performance consideration for mobiles; Working with material layers; Assigning zones to a layer; Color textures; Ground holes; Masked textures; The texture toolset; ColorGen tool; Distribution Mask component; Layers and Layers in use; Shadowmap tool; MaskFilter tool; MaskGen tool; The Base layer; The 01 layer; Arm 02 Texture layer; Final Detail layer; All done; Vertical texture mapping; ColorBake tool; NormalMap tool; Let it snow; The brush tools; The package browser; Decals; Summary 327 $aChapter 5: Bring Me a ShrubberyExportability of vegetation; GROME detail objects and billboards; The Detail layer stack; Adding grass billboards; Adding 3D Object details; The Detail toolset; Brush tool; Mask tool; Procedural tools; 3D Objects in detail layers; Summary; Chapter 6: Water, Rivers, and Roads; Water layers; Creating a new water layer; Masks; Global settings; Waves; Coloring; Lighting; Shadows on water layers; Water toolset; Generator tool; Shoreline tool; Creating rivers; Creating a small stepped river feature; Roads; Create tool; Adding more roads to create a network 327 $aAdjust toolConfigure tool; Texturing the road; Real road data; Summary; Chapter 7: Exporting to Unity, UDK, and Ogre 3D; Unity; Desktop PC/Mac; Export RAW terrain; Exporting from GROME; Importing into Unity; Importing Unity Splatmaps; Convert texture to ARGBA32 format; Unity editor script to replace splatmaps; Mesh terrain export; Mesh export from GROME; Unreal Development Kit; GROME export plugin for UDK; Ogre3D; OgreGraphite engine; Exporting with GraphiTE; Compiling the code; Deleting zones; Going further - the edge of forever; Summary; Index 330 $aThis book is a practical guide with examples and clear steps to explain terrain modeling with Grome.If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine 410 0$aCommunity experience distilled. 606 $aVideo games$xProgramming 615 0$aVideo games$xProgramming. 676 $a794.8 700 $aHawley$b Richard A$01530564 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910792069003321 996 $aGrome terrain modeling with Ogre3D, UDK, and Unity3D$93775699 997 $aUNINA