LEADER 01859nam 2200421 n 450 001 996387053603316 005 20200824121544.0 035 $a(CKB)1000000000628512 035 $a(EEBO)2248546482 035 $a(UnM)99832425e 035 $a(UnM)99832425 035 $a(EXLCZ)991000000000628512 100 $a19951127d1651 uy | 101 0 $aeng 135 $aurbn||||a|bb| 200 13$aAn epitomie of most experienced, excellent and profitable secrets appertaining to physick and chirurgery$b[electronic resource] $eFor all those diseases that are most predominant and dangerous (curable by art) in the body of man, as by the table appeares. Also, the judgement of urines. For the benefit of such discreet ladies, gentlewomen and others which labour to doe good in that art mystery and profession. by O. W. professour in physicke and chyrurgery 210 $a[London] $cPrinted by T.B. and are to be sold in London and Westminster-Hall$d1651 215 $a[32], 258, [2] p 300 $aO.W. = Owen Wood. 300 $aPlace of publication from Wing. 300 $aA reissue of Wood, Owen. An alphabetical book of physicall secrets. 300 $a"To the reader" is signed: Alexander Read. 300 $aTightly bound; some print show-through. 300 $aReproduction of the original in the British Library. 330 $aeebo-0018 606 $aMedicine$vEarly works to 1800 606 $aUrine$vEarly works to 1800 615 0$aMedicine 615 0$aUrine 700 $aWood$b Owen$ffl. 1639.$01002498 701 $aRead$b Alexander$f1586?-1641.$01001402 801 0$bCu-RivES 801 1$bCu-RivES 801 2$bWaOLN 906 $aBOOK 912 $a996387053603316 996 $aAn epitomie of most experienced, excellent and profitable secrets appertaining to physick and chirurgery$92401852 997 $aUNISA LEADER 02721nam 22005175 450 001 9910484064903321 005 20230804133653.0 010 $a1-4842-6396-0 024 7 $a10.1007/978-1-4842-6396-9 035 $a(CKB)4100000011610083 035 $a(MiAaPQ)EBC6413982 035 $a(DE-He213)978-1-4842-6396-9 035 $a(CaSebORM)9781484263969 035 $a(PPN)252511018 035 $a(EXLCZ)994100000011610083 100 $a20201125d2021 u| 0 101 0 $aeng 135 $aurnn#nnnmamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBeginning Unreal Engine 4 Blueprints Visual Scripting $eUsing C++: From Beginner to Pro /$fby Satheesh Pv 205 $a1st ed. 2021. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2021. 215 $a1 online resource (XIII, 165 p. 135 illus., 1 illus. in color.) 300 $aIncludes index. 311 0 $a1-4842-6395-2 327 $aChapter 1: Introduction to Unreal Engine 4 -- Chapter 2: Introduction to Blueprints -- Chapter 3: C++ and Unreal Engine -- Chapter 4: Gameplay Framework -- Chapter 5: Basic Physics and Raycasting -- Chapter 6: Importing Meshes, Textures, and Creating Materials -- Chapter 7: Project: Demo Game. 330 $aDiscover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine. Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you?ll create material, meshes, and textures. The last chapter brings all the concepts together by building a demo game. By the end of the book, you?ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. You will: Discover Blueprints and how to apply them in Unreal Engine 4 Get started with C++ programming in Unreal Engine 4 Apply the concepts of physics and ray-casting Work with the Gameplay Framework. 606 $aComputer games?Programming 606 $aComputer programming 606 $aGame Development 606 $aProgramming Techniques 615 0$aComputer games?Programming. 615 0$aComputer programming. 615 14$aGame Development. 615 24$aProgramming Techniques. 676 $a794.815 700 $aPv$b Satheesh$01072078 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484064903321 996 $aBeginning Unreal Engine 4 Blueprints visual scripting$92568233 997 $aUNINA