LEADER 01232ntm 2200373Ia 450 001 996384304203316 005 20240520180859.0 035 $a(CKB)1000000000589418 035 $a(EEBO)2240872798 035 $a(OCoLC)9959564600971 035 $a(EXLCZ)991000000000589418 100 $a20060118d1609 uy 0 101 0 $aeng 135 $aurbn#|||a|bb| 200 00$a[Letter, ca. 1609 Feb. 7, London? to] Mr. [Joseph] Hall, [London?]$b[electronic resource] 205 $a[Rough draft] 210 $d[1609] 215 $a6 leaves 300 $aLetter concerns the question of the marriage of clergy. 300 $aAdditional mss. 27632, leaves 35-40; table of contents item 6. 300 $aIn ms. 300 $aReproduction of original in the British Library. 330 $aeebo-0018 606 $aSpouses of clergy$zEngland$vEarly works to 1800 607 $aGreat Britain$xHistory$yStuarts, 1603-1714$vEarly works to 1800 615 0$aSpouses of clergy 700 $aHarington$b John$cSir,$f1560-1612.$0447217 701 $aHall$b Joseph$f1574-1656.$0186952 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a996384304203316 996 $aMr. Joseph Hall, London?$92353181 997 $aUNISA LEADER 05566nam 22008055 450 001 9910143472803321 005 20250730110223.0 010 $a3-540-48957-6 024 7 $a10.1007/3-540-48957-6 035 $a(CKB)1000000000211055 035 $a(SSID)ssj0000322163 035 $a(PQKBManifestationID)11246835 035 $a(PQKBTitleCode)TC0000322163 035 $a(PQKBWorkID)10281459 035 $a(PQKB)10633071 035 $a(DE-He213)978-3-540-48957-3 035 $a(MiAaPQ)EBC3073008 035 $a(MiAaPQ)EBC6486335 035 $a(PPN)155228277 035 $a(BIP)48297488 035 $a(EXLCZ)991000000000211055 100 $a20121227d1999 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aComputers and Games $eFirst International Conference, CG?98 Tsukuba, Japan, November 11?12, 1998 Proceedings /$fedited by H. Jaap van den Herik, Hiroyuki Iida 205 $a1st ed. 1999. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d1999. 215 $a1 online resource (XVIII, 335 p. 122 illus., 7 illus. in color.) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v1558 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a3-540-65766-5 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aSearch and Strategies -- Relevance Cuts: Localizing the Search -- Multi-cut Pruning in Alpha-Beta Search -- A Solution to the GHI Problem for Best-First Search -- Optimal Play against Best Defence: Complexity and Heuristics -- A Speculative Strategy -- An Adversarial Planning Approach to Go -- Learning and Pattern Acquisition -- First Results from Using Temporal Difference Learning in Shogi -- From Simple Features to Sophisticated Evaluation Functions -- A Two-Step Model of Pattern Acquisition: Application to Tsume-Go -- A Neural Network Program of Tsume-Go -- Distributed Decision Making in Checkers -- Theory -- Game Tree Algorithms and Solution Trees -- A New Heap Game -- Infinite Cyclic Impartial Games -- On the Complexity of Tsume-Go -- Extended Thermography for Multiple Kos in Go -- Go, Tsume-Shogi, and Heian-Shogi -- Computer Go: A Research Agenda -- Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame -- Relations between Skill and the Use of Terms -- A Survey of Tsume-Shogi Programs Using Variable-Depth Search -- Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. 330 $aThisbookcontainsthepaperspresentedattheFirstInternationalConferenceon Computers and Games (CG'98) held at the Electrotechnical Laboratory (ETL), in Tsukuba, Japan, on November 11-12, 1998. TheCG'98focusesonallaspectsofresearchrelatedtocomputersandgames. Relevanttopics include, but arenotlimited to,the currentstate ofgame-playing programs. The book contains new theoretical developments in game-related - search, general scienti c contributions produced by the study of games, social aspects of computer games, mathematical games, cognitive research of how - mans play games, and so on. As this volume shows, CG'98 is an international conference, with participants from many di erent countries who have di erent backgrounds and hence exhibit di erent views on computers and games. The Conference was the rst one in a series of conferences on this topic. It was a direct follow-up of many successful computer-games-relatedevents held in Japan, such as the series of four Game Programming Workshops (GPW'94 to GPW'97) and the IJCAI-97 Workshop on Computer Games. The technical program consisted of a keynote lecture, titled: Predictions (by H.J. van den Herik), and 21 presentations of accepted papers. The conference was preceded by an informal Workshop on November 10, 1998. The Program Committee (PC) received 35 submissions. Eachpaper was sent to three referees, who were selected on the basis of their expert knowledge. Twelve papers were acceptedimmediately,12paperswerenotaccepted,and11paperswerereturned to the authors with the request to improve them, and with the statement that they would be refereed again. Finally, with the help of many referees (see the endofthis preface),the PCaccepted21papers forpresentationandpublication. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v1558 606 $aAlgorithms 606 $aArtificial intelligence 606 $aComputer science$xMathematics 606 $aMathematical optimization 606 $aCalculus of variations 606 $aBusiness information services 606 $aAlgorithms 606 $aArtificial Intelligence 606 $aMathematics of Computing 606 $aCalculus of Variations and Optimization 606 $aIT in Business 615 0$aAlgorithms. 615 0$aArtificial intelligence. 615 0$aComputer science$xMathematics. 615 0$aMathematical optimization. 615 0$aCalculus of variations. 615 0$aBusiness information services. 615 14$aAlgorithms. 615 24$aArtificial Intelligence. 615 24$aMathematics of Computing. 615 24$aCalculus of Variations and Optimization. 615 24$aIT in Business. 676 $a004.16 702 $aHerik$b H. J. van den 702 $aIida$b Hiroyuki$f1962- 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910143472803321 996 $aComputers and Games$9772747 997 $aUNINA