LEADER 00663nam0-22002531i-450- 001 990006982300403321 035 $a000698230 035 $aFED01000698230 035 $a(Aleph)000698230FED01 035 $a000698230 100 $a19990530d19669999km-y0itay50------ba 101 0 $aita 105 $ay-------001yy 200 1 $aTommaseo e Dante$fCarmine Di Biase 210 $aNapoli$cLa Diana$d1966 215 $a150 p.$120 cm 700 1$aDi Biase,$bCarmine$0156960 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990006982300403321 952 $aBIB. BAT.4143$b5887$fBAT 959 $aBAT 996 $aTommaseo e Dante$9700900 997 $aUNINA LEADER 11178nam 2200517 450 001 996495567603316 005 20231110233818.0 010 $a3-031-20218-X 035 $a(MiAaPQ)EBC7120748 035 $a(Au-PeEL)EBL7120748 035 $a(CKB)25188965700041 035 $a(PPN)265856094 035 $a(EXLCZ)9925188965700041 100 $a20230310d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aCollaboration technologies and social computing $e28th International Conference, Collabtech 2022, Santiago, Chile, November 8-11, 2022, proceedings /$fedited by Lung-Hsiang Wong [and five others] 210 1$aCham, Switzerland :$cSpringer,$d[2022] 210 4$d©2022 215 $a1 online resource (328 pages) 225 1 $aLecture Notes in Computer Science ;$vv.13632 300 $aIncludes index. 311 08$aPrint version: Wong, Lung-Hsiang Collaboration Technologies and Social Computing Cham : Springer International Publishing AG,c2022 9783031202179 327 $aIntro -- Preface -- Organization -- Keynote Abstracts -- Teachers as Designers and Orchestrators of Technology-Enhanced Collaborative Learning: Challenges and Solutions -- 25 Years of CSCWD: Review and Perspective -- Contents -- Human Aspects in Software Development: A Systematic Mapping Study -- 1 Introduction -- 2 Human Aspects in Software Development -- 3 Systematic Mapping Protocol -- 3.1 Phase 1: Study Planning -- 3.2 Phase 2: Execution of Study -- 4 Phase 3: Analysis of Results -- 4.1 General Results of the Study -- 4.2 What Human Aspects are Measured in Software Engineering? -- 4.3 What are the Sources of Data Used to Quantify Human Aspects in Software Engineering? -- 4.4 What Data Analysis Methods are Used in Software Engineering to Analyze Data Related to Human Aspects? -- 5 Implications for the Practice and Research -- 5.1 Study Limitations -- 6 Conclusions -- References -- Effects of Debriefing in Computer-Supported Collaborative Learning Pyramid Scripts with Open-Ended Task -- 1 Introduction -- 2 Debriefing and Collaborative Learning Activities -- 3 Methods -- 3.1 Participants and Context -- 3.2 Tools -- 3.3 Debriefing in Pyramid Scripts -- 3.4 Data Collection and Measurement -- 4 Results -- 5 Discussion -- 6 Conclusions and Future Work -- References -- The Effect of Pair Programming on Code Maintainability -- 1 Introduction -- 2 Literature Review -- 2.1 Pair-Programming -- 2.2 Maintainability -- 3 Research Hypothesis and Methodology -- 3.1 Null Hypotheses -- 3.2 Experiment Scope -- 3.3 Experiment Components -- 4 Results -- 5 Discussion -- 6 Conclusion and Future Work -- References -- Relevant Knowledge Use During Collaborative Explanation Activities: Investigation by Laboratory Experiment and Computer Simulation Using ACT-R -- 1 Introduction -- 1.1 Knowledge Use During Collaborative Learning: Misconceptions and Conformity. 327 $a1.2 Cognitive Model in Collaborative Learning -- 1.3 Goal and Hypothesis -- 2 Experimental Process -- 2.1 Participants -- 2.2 Experimental Task Procedure -- 2.3 Measures -- 3 Results of Human Experiment -- 3.1 Use of Relevant Knowledge by Memory Retrieval at the Individual and Collaborative Phases -- 3.2 Influence of Prior Experience and Interaction on Inference Strategy in Collaborative Group Outcomes -- 3.3 Discussion -- 4 Computer Simulation by ACT-R -- 4.1 Parameters -- 4.2 Fitting Data -- 4.3 Fitting to Experimental Data -- 4.4 Investigating the Influence of Searching for Self/Other Knowledge Using the Model -- 4.5 Discussion -- 5 Conclusion -- References -- Does Volunteer Engagement Pay Off? An Analysis of User Participation in Online Citizen Science Projects -- 1 Introduction -- 2 Background -- 2.1 Volunteer Engagement in CS Projects -- 2.2 Discourse Data and Social Network Analysis (SNA) -- 3 Method -- 3.1 Data Collection and Sampling -- 3.2 Network Extraction -- 3.3 Network Measures -- 4 Results -- 4.1 Interactions over Time -- 4.2 Centrality over Time -- 4.3 Participation by User Role -- 4.4 Participation and Rewards -- 4.5 User Trajectories -- 5 Discussion -- 6 Conclusions and Future Work -- References -- Effects of Digital Avatar on Perceived Social Presence and Co-presence in Business Meetings Between the Managers and Their Co-workers -- 1 Introduction -- 2 Related Work -- 2.1 Communication -- 2.2 Embodiment -- 2.3 Appearance Such as Size and Gaze -- 3 Experiment -- 3.1 Avatar Robot Application: CommU -- 3.2 Experimental Design and Participants -- 3.3 Data Collection -- 4 Results -- 4.1 Awareness and Knowledge About Avatar -- 4.2 Satisfaction During the Virtual CommU Conference Session -- 4.3 Frequency of Stress During the Video Meeting Sessions -- 4.4 Perception of Social Presence While Using CommU Conference. 327 $a4.5 Trust Establishment While Using CommU Conference -- 5 Discussion -- 6 Conclusion -- 6.1 Limitations and Future Work -- References -- Presentation Method for Conveying Nonverbal Information in Online Conference Presentations with a Virtual Stage -- 1 Introduction -- 2 Presentation -- 3 The Stage-Like Presentation Method -- 3.1 Preparing a Presentation for a Real-World Situation -- 3.2 Preparing a Presentation in OBS Studio -- 4 Comparative Experiment -- 4.1 Preparing the Experiment -- 4.2 Experimental Environment and Conditions -- 4.3 Results -- 5 Use in Actual Online Conferences -- 6 Additional Research -- 6.1 Body Orientation -- 6.2 Presenter's Eyes (Forward or to the Left) -- 6.3 Balance Between the Presenter and the Podium -- 6.4 Presenter's Eyes (to the Left or to the Right) -- 6.5 Discussion of the Additional Research, and Limitations Identified -- 7 Conclusion -- References -- Kano Model-Based Macro and Micro Shift in Feature Perception of Short-Term Online Courses -- 1 Introduction and Previous Research -- 2 Kano Method with Perceptual Macro and Micro Shift -- 2.1 The Kano Model and Terminology -- 2.2 Perceptual Shifts from Before to After the Online Course -- 3 Methodology -- 3.1 Experimental Setup and Data Collection -- 3.2 Questionnaire Design for Kano Model -- 3.3 Results and Discussion -- 3.4 Lessons Learned -- 3.5 Limitations -- 4 Conclusions -- References -- Glow-Mind: An Input/Output Web System for Sharing Feelings by Pressing a Button -- 1 Introduction -- 2 Related Work -- 2.1 The Meanings of Silence -- 2.2 Support for Sharing Feelings with Biosensor Data -- 2.3 Support for Sharing Feelings with Participants' Input -- 3 System Design -- 3.1 Requirements -- 3.2 Our Previous Studies on the Research Question -- 3.3 System Operation -- 4 User Interface Which Displays Logs -- 4.1 Ideas for Arranging and Adjusting the Buttons. 327 $a4.2 Calculating the Height of Buttons -- 4.3 Limitation -- 5 Discussion -- 6 Future Work -- 6.1 Field Experiment -- 6.2 Types of Feeling to Visualize -- 6.3 Displaying Logs -- 6.4 Evaluation of the Discussion -- 7 Conclusion -- References -- Support by Visually Impaired: A Proposal for a System to Present Walkability on Maps Using White Cane Data -- 1 Introduction -- 2 Related Work -- 2.1 Visually Impaired as Recipients of Support -- 2.2 Visually Impaired as Givers of Support -- 3 Survey on Attitudes of the Visually Impaired as Givers of Support -- 3.1 Method -- 3.2 Results and Consideration -- 4 Preliminary Study on Awareness of Visually Impaired -- 4.1 Method -- 4.2 Results and Consideration -- 5 Preliminary Study on Walking Behavior of Visually Impaired Using a White Cane -- 5.1 Method -- 5.2 Results and Consideration -- 6 System Requirements -- 7 System Design and Implementation -- 7.1 Design of System Input -- 7.2 Implementation of System Input -- 7.3 Design of System Output -- 7.4 Implementation of System Output -- 8 Determining Behavior of Visually Impaired from White Cane Sensor Data -- 8.1 Initial Testing Using White Cane Usage Data Obtained from Preliminary Study on Walking Behavior (Sect. 5) -- 8.2 Initial Testing Using New White Cane Usage Data -- 9 Conclusion and Future Work -- References -- How Teacher Education Students Collaborate When Solving an Asymmetric Digital Task -- 1 Introduction -- 2 Aim and Research Questions -- 3 Method -- 3.1 Participants -- 3.2 Materials -- 3.3 Procedure -- 4 Results -- 4.1 Learning Analytics Analysis of Collaborative Performance -- 4.2 Qualitative Analysis of Collaborative Performance -- 5 Discussion -- 6 Conclusion -- References -- Using Process Mining Techniques to Discover the Collective Behaviour of Educators in a Learning Community Platform -- 1 Introduction -- 2 Background -- 3 Methodology. 327 $a3.1 Platform Functionalities -- 3.2 MOOC Participants -- 3.3 Data Collection -- 3.4 Data Pre-processing -- 4 Results -- 4.1 Heuristics Miner -- 4.2 pMineR -- 5 Discussion -- 6 Conclusions and Future Work -- A Matrix Form for Process Maps -- References -- Collaborative Community Knowledge Building with Personalized Question Recommendations -- 1 Introduction -- 2 Related Work -- 2.1 Inquiry-Based Learning and Question-Based Dialog -- 2.2 Related Question Recommender Systems -- 3 Question Recommendation -- 4 Implementation -- 5 Evaluation -- 5.1 Results -- 5.2 Discussion -- 6 Conclusion and Future Work -- References -- Evaluating an Adaptive Intervention in Collaboration Scripts Deconstructing Body Image Narratives in a Social Media Educational Platform -- 1 Introduction -- 1.1 Adaptive Learning Technology and CSCL Scripts for a Social Media Literacy Intervention -- 1.2 Exploring Approaches for the Detection of Body Image Dominant Stereotypes -- 2 Method -- 2.1 Study Design and Sample -- 2.2 Measurement and Instruments -- 2.3 Procedure -- 3 Results -- 3.1 Students' Social Media Use -- 3.2 Body Image Content and Influencer Preferences -- 3.3 Students' Online Behavior -- 4 Discussion -- 5 Conclusion -- References -- Students' Basic Psychological Needs Satisfaction at the Interface Level of a Computer-Supported Collaborative Learning Tool -- 1 Introduction -- 2 Research Context -- 2.1 Self-determination Theory (SDT) -- 2.2 Pyramid Pattern Based CSCL Activities -- 2.3 PyramidApp -- 3 Methods -- 3.1 Previous Work -- 3.2 METUX TENS-Interface -- 3.3 Procedures -- 4 Findings -- 4.1 Validity Statistics -- 4.2 Scale Statistics -- 4.3 Visualization -- 5 Discussion and Future Work -- References -- Facilitator Agent to Support Low-Resource Language Speakers in MT-Mediated Communication -- 1 Introduction -- 2 Related Work -- 3 Facilitator Utterance Design. 327 $a3.1 Strategies. 410 0$aLecture Notes in Computer Science 606 $aHuman-computer interaction 606 $aGroupware (Computer software) 615 0$aHuman-computer interaction. 615 0$aGroupware (Computer software) 676 $a004.019 702 $aWong$b Lung-Hsiang 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996495567603316 996 $aCollaboration Technologies and Social Computing$92960341 997 $aUNISA LEADER 02462nam 2200481z- 450 001 996320834403316 005 20231214132824.0 035 $a(CKB)9870000000000554 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/49019 035 $a(EXLCZ)999870000000000554 100 $a20202102d2013 |y 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGuidobaldo del Monte (1545?1607)$eTheory and Practice of the Mathematical Disciplines from Urbino to Europe 210 $cEdition Open Access$d2013 215 $a1 electronic resource (394 p.) 225 1 $aProceedings 4: Max Planck Research Library for the History and Development of Knowledge 311 $a3-8442-4283-X 330 $aGuidobaldo Marquis dal Monte has long been identified as a key figure in the history of the mathematical disciplines in the Renaissance. The contributions brought together in this volume examine all the key aspects of the Marquis dal Monte?s activities, ranging from mechanics and the science of perspective to architecture and geometry. Some of the essays provide intellectual analyses of Guidobaldo?s works, including their significance and reception, others document his activities in the design of mathematical instruments, in civil and military architecture, and in his professional travels and contacts with Galileo. Many of the contributions rely on archival research shedding new light on his activities. 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