LEADER 00905cam0-2200301---450- 001 990004272380403321 005 20150611130156.0 035 $a000427238 035 $aFED01000427238 035 $a(Aleph)000427238FED01 035 $a000427238 100 $a19990604d1983----km-y0itay50------ba 101 0 $aita 102 $aIT 105 $a--------001yy 200 1 $aPirandello: tradizione e trasgressione$estudi su Pirandello e la letteratura italiana tra '800 e '900$fGraziella Corsinovi 210 $aGenova$cTilgher$d1983 215 $a179 p.$d21 cm 610 0 $aPirandello, Luigi 676 $a852.912$v22$zita 700 1$aCorsinovi,$bGraziella$0163802 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990004272380403321 952 $a852.912 PIRA/S 45$bBibl. s.i.$fFLFBC 959 $aFLFBC 996 $aPirandello: tradizione e trasgressione$91498793 997 $aUNINA LEADER 03170nam 2200529 450 001 996309116903316 005 20221124231651.0 010 $a3-8394-4415-2 035 $a(CKB)4100000008048407 035 $a(OAPEN)1004879 035 $a(DE-B1597)496212 035 $a(OCoLC)1100457512 035 $a(DE-B1597)9783839444153 035 $a(ScCtBLL)881683ac-48c5-46a9-b37f-5b905b38eb99 035 $a(transcript Verlag)9783839444153 035 $a(MiAaPQ)EBC6956013 035 $a(Au-PeEL)EBL6956013 035 $a(EXLCZ)994100000008048407 100 $a20221124d2019 uy 0 101 0 $aeng 135 $auuuuu---auuuu 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGames and bereavement $ehow video games represent attachment, loss, and grief /$fSabine Harrer 205 $a1st ed. 210 1$aBielefeld, Germany :$cTranscript Verlag,$d[2019] 210 4$dİ2019 215 $a1 online resource (274 p.) 225 0 $aEdition Medienwissenschaft$v55 311 $a3-8376-4415-4 320 $aIncludes bibliographical references. 327 $aFrontmatter 1 Table of Contents 5 Credits 7 Introduction 9 1.1 Videogame Representation 23 1.2 Understanding Bereavement 45 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII 69 2.2 "You Were There": Losing Yorda in Ico 85 2.3 Conjugal Love: Losing the Spouse in Passage 105 2.4 Losing Big Brother in Brothers: A Tale of Two Sons 121 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter 143 2.6 Designing for Loss and Grief: A Summary 161 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss 181 3.2 Ideation with the Bereaved: The Trauerspiel Workshop 193 3.3 Designing Jocoi: A Game about Pregnancy Loss 219 3.4 On the Question of Impact: Evaluating Jocoi 239 Making Space for Grief: Conclusive Thoughts 253 References 261 330 $aHow can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue. 410 0$aEdition Medienwissenschaft 606 $aVideo games$xPsychological aspects 615 0$aVideo games$xPsychological aspects. 676 $a794.8019 700 $aHarrer$b Sabine$f1984-$01264546 712 02$aKnowledge Unlatched - KU Select 2018: Frontlist Collection$4fnd$4http://id.loc.gov/vocabulary/relators/fnd 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996309116903316 996 $aGames and bereavement$92965275 997 $aUNISA