LEADER 06077nam 22007815 450 001 996308753603316 005 20220121114216.0 010 $a3-11-047113-2 024 7 $a10.1515/9783110471137 035 $a(CKB)3710000000741525 035 $a(DE-B1597)463418 035 $a(OCoLC)1002231624 035 $a(OCoLC)1004872657 035 $a(OCoLC)1011447816 035 $a(OCoLC)1013945670 035 $a(OCoLC)979626964 035 $a(OCoLC)980251329 035 $a(OCoLC)987942472 035 $a(OCoLC)992472046 035 $a(OCoLC)999373649 035 $a(DE-B1597)9783110471137 035 $a(MiAaPQ)EBC5494939 035 $a(Au-PeEL)EBL5494939 035 $a(OCoLC)1088336893 035 $a(EXLCZ)993710000000741525 100 $a20190615d2016 fg 101 0 $aeng 135 $aur||#|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHuman Computer Confluence $eTransforming Human Experience Through Symbiotic Technologies /$fAndrea Gaggioli, Alois Ferscha, Giuseppe Riva, Stephen Dunne, Isabelle Viaud-Delmon 210 1$aWarsaw ;$aBerlin :$cDe Gruyter Open Poland,$d[2016] 210 4$d©2015 215 $a1 online resource 311 $a3-11-047112-4 327 $tFrontmatter --$tContents --$tForeword /$rVan de Velde, Walter --$tSection I: Conceptual Frameworks and Models --$t1. A Research Agenda for Human Computer Confluence /$rFerscha, Alois --$t2. Designing Blended Spaces for Collaboration /$rBenyon, David / Mival, Oli --$t3. "Being There" in a Virtual World: an Enactive Perspective on Presence and its Implications for Neuropsychological Assessment and Rehabilitation /$rMorganti, Francesca --$t4. Embodied Medicine: What Human-Computer Confluence Can Offer to Health Care /$rRiva, Giuseppe --$t5. Neural Mechanisms of Bodily Self-Consciousness and the Experience of Presence in Virtual Reality /$rHerbelin, Bruno / Salomon, Roy / Serino, Andrea / Blanke, Olaf --$t6. Transformative Experience Design /$rGaggioli, Andrea --$tSection II: Emerging Interaction Paradigms --$t7. From Musical Interfaces to Musical Interactions /$rBevilacqua, Frédéric / Schnell, Norbert --$t8. Designing Three-Party Interactions for Music Improvisation Systems /$rManiatakos, Fivos --$t9. The BEAMING Proxy: Towards Virtual Clones for Communication /$rFriedman, Doron / Hasler, Béatrice S. --$t10. Brain-Machine Symbiosis /$rLeeb, Robert / Chavarriaga, Ricardo / Millán, José d. R --$t11. The Human as the Mind in the Machine: Addressing Big Data /$rFreeman, Jonathan / Miotto, Andrea / Lessiter, Jane / Verschure, Paul / Omedas, Pedro / Seth, Anil K. / Papadopoulos, Georgios Th. / Caria, Andrea / André, Elisabeth / Cavazza, Marc / Gamberini, Luciano / Spagnolli, Anna / Jost, Jürgen / Kouider, Sid / Takács, Barnabás / Sanfeliu, Alberto / De Rossi, Danilo / Cenedese, Claudio / Bintliff, John L. / Jacucci, Giulio --$t12. Studying Human-Human interaction to build the future of Human-Robot interaction /$rD'Ausilio, Alessandro / Lohan, Katrin / Badino, Leonardo / Sciutti, Alessandra --$tSection III: Applications --$t13. State of the Art in Technology-Supported Resilience Training For Military Professionals /$rFavié, Joris / Vakili, Vanessa / Brinkman, Willem-Paul / Morina, Nexhmedin / Neerincx, Mark A. --$t14. An Integrative Framework for Tailoring Virtual Reality Based Motor Rehabilitation After Stroke /$rCameirão, Mónica S. / Bermúdez i Badia, Sergi --$t15. Active Confluence: A Proposal to Integrate Social and Health Support with Technological Tools /$rGamito, Pedro / Oliveira, Jorge / Brito, Rodrigo / Morais, Diogo --$t16. Human Computer Confluence in the Smart Home Paradigm: Detecting Human States and Behaviours for 24/7 Support of Mild-Cognitive Impairments /$rPapamakarios, Georgios / Giakoumis, Dimitris / Vasileiadis, Manolis / Drosou, Anastasios / Tzovaras, Dimitrios --$t17. Human-Car Confluence: "Socially-Inspired Driving Mechanisms" /$rRiener, Andreas / Jeon, Myounghoon / Ferscha, Alois --$tList of Figures --$tList of Tables 330 $aHuman-computer confluence refers to an invisible, implicit, embodied or even implanted interaction between humans and system components. New classes of user interfaces are emerging that make use of several sensors and are able to adapt their physical properties to the current situational context of users.A key aspect of human-computer confluence is its potential for transforming human experience in the sense of bending, breaking and blending the barriers between the real, the virtual and the augmented, to allow users to experience their body and their world in new ways. Research on Presence, Embodiment and Brain-Computer Interface is already exploring these boundaries and asking questions such as: Can we seamlessly move between the virtual and the real? Can we assimilate fundamentally new senses through confluence? The aim of this book is to explore the boundaries and intersections of the multidisciplinary field of HCC and discuss its potential applications in different domains, including healthcare, education, training and even arts. 606 $aBehavior 606 $aMedia Modeling 606 $aMedia psychology 606 $aSNSs 606 $aSocial Networking 606 $aMEDICAL / Clinical Medicine$2bisacsh 608 $aElectronic books. 610 $aBehavior. 610 $aMedia Modeling. 610 $aMedia psychology. 610 $aSNSs. 610 $aSocial Networking. 615 4$aBehavior. 615 4$aMedia Modeling. 615 4$aMedia psychology. 615 4$aSNSs. 615 4$aSocial Networking. 615 7$aMEDICAL / Clinical Medicine. 676 $a610 700 $aGaggioli$b Andrea$0899271 702 $aDunne$b Stephen 702 $aFerscha$b Alois 702 $aRiva$b Giuseppe 702 $aViaud-Delmon$b Isabelle 801 0$bDE-B1597 801 1$bDE-B1597 906 $aBOOK 912 $a996308753603316 996 $aHuman Computer Confluence$92122368 997 $aUNISA