LEADER 01780nam 2200421 450 001 996279722003316 005 20230612194528.0 010 $a1-4673-7290-0 024 7 $a10.1109/ICCICC36239.2015 035 $a(CKB)3880000000021528 035 $a(NjHacI)993880000000021528 035 $a(EXLCZ)993880000000021528 100 $a20230612d2015 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aProceedings of 2015 IEEE 14th International Conference on Cognitive Informatics & Cognitive Computing $eICCI*CC 2015 : July 6-8, 2015, Tsinghua University, Beijing, China /$fNing Ge, editor 210 1$aLos Alamitos, California :$cIEEE Computer Society,$d2015. 215 $a1 online resource (ix, 450 pages) $cillustrations 311 $a1-4673-7291-9 311 $a1-4673-7289-7 320 $aIncludes bibliographical references. 330 $aAnnotation The scope of the conference covers cognitive informatics, cognitive computing, cognitive communications, computational intelligence, and computational linguitics. 517 $a2015 IEEE 14th International Conference on Cognitive Informatics & Cognitive Computing 517 $a2015 IEEE 14th International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC) 517 $aCognitive Informatics & Cognitive Computing 606 $aCognitive science$vCongresses 615 0$aCognitive science 676 $a153 702 $aGe$b Ning 801 0$bNjHacI 801 1$bNjHacl 906 $aPROCEEDING 912 $a996279722003316 996 $aProceedings of 2015 IEEE 14th International Conference on Cognitive Informatics & Cognitive Computing$93382530 997 $aUNISA LEADER 05939oam 2200853I 450 001 9910964468603321 005 20241029091628.0 010 $a9786612769122 010 $a9781136139338 010 $a1136139338 010 $a9781136139345 010 $a1136139346 010 $a9781282769120 010 $a128276912X 010 $a9780080927848 010 $a008092784X 024 7 $a10.4324/9780080927848 035 $a(CKB)1000000000747978 035 $a(EBL)435307 035 $a(OCoLC)406459869 035 $a(SSID)ssj0000174162 035 $a(PQKBManifestationID)11189057 035 $a(PQKBTitleCode)TC0000174162 035 $a(PQKBWorkID)10176581 035 $a(PQKB)11571120 035 $a(Au-PeEL)EBL4689175 035 $a(CaPaEBR)ebr11289084 035 $a(CaONFJC)MIL276912 035 $a(OCoLC)961451862 035 $a(FINmELB)ELB134166 035 $a(CaSebORM)9780240810331 035 $a(MiAaPQ)EBC4689175 035 $a(MiAaPQ)EBC435307 035 $a(OCoLC)535580187 035 $a(OCoLC)ocm535580187 035 $a(OCoLC)ocm535580187 035 $a(OCoLC)1385508677 035 $a(UkLoBP)BP9780080927848BVA 035 $a(EXLCZ)991000000000747978 100 $a20180706d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aHow to make animated films $eTony White's complete masterclass on the traditional principles of animation /$fTony White 205 $a1st edition 210 1$aAbingdon :$cRoutledge,$d2013. 210 2$aLondon :$cBloomsbury Publishing (UK),$d2023. 215 $a1 online resource (512 p.) 300 $a"An animation apprenticeship--the way the pros used to do it!" 311 08$a9781138403246 311 08$a1138403245 311 08$a9780240810331 311 08$a0240810333 327 $aHow to Make Animated FilmsTony White's Complete Masterclass on the Traditional Principles of Animation; Copyright; Contents; Preface; Introduction; First ... A Reality Check; Your Own Personal Animation Course; 2D Or Not 2D? - That Is the Question; However ...; Prerequisites for Study; Equipment; Let the Fun Begin!; Acknowledgments; PART 1: How to Be an Animator; 10-Step Foundation Course; Masterclass 1: Animation Basics; Key, Breakdown, and In-Between Positions; Creating Key Positions; Creating the Breakdown Position; Top Pegs/Bottom Pegs; Charting Explained; In-Betweening 327 $aFlipping as Opposed to RollingArcs and Paths of Action; Timing and the Spacing of Drawings; Suggested Reading; Assignment 1; Masterclass 2: The Bouncing Ball; Weight, Mass, and Flexibility; Gravity and the Path of Action; Key Positions; Squash; Stretch; Timing; Weight; In-Betweening the Bouncing Ball; Distorting Mass and Volume; The Descending Bounce; Flip Your Drawings ... Always!; Final Double-Checks; Suggested Reading; Assignment 2; Masterclass 3: Generic Walks; The Lower Body; Walk Cycle; Shooting a Walk Cycle; In-Betweening on One's; Testing the Walk; The Upper Body; Suggested Reading 327 $aAssignment 3Masterclass 4: Personality Walks; Hip and Shoulder Rotation; Overlapping Action on the Hands; Overlapping Action on the Head; Rotation on the Head; Keeping Good Balance Throughout; In-Between Placement and Timing; Double-Bounce Walk; Chart Timing and Variation; Observation and Reference Footage; The Animator's Survival Kit; Suggested Reading; Assignment 4; Masterclass 5: Generic Runs; Key Generic Run Stages; Run Exercise; Additional Pointers for Runs; Head-On Runs; Suggested Reading; Assignment 5; Masterclass 6: Quadruped Walks; Front Legs; Rear Legs; Synching the Legs Together 327 $aAdding the BodyNeck and Head; Adding the Tail; Moving Background; Multilayered Backgrounds; Nonwalk Pans; Realistic Quadrupeds; Suggested Reading; Assignment 6; Masterclass 7: Weight; Standard Rubber Ball; Ping-Pong Ball; Bowling Ball; Comparing the Three Versions; The Pose Is Everything; Tips; Suggested Reading; Assignment 7; Masterclass 8: Anticipation; The Benefi ts of Anticipation; Anticipations Are for Everything; Suggested Reading; Assignment 8; Masterclass 9: Dialog; Body Language; Facial Animation; Lip Synching; Two-Character Dialog; Further References; Suggested Reading; Assignment 9 327 $aMasterclass 10: Final ProjectStaggers; Successive Breakouts of Joints; Eye Blinks; Eyebrows; Always Gravity!; Conclusion; Suggested Reading; Assignment 10; PART 2: How to Make an Animated Film; Production Challenge; Film Production 1: Exploring Ideas, Storytelling, and Scriptwriting; Meaning and WTF?; Assignment; Film Production 2: Concept Art, Viz Dev , and Camera Maps; Concept Art; Camera Map; Assignment; Film Production 3: Character Design; Style; Personality; Attitude; Proportion; Head Heights; Silhouette; Detail; Process; Warm-Up Exercise; Assignment; Film Production 4: Thumbnails 327 $aAssignment 330 $aSadly the days of the traditional studio apprenticeship in animation are long gone but this book enables the reader to find the next best thing, watching and observing a Master Animator at work. Become Tony White's personal animation apprentice, and experience the golden era of the great Disney and Warner Brothers studios right in your own home or studio. Tony White's Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. It offers a DVD with animated movies and filmed excerpts of the author at his drawing board to illustrate the conce 606 $aAnimation (Cinematography) 606 $aDigtial animation$2bicssc 615 0$aAnimation (Cinematography) 615 7$aDigtial animation 676 $a741.5/8 700 $aWhite$b Tony$01802079 801 0$bUkLoBP 801 1$bUkLoBP 906 $aBOOK 912 $a9910964468603321 996 $aHow to make animated films$94347613 997 $aUNINA