LEADER 02149nam 2200373 450 001 996279675703316 005 20230425161405.0 010 $a1-5386-2480-X 035 $a(CKB)4100000001037962 035 $a(NjHacI)994100000001037962 035 $a(EXLCZ)994100000001037962 100 $a20230425d2017 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$a2017 IEEE Blocks and Beyond Workshop (B&B) /$fInstitute of Electrical and Electronics Engineers 210 1$aPiscataway, New Jersey :$cIEEE,$d2017. 215 $a1 online resource 311 $a1-5386-2481-8 330 $aBlocks programming environments (Scratch, Blockly, etc) represent program syntax trees as compositions of visual blocks They have introduced programming and computational thinking to tens of millions, reaching people of all ages and backgrounds Despite their popularity, there has been remarkably little research on the usability, effectiveness, and generalizability of affordances of these environments The goal of this 2nd workshop is to continue distilling testable hypotheses from the existing folk knowledge of blocks environments and identify research questions and partnerships that can legitimize, or discount, pieces of this knowledge It will bring together educators and researchers who work with blocks languages and members of the broader VL HCC community in We seek participants with diverse expertise, including, but not limited to design of programming environments, instruction with these environments, the learning sciences, data analytics, usability, and more. 517 $a2017 IEEE Blocks and Beyond Workshop 606 $aComputer programming$vCongresses 606 $aProgramming languages (Electronic computers)$vCongresses 615 0$aComputer programming 615 0$aProgramming languages (Electronic computers) 676 $a001.642 801 0$bNjHacI 801 1$bNjHacl 906 $aPROCEEDING 912 $a996279675703316 996 $a2017 IEEE Blocks and Beyond Workshop (B&B)$92508819 997 $aUNISA